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  1. 1 point
    This is a poll to see your opinions about the problem with new shop UI design
  2. Greetings folks, this is De Victoria, leader of the Hayat AฤŸacฤฑ guild and an alchemist-class player. Fig 1. Yup, i am holding a brand new alchemist weapon called bladed-spear. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ I've been freely playing and having fun in Skylore for two weeks now, and I've been getting a lot of questions from the players, including my guild members, about how I've been able to improve my character rapidly. Instead of answering them all individually, I decided to put them together and prepare a guide. In this way, I will have the opportunity to contribute to the community and to say thanks to the people who made this beatiful game. Here is the guide that you will need. Fig 2. Well well, look who's there. Welcome to the Skylore wanderer! Each character in the game has its own unique play style as well as strengths and weaknesses. So avoid the "strongest class" perception as much as possible. My advice is to try out all the five characters in the first week of the game and find the role that appeals to you. I'm sure a weapon in your hand will fit you well. Fig 3. I will Erin. After making your choice, follow the main and side quests until the fifth level. Afterwards, get your chests by doing dungeons and continue to the arenas. The purpose of doing this is to complete your lack of knowlege required for skills in the background while you are dealing with the arena. On the other hand, while waiting for the arena and dungeon queue, farm gorgor contracts, items, gold and knowledge on level 4th-mobs. This move will also help you make good use of your time. Once you're done with the arena, then continue your quests again. (Do not forget to change farm spots according to your level). Fig 4. The Uncommon One. There are stop points at certain levels in the game. For example 5,9,13 and 15th levels. Generally, players give up at these intervals and then rage-quit. Because they don't know what to do at all. The first step you need to follow is to get uncommon (later will be rare) items with the arena. Then, if you have missing items, you need to complete them from chests in arena-dungeon, battlefield, raid, guild or adamantine cave. Fig 5. The Enchanting Section. You've got all your stuff and you're stuck at one of the stops those I mentioned. This is where the game's upgrade system comes into play. You can pass these points by enchanting your items for a small amount. This is a magic key that allows you to open locked doors. This situation will repeat itself all-time. Fig 6. Hayat AฤŸacฤฑ is rushing in to Dungeon. The last thing i want to tell you is, avoid wasting your main resources as much as possible. Save up to your level 20 items by using them only when necessary P.S. This guide is completely f2p viable.
  3. Welcome Players ๐Ÿ‘ __________________ This time I'll show all the tips and trick to you in one post, take your popcorn and milk, sit down and watch carefully. ๐Ÿ”ถ Dungeons Map System ๐Ÿ”ถ Every dungeon maps always have 6 room Where 1 room for main boss, 2 room for mini boss and 3 room for average mobs. The way to reach the main boss only by this formula ๐Ÿ‘‰2 average mobs, 1 mini boss, and after that you will meet the main boss. All you have to do just always remember those formula no matter if it starts with the mini boss first in your first room, the formula always the same. ๐Ÿ‘ˆ ๐Ÿ”ถ Dungeons Chest Rewards System ๐Ÿ”ถ If you wants to get the maximum reward chest on dungeon use the auto queue dungeon, do not search for party dungeon on world chat This way probably take some time but when you finish it you get the chest that according to your level, even if the members of your party are lower than you. You can do it while doing your daily quests to manage your time. ๐Ÿ”ถ VIGOR ๐Ÿ”ถ Vigor can be check on top left of your character when you check character profile on top left of main screen. ๐Ÿ‘‡Vigor information๐Ÿ‘‡ . Win arena increase 300 points Complete dungeon increase 1000 points Kill one mob reduced 100 points ๐Ÿ”ถ World boss chest for every class๐Ÿ”ถ If you stressed because didn't get any chest from world boss here are the tips for every class. ๐Ÿ‘‰ Guardian, all you need to do only to take and survive from the boss damage, if your low level this is good for you let the higher level tank taunt the boss you just have to take the damage from the boss and survive till the boss fall ๐Ÿ‘‰ Shadow, it's also easy if you are shadow all you need to do only do a damage to the boss, hit and run, repeat it until the boss fall ๐Ÿ‘‰Hunter, it's still the same as a shadow, the damager only have to focus on give a damage to the boss and don't forget survive till the boss fall. ๐Ÿ‘‰ Mage, Mage also have the same role like hunter and shadow as a DPS. ๐Ÿ‘‰ Alchemist, it's job is very simple didn't have to give too much damage to the boss, but only have to heal everybody around or themselves as much as possible. TO BE CONTINUE
  4. It is easier to withstand all difficulties and dangers in Arinar with loyal friends, but there is another important thing that forms the basis of your stamina and strength - character equipment. The game has several sets of equipment, items of which differ in additional characteristics, appearance and method of obtaining. Let's take a closer look! What does equipment give you? First of all, upgrading equipment to more powerful items and improving them increases the Mastery of the character and allows you to raise to the next level โ€” weโ€™ve talked about this in detail in the last article. However, when worn, equipment also performs another important function โ€” it increases the heroโ€™s statistics. It is important to remember that items of different types of equipment have different main bonuses: Armour for all classes raises stats ยซArmorยป and ยซAttack powerยป. Accessories and an Alchemistโ€™s flask raise the ยซResistanceยป and ยซAbility powerยป stats. Weapons raise attack and ability damage depending on the damage type. Bows, swords and daggers raise physical damage, staves and converters โ€” magical. Beyond the main characteristics, items of โ€œUncommonโ€ quality and above have additional ones. The higher the quality, the more additional characteristics an item has. Also, in addition to improving the quality, the item can be strengthened, which will not only increase the mastery amount given by the item, but also increase the value of its main characteristic. Remember that the maximum boost level is limited by the item quality level. We talked in detail about improving the quality of items in our article. What sets of equipment exist? The quantity and quality of available sets of equipment directly depends on the level of your character. Items available to heroes of level 1 to 3. We will not go into detail about the starting items and ones obtained by level 2. The initial equipment and items from the Apprentice set have no alternative and are received through completing quests, killing monsters and from chests as a reward for gaining levels. Their maximum quality is โ€œCommonโ€, so they only raise main characteristics of the character. Items available to heroes of level 4 to 9. Apprentice Set The set is perfect for beginner adventurers who focus on exploring the world, fighting monsters, and completing quests. The items from the Apprentice set are available upon reaching level 4. You can get them for completing tasks, from killed monsters and from chests as a reward for reaching a new level. Maximum rarity level of the items in this set is โ€œUncommonโ€. Upon reaching it, the items gain an additional ยซComposureยป stat, that increases the characterโ€™s damage to monsters of Weak, Regular or Strong power levels. Fighter Set The set will best show itself in the hands of PvP-lovers. Items from the Fighter set you can get along with gold from the chests earned by winning matches in the Arena, which opens at level 4. Maximum rarity level of the items in this set is โ€œUncommonโ€. Upon reaching it, the items gain an additional ยซResilienceยป stat, that lowers the received attack damage and critical attack chance from players. Pioneer set The set is suitable for battles with dangerous monsters and bosses. Upon reaching the 6th character level, you have access to the Dungeons. Having defeated the main boss together with other heroes of your group, you will receive a chest with knowledge and items from the Pathfinder's set as a reward. The maximum rarity level for items in this set is Uncommon. Upon reaching it, items receive an additional characteristic ยซMightยป, which increases the character's damage against monsters with the power level of "elite", "boss" or "champion". This bonus is probably not very popular right now, but we have big plans for Dungeons and expansion of the game world. As soon as we implement them, the characteristic ยซMightยป will be able to reveal itself in all its glory! Items available to heroes of level 10 After level 10, you will start getting items from 3 sets of equipment. Despite the fact that items from these sets have already familiar bonuses, the new sets have a fundamental advantage โ€” the higher maximum rarity level that gives the equipment one more additional statistic. That gives equipment significant value: it helps raising Mastery and making your hero even stronger. Adept set Equipment with the ยซComposureยป bonus. Can be obtained for completing quests and as a reward for killing monsters. Gladiator set Equipment with the ยซResilienceยป bonus. Can be received from the chest for winning in Arena battles. Technician set Equipment with the ยซMightยป bonus. Can be received from the chest for successfully completing dungeons of level 10 and above. Keep in mind: the dungeon level lowers to the minimum level of the members of your group, so if youโ€™d like to receive a level 10 chest for your victory โ€” gather a party of characters of at least level 10! The maximum rarity level of the items from theses sets is โ€œRareโ€. Upon reaching it, the equipment, in addition to ยซComposureยป, ยซResilienceยป or ยซMightยป, receives one additional characteristic. The bonuses depend on the item type. Rare armor gets one of the following statistics: Health Dodge Class characteristic Armor Penetration โ€” for characters with medium and heavy armor class Resistance Reduction โ€” for characters with light armor class Ability Cooldown Accessories get one of the following statistics: Health Critical Hit Critical Hit Power Ability Cooldown Control Resistance Attack Speed Rating Weapons receive one of the following statistics: Dodge Critical Hit Critical Hit Power Attack Speed Rating Class characteristic Armor Penetration โ€” for bows, swords and daggers Resistance Reduction โ€” for staves and converters With that, Shields and Flasks receive one of the following statistics: Health Dodge Critical Hit Critical Hit Power Class characteristic Armor Penetration โ€” for shields Resistance Reduction โ€” for flasks You can learn the current values of these statistics in the character menu in the ยซะกharacteristicยป section. In the future, new levels of item rarity will become available to you, upon reaching which the equipment will gain one more statistic from the list, determined randomly. And yes, now upon raising rarity level you can gain an unwanted characteristic without the option for rerolling it, but this can be changed, as the game is in the testing stage ๐Ÿ˜‰ *** What you should remember: Improving rarity level of items gives its owner additional statistics. Items from sets with the rarity โ€œUncommonโ€ and above have one unique bonus to characteristics that improve the hero in one of the aspects of the game. We can agree that being a hero with narrowly focused characteristics in an MMORPG is very difficult and not at all interesting, so we recommend that you have at least two sets of equipment in order to feel comfortable in different conditions and when playing different content! *** Thatโ€™s all you need to know about the existing equipment in Skylore. If the game gains new kinds of equipment or the characteristic mechanics change, we will definitely tell you all the details. We will continue sharing with you the information about different aspects of the game and useful guides from players, as well as answering the most popular questions. If youโ€™d like to know something or encountered difficulties in the game โ€” we are awaiting for your questions in the comments, we will try to reply to everyone and help! Have fun playing and weโ€™ll see you in Skylore!
  5. recently I published this guide and didn't know about the contest, so I copy it here. I also update a small part due to game update Dungeons are essential part of any good mmorpg and in Skylore there are a few things to remember. First of all - most people don't use the search party mechanism. This means that most dungeon groups are either guild members/friends who play together regularly and don't need a guide OR a bunch of randoms. This guide is for RANDOM players. PREPARATION--- the first thing you have to acknowledge is that dungeon is NOT profitable gold-wise. The chest from dungeon contains knowledge and dungeon gear. Even if you sell dungeon gear you will get smth around 100 coins. That is NOT WORTH the effort. So when you are going to the dungeon you have to be in a mindset that the dungeon is your INVESTMENT into obtaining knowledge and/or dungeon equipment. Keep in mind that dungeon equipment gives attack bonus against champion level enemies and all world bosses are champion level. So if you want to kill gnawer or baladrog faster, you want that equipment. You will need all three types of potions. Max HP potion(at least one), Attack+ potion(at least one) and Healing potions(5-10). dungeon gear gives you attack bonus, not the defense bonus. All armour and accessories will protect you in accordance to their stats so it is fine to go there with pvp set, just keep it upgraded. Instead of focusing on getting full set of dungeon gear you should focus on getting a full set of HEAVY armour of any type (pve, dungeon pve or pvp). Yes, even for dd classes. Rogues(shadows), mages(sorcerers), archers(hunters) all need heavy armour for dungeon, because we are talking about RANDOM people. So any person should be ready to take up the role of a tank and for that they will need max def. dungeons contain elite, boss and STRONG enemies, so equipping dungeon set will not give you attack bonus against EVERYTHING in the dungeon. Equipping a normal PvE set will at least help against strong enemies but not against elites/bosses. Assembly line also has weak enemies, but you will stomp them with anything so they are not worth mentioning. The only thing about weak enemies you might want to remember is that your alchemist can recover some of his/her health with its first skill and these weak enemies are perfect targets. The healer(alchemist) must also have frantic accessories. Why? Because of cooldown of healing. Since you can't reduce cooldown easily, you must at least maximize the amount of HP you recover per heal. it is also convenient to have nibblers for emergency. Because they increase your total dps and act as additional targets to draw attention of enemies from you. EXPLORATION--- If one person votes to quit dungeon - everyone should do the same. You are not making it through. The person might have an emergency at home or they have estimated that the party is too weak or there is a level mismatch in the party and higher level players don't want to get smaller chest reward. Whatever the cause is - don't waste time. Just retreat. Don't wait for the majority vote. You see that retreat option? You agree. It will save you the trouble of going through the dungeon with weak party. If a person if offline - retreat too. Dungeons are for full parties. Three players can barely make it and you should not bet on it. Besides, for three players there will be a much bigger demand for potions anyway. You can communicate with players via chat but because of how it is implemented, it is not convenient. The time you spend typing message is the time you are not controlling the character, and dungeons have time limits to them. The best you can expect is "here" message from one of the players who have found the final boss. To compensate for the lack of communication, it would be great if all players followed the same strategy. I offer the following. the dungeon has to be explored in a counterclockwise pattern. This means that you check west wing first, then south wing then east wing. And in every room you go North-West-South-East. That should save you some time on deciding where to go. The next rule is - everyone follows the tank. There are four people in the party and I have seen too often how the party just splits into pairs and each pair goes their way thinking that the other pair of players will follow them...only to get wiped on both sides. If there are two tanks - follow the one with more mastery/higher level. If there are three - vote to leave because you probably don't have enough dps anyway. The same for three healers. Not enough dps unless you are very lucky with skipping bosses. If there are no tanks and you still decide to try - everyone follow the healer, because the healer is now your meat shield tank due to ability to recover lost hp. The next rule - we all imply that the purpose of your raid is to complete dungeon, not to complete daily tasks like killing four boss-level enemies or 12 elites. This means that we will all ATTEMPT boss skipping on every opportunity. The two bosses that are most skippable are flogrilla and object 251. Remember that bosses have specific rooms and by the appearance of the room you can tell who is the boss before you even see them. To skip the boss you have to move close to the wall, practically hugging the wall. it is possible, it was done more than once, it saves 2 minutes on average. It also saves you potions/nibblers. If you need daily tasks - you complete them by visiting more dungeons not by CLEARING the dungeon thoroughly when everyone is trying to rush to the final boss. The next rule - focus fire enemies, attacking whatever your tank is attacking. Do not spread damage, you are just making it difficult for the healers to keep up. For the assembly complex dungeon (the technological one) - you must always destroy repair bots first. Seriously - killing enemies' healers is gaming 101. If you don't kill their healers, you are extending the amount of hp they have, and the time to burn through it. So healers die first. The next rule - do NOT stand in the red. Seriously - if the attack is telegraphed - get OUT! Don't make it harder for your healer. The next rule - do NOT aggro more than one group of enemies. They are elites. They have too much hp and they hit hard. the 4 VS 4 is already challenging. 4 VS 8 is almost always a suicide. Let your tank pick a target and lure them slightly back to the corridor from which you have just arrived. And be careful with aoe attacks. Next rule - do NOT spam skills. Elites are full of hp, you won't kill them in one burst of attacks. Use your skills strategically. Fear effect can interrupt any telegraphed attack of normal opponents but not bosses. Don't even bother with dynamite and other bomb-consumables. You are throwing too much money on potions already. There is no need to toss more money at enemies. Next rule - time management. It takes about 2-3 minutes to kill a boss. If you have one minute before final boss - exit. You are not making it. killing a miniboss gives you buff but it is random and you can not rely on it when you plan your run. It can even backfire if this is a movement speed buff, because some of your teammates who get the buff will run faster than you without buff. Imagine running away from your healer :) BOSSES--- Elariel - just don't. If you see that she is the boss of the dungeon - don't go there. She is the worst. But if you ABSOLUTELY have to, you must remember that random players WILL not attack roots to set you free from one of her attacks. And if you are a healer, and there is only one healer - that's a party wipe. Because you can't heal while you are bound. The best party composition would be two healers and two dd (at least one healer is NOT bound by roots will keep the other healer alive). When she spawns red/green fire - kite her. You can't kill all those targets in time but you can lure her away from them. If she is low on health you can kill her like this. This is also the boss where nibblers would be most useful. Each nibbler is an extra target that might get bound by roots instead of you. It is luck-based, but it helps. The swarm attack will hit the player and any player close to him/her, so don't approach other party members when the bees are trying to kill you. The flower lord... whatever - this dude is a complete pushover. The greatest danger is if he spawns healers a few times and you don't kill them. There is a point where they will outheal any damage your party can deal. So every time he spawns ANYTHING - kill it and proceed with beating. His aoe attack is telegraphed. And it is HEAVILY telegraphed. You don't even have to wait to see red tiles on the floor. Before they appear you will see his attack animation as he raises his staff to strike the ground. That is how you know the attack is coming and you may begin to run to dodge it at that point. It will be much easier. The red tiles ALWAYS appear under your characters so you ALWAYS know that you have to move in ANY direction to dodge it. Just make sure you don't move into the red tiles of your neighbor. Unfortunately clones and nibblers don't dodge those. Magnetron - this boss is average. He will randomly teleport a player close to him, attach a bomb and then teleport this player to the rest, and then the bomb explodes. With heavy armour you should survive the bomb and an alchemist will have group heal and heal to undo the effects. He can also be lured in the corner of the room where he will stuck but I am not certain if it is bug or a feature. Perhaps after this guide his AI will be fixed so he doesn't stuck in the corner anymore, but he does now. You can beat him without that trick anyway. This boss doesn't spawn minions. Inspector Spineslasher - whatever. He is nightmare fuel in terms of looks but also average like magnetron. This dude has melee and ranged attacks. Don't stand in the red to avoid range attack and don't stand in the red to avoid aoe melee attack. Seriously that is it. Nothing special. Just a bunch of telegraphed attacks. Let the tank do the tanking, dd will be damaging and healer will be healing. This is as classic as it gets. The only real trick here is when the ranged attack is charged, move out of its way in the direction of your healer, so that you stay in range and healer doesn't have to step into poisonous gas to heal you. In fact - moving in direction of your healer is also gaming 101. There is no strategical advantage to spreading out. This boss doesn't spawn minions. Mandragora - yes, this is the boss. Not the final boss but it could as well be. Mandragora is a sub boss, and it causes the most problems. Mandragora is FUNDAMENTALLY different from all other bosses. It is the most hyperactive creature in the dungeon. It will run all over the room chasing you. Players don't know how to beat it. So here is the explanation. Imagine yourself a toreador. Mandragora will charge at you so you want to step to the side. You also want to avoid green poison on the ground. It leaves the trace so don't stand in it. The biggest problem is an aoe attack. It is too frequent. How frequent? Approximately every three strikes. So you count one-two-three and then you begin running in the direction opposite to mandragora. There is always a pillar in the room that mandragora can ram into and it will interrupt its charging attack, but that is optional. Just step sideways. Ranged dd are preferable because rogues will struggle to land a hit. You have to close in, hit and retreat before the next aoe attack. You don't have time for that! But tanks can just stand their with support from healer. Remember that mandragora will eventually switch target, so don't relax until it is dead. about flogrilla--- you should always skip this boss but if you aggro it by accident there is a thing you should remember. The boulder attack is the biggest problem. Most players will NOT dodge it. They will stand in one place while a huge boulder is rolling toward them. To be killed by this thing is embarrassing. Just look where it goes and step to the side. Seriously it is THAT easy. And if you DON'T want to bother with boulders at all, they will not appear if at the moment when the red area is filled there are no targets inside of it. So if you see a red circle with flogrilla in the centre - just step out of it and flogrilla will cancel its own boulder attack! Once again - could be an AI bug, but it works for now. the difference between bosses and sub bosses is that when bosses spawn something - it stays in the game until you kill it or get killed. When sub bosses spawn minions they will disappear. So you don't HAVE to kill repair bots near object 251 but you may do this to make the battle easier for you. To sum it up - thorn hollow has the strongest and weakest bosses and both of those are summoners, assembly line has two average bosses and neither will summon minions. Thorn hollow also has the most annoying boss - mandragora while assembly line has healers (repair bots) and weak targets (perfect for your alchemist). Try to kill bosses in their respective rooms. Do not lure them away unless you are trying to lead flower lord away from dozens of healers or Elariel from those red and green fires. But if you have to run out of their room - you are probably not going to make it anyway. Seriously - if you have to retreat, you are to weak. Just quit the dungeon. UPDATED PART--- after the latest game update there are now healers in Thorn hollow. Just like with repair bots you have to kill them first. The hounds also became much stronger. Their special attack can one shot you if you are not at full health. You can use shield skill preemptively, but you can't know when the attack will happen so you are risking to waste it on nothing threatening. EXTRA--- If you have 5 chests with rewards, do not forget to open(not unlock but actually open, so that the slot for the chest is now free) at least one of them so that the dungeon reward is added to the queue. check your current gear before dungeon. you can not switch it mid combat, so if you have two or more sets, make sure you are wearing heavy set for dungeon. Do not forget to repair before visiting dungeon. if there is an orange hammer icon - that piece must be repaired ASAP. Do not make it more difficult for yourself. If you have costumes, make sure your character is in high contrast with the background. Your enemies are AI. You don't get any bonuses from camouflage. They will see you in any costume. But will you? Play with sound, there are audio clues. If you have more suggestions - add to this guide in comments. Have fun
  6. GUIDE UPDATE 2--- first I would like to correct a mistake in the original guide. I wrote that tree hounds are a serious threat. I was wrong. The main damage was not from a tree hound but from rootgrabbers. They explode on death and cause severe AoE damage. I though it was from tree hound because they are always in one group. So the new approach is to ignore tree hound and kill one rootgrabber first then wait for your healer to heal you from that explosion while fighting anything OTHER than a second rootgrabber and then kill the second rootgrabber. Now the main part - game's update. Now the game tries to balance the party with one healer one tank and two damage dealers. Does that mean that my previous advice of going in full heavy armour is no longer relevant? No, it is the same. But for a different reason. Now the game will force those balanced parties at the cost of level mismatch. So a level 30 character can be in a group with level 7 character in the same dungeon. And of course low level characters are less experienced and will die to often so having heavy armour to tank when you level 7 tank dies to a telegraphed attack is still a good choice. Regardless of your teammates level you will always get the chest of your character level so you don't have to leave when someone is lower lvl than you are. The monsters in the dungeon are still at the level of the lowest lvl party member and the lower that level is the easier it will be to complete the dungeon. Enemies have proportionally less hp and use special abilities less often at lower levels so it is convenient to have a low level teammate as long as they are not complete noobs who don't know to run out of red zones of telegraphed attacks and have some healing potions on them. Another important thing to know is that now there are bots not only on arenas but also in dungeons. You will improve your chances of playing with humans if you accept dg invitation at the top of the screen with some players already in the lobby. If three players are waiting for you - you will have full human team. If two are waiting you can have 3 or 4 humans on your team including yourself. if only one is waiting then you will have at least on human teammate. So it is better to get into dg through a pop up invitation rather than from initiating a raid yourself, but someone has to initiate a raid anyway. To handle this I recommend to at least find one party member before going to dg so that you have two guaranteed human players. Elariel is still a good reason to nope out especially with noobs who don't know to attack green and red fire-lings and to kite her away from fire-lings. flower lord became slightly more difficult because noobs still don't know to always kill his summons before proceeding with beating the main target magnetron and spineslasher cause as much trouble as you expect from your teammates standing in red zones of telegraphed attacks. Finally - the steel claw and venom spitter subbosses are also skippable like flogrilla and object 251. The steel claw is skippable on moving from south-east to either north-east or south west. (and in opposite directions too) venom spitter is skippable on moving from south-west to south east or in oppsite direction from south-east to south west

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