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Secrett

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  1. Secrett

    #Queremos esclarecimentos

    Já parei de jogar Skylore a meses mas pelo visto a choradeira continua. Kkkkkkkkkkkkkkkkkkk Quer uma chupeta? Reclamar aqui não adianta, falar com a empresa e nada é a mesma coisa amigo. Lendários Power Beijos do Secrett
  2. Secrett

    Mage class rebalancing

    I reported this back in October of last year, but instead of balancing the class, they've improved it further. I QUIT!
  3. I remember that when I started playing in September 2022, the archer suffered a lot and was weak, he was very weak. It was 4 months playing with him like this, until finally a big improvement was made and he brought the hunter to life. Time passed until today, unfortunately, you made him unplayable again after that nerf. Did you play around with the class before making such a ridiculous nerf? All wolf control and damage reduction nerfs are acceptable except for 2 things, if this is not fixed it will be impossible to continue playing. Acid Rain The duration of the “Silence” effect applied by the ability has been reduced from 4 to 3 seconds. The cast time has been increased to 1 second. The area of effect of the ability has been increased to 3 meters. (The skill takes 3 seconds because of the same animation it used to be before the old rework, there's no way to play that way). Survival Tactics The ability now triggers when a character takes lethal damage and heals them for 20% of their current health. Ability cooldown increased to 5 minutes. (We have no escape in the class and the shield is our only protection, and now we don't even have that anymore. Is activating the shield 1 time per match in the arena a joke? It has always been 1 minute for over 12 months and now all of a sudden it increases to 5 minutes?) I think the nerf in the damage of the wolf, reduction in the steal of life from 30% to 15% and in general of the archer by the reduction of the percentage of the decision from 30% to 20% is very valid. OK, I could still play! However, as the skill and passive mentioned are not, it is literally unplayable in this class. We have several skills and passives that don't work, the archer's jump is useless, passive with a 10% chance of bleeding when the target has 50% life that is useless, if I stopped to list all the defects of the class I would give it a go book. Sometimes I wonder if you guysplay the game, I don't understand. The mage was already a very strong class with clones using taunt, the fastest class in the game with teleportation, escape, invincibility. We were all expecting a nerf for the class, but we're not pleased that you improved it further. Hahaha really? You guys literally don't play your own game! YOU DIDN'T NERF THE ARCHER! FINISHED WITH HIM! - 1 - It's impossible to hit acid rain even on monsters and players. 2 - Our ability to survive was non-existent. The green contract is almost impossible. 3 - In PVP with a shield every 5 minutes it can only be a joke with our face. 4 - The Hunter is like a piece of brick, has no mobility or escape. 5 - In foreigners we have a high ping compared to Russians. It was already difficult to hit acid rain on them, now it's impossible. 6 - All damage nerfs are acceptable. Suggestion: 1 - Leave the shield as it was before, it's always been like this for over 12 months and no one has ever complained. There's no reason for them to do what they did. 2 - Go back to acid rain like it was before without this ridiculous interval and leave the silence with 2 seconds. 3 - Just keep the damage nerfs which was the only thing exaggerated in the hunter. Do something, if it gets like this 90% of all archers will leave the game.
  4. https://discord.com/channels/519446523671740417/1125449840747368468
  5. Did you play around with the class before making such a ridiculous nerf? All wolf control and damage reduction nerfs are acceptable except for 2 things, if this is not fixed it will be impossible to continue playing. Acid Rain The duration of the “Silence” effect applied by the ability has been reduced from 4 to 3 seconds. The cast time has been increased to 1 second. The area of effect of the ability has been increased to 3 meters. (The skill takes 3 seconds because of the same animation it used to be before the old rework, there's no way to play that way). Survival Tactics The ability now triggers when a character takes lethal damage and heals them for 20% of their current health. Ability cooldown increased to 5 minutes. (We have no escape in the class and the shield is our only protection, and now we don't even have that anymore. Is activating the shield 1 time per match in the arena a joke? It has always been 1 minute for over 12 months and now all of a sudden it increases to 5 minutes?) I think the nerf in the damage of the wolf, reduction in the steal of life from 30% to 15% and in general of the archer by the reduction of the percentage of the decision from 30% to 20% is very valid. OK, I could still play! However, as the skill and passive mentioned are not, it is literally unplayable in this class. We have several skills and passives that don't work, the archer's jump is useless, passive with a 10% chance of bleeding when the target has 50% life that is useless, if I stopped to list all the defects of the class I would give it a go book. Sometimes I wonder if you guysplay the game, I don't understand. The mage was already a very strong class with clones using taunt, the fastest class in the game with teleportation, escape, invincibility. We were all expecting a nerf for the class, but we're not pleased that you improved it further. Hahaha really? You guys literally don't play your own game! YOU DIDN'T NERF THE ARCHER! FINISHED WITH HIM! - Suggestion: Do something, if it gets like this 90% of all archers will leave the game.
  6. It is no longer necessary to come here after this last update to say whether it was good or bad, you already know the answer. It is no longer necessary for just one or the other to come and express themselves because now all of us players think equally and the frustration is already the same. Players stopping to play massively, videos of the game being uninstalled, difficulty recruiting new members for guilds because the number of people stopping playing is greater than the number of new players. The last chance we are giving you is this roadmap for 2023, and we sincerely hope that you will deliver what we have been asking for for months and years. No need to describe here because you already know very well!
  7. Ollie thanks for the feedback! As for the arena problem, there are a lot of people commenting on the delay in matches after this update. It must be some new bug that just came up.
  8. Thank you so much for finally bringing updates that aren't just skins. I would like to make a suggestion that has already been requested a lot. How difficult would it be for an option to call someone to duel in an open map? A simple mechanic present in several games and that would bring a lot of fun to everyone. Something like clicking on someone and inviting them to a duel, with a timer to start the battle, two players would be PK only between them, timer to finish or if the life bar ends, nobody dies, but whoever reaches x% of life first loses. Giving victory to those who continue with some life.
  9. I agree with everything BlazeMG said except the part about hiding the tail, which even though it was something simple is valid. We suffer from the lack of content because after the missions, arena, dg and bosses there is nothing left to do in the game. Where are the faction war systems, territory, castle, guild hall, new automatic events besides the battle royale, etc. A large part is already at lvl 30+ and these players like me have nothing else to do in the game, they need end game content, it is because of the lack of it that players are stopping playing. I forgot to mention this lvl leveling per map that is ridiculous and only exists in skylore, stop and think a little what is the advantage of killing me to reach lvl 34 if the map balancing provides a lvl 14 to kill you? I already know what you're going to say, it's for the game to be balanced and those who are starting not to be discouraged. Of course not! All high lvl mmorpg have an advantage for the simple reason that player has been playing for months or years and has managed to reach lvl on their own merit, with this balancing you are throwing in the trash the entire trajectory of that player until reaching high lvl, dying to lvl high in the beginning is normal in all games, but with effort and the merit of the player one day he will be the high lvl and this does not happen in skylore. Returning to the subject of content, understand that fixing bugs and optimizing fps are the priority or should be at least but there is a lack of special attention to where it really should be. When I look at warspear I see a super complete game in mechanics and I imagine a skylore like that one day, is it? Well, run out of time and stop prioritizing visual events with silly things that add nothing to the player's life beyond just providing momentary pleasure that soon after the event, discouragement comes with everything.
  10. Secrett

    (BUG) 1 Shard is not being counted

    Player name: Secrett I'm on page 13 of the talent tree and in total there are 29 fragments, but only 28 are being counted for use. I believe the same could have happened to other people as well, I accidentally discovered it myself when comparing with other archers in my guild. Could you please solve my problem? Thx 2023-02-22_18-20-04.mkv
  11. Я согласен со всем, и это только малая часть из многих вещей, которые нуждаются в улучшении. Мы устали ничего не делать! Слушайте сообщество!
  12. Secrett

    DG LOAD MAP ERROR

    come here representing a friend "Piruditrem" who is having a problem when entering the DG, a BUG that several other people are also facing. When loading the DG map, a loading error occurs and returning to the character selection screen. It stays in this infinite loop for almost 30 minutes preventing you from entering the game. bug-dg-skylore.mp4
  13. Secrett

    Are there channels on maps?

    O Mudar do Canal seria muito bom como tentar diminuir o lag e menos concorrência na hora das quests.
  14. Secrett

    Mago desbalanceado novamente.

    The Killer, são muitas as reclamações referentes a isso e faz meses que não fazem nada quanto a isso. Desanima demais! - The killer, there are a lot of complaint references to it and they haven't done anything about it for months. Too discouraged!
  15. I would like to know please how the chest drop mechanic works in boss. Does the chance increase when we are in a group? When you die does the damage dealt to the boss reset? Why do you sometimes attack the boss during his whole life and still not drop chest? Could you please explain in detail how the mechanic works? Thx!
  16. Secrett

    Mage class rebalancing

    Hello developers! I would like to ask the reason for the mage advantage compared to other classes. Is this normal or after a certain lvl it starts to balance? I don't know if I'm the only one reporting this here, but everyone questions the same thing. Do you have any plans for a balance in the future? thx!
  17. Secrett

    SERVIDOR BR / South America Server

    Hello developers! As you can see, the Brazilian community is the majority of players on skylore, and when the IOS version comes out, it will fill up much more. We are suffering a lot with high ping, lags, crashes for a few moments and this has disrupted our experience in the game. I would like to ask on behalf of all players not only in Brazil, but throughout south america, for a server closer to us. Thanks! - Olá desenvolvedores! Como você pode ver, a comunidade brasileira é a maioria dos jogadores no skylore, e quando a versão IOS sair, vai encher muito mais. Estamos sofrendo muito com ping alto, lags, travamentos por alguns momentos e isso tem atrapalhado nossa experiência no jogo. Gostaria de pedir em nome de todos os jogadores não só do Brasil, mas de toda a América do Sul, um servidor mais próximo de nós. Obrigado!
  18. Secrett

    Joining a Dungeon class locked

    Ollie, em teoria você pode fazer a masmorra com qualquer classe mas na prática não é assim que acontece, a maioria dos jogadores saem da masmorra. Se somos nós que jogamos e lidamos com essas frustrações diariamente, então por que você não leva adiante a nossa sugestão? Vejo que existem vários tópicos reclamando sobre o mesmo assunto!
  19. Secrett

    Dungeon flee option

    É triste em ver que de 2020 até hoje nada foi feito em relação as sugestões dos jogadores.
  20. Secrett

    Divulgação da taberna

    Olá desenvolvedores do Skylore, não sei se a minha sugestão será ouvida por vocês, mas ela e compartilhada por muitos jogadores. Hoje nós enfrentamos um grande problema e dificuldade para organizar grupos para a arena e masmorras, eles são anunciados no chat geral pelos próprios jogadores em vez de usar a taberna que é muito mais fácil e feito para isso, muitos ou a maioria não sabe o que é a taberna ou onde ela fica e que esse recurso existe. Falta uma divulgação melhor desse recurso essencial para organização de grupos ou algo que obrigue os jogadores a usar, quem sabe um botão taberna ao lado do botão entrar na masmorra ou arena. Fica a critério de vocês mas algo precisa ser feito quanto a isso. Ira melhorar demais a qualidade do gameplay e evitar frustrações.
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