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mano88

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  1. mano88

    GEAR SKIN

    Balanced and free to do content. PVP is a must in mmorpg, but not everyone fans of it, but for sure everybody like to have badass personalized looking character. Arena / dungeon / battlefield. Why dont you guys give same rewards (gold+knowledge+material for gear upgrade+combining) for every reward chest mode. Then give a chance/grind to get a "GEAR PART (weap,body,hand,feet,head) SKIN" from chest drop rewards that have different look for each mode. So this game just 1 gear that have battle stat. For different look then use gear skin, maybe get it from field/pvpve boss, arena, dungeon, battlefield, item mall. Gear Skin system, make it like collectible content, when you use the item then you unlock the collectible, then you can change it freely later from your collectible menu.
  2. mano88

    Hunter need stuns

    Spirit rage - furious blow = stuns 1.5 sec. from my point of view hunter will good later with Spirit rage (pet can be always there at your side with added 5+5 sec life span, kinda cool)
  3. mano88

    Arena Stats

    thank you anyway im just thinking some way. to avoid arena at first launch if this winning percentage stat still there. Im planning to play seriously but i think i will be hindered my progression and bothered by this. Pardon my OCD, i pay for my character, i love to see it the way i like... i will accept my win percentage even if that bad, if the battle is pro vs pro, care vs care. if i care about winning for battle stat, then meet teammate who just only there for getting chest and dont bother to just queue again if lose, then this kinda suck situation. I know i can assemble team, but my gaming friends didn't interested in this game... well yeah im alone and too lazy to search team every time i wanna chest. Kinda doubting to playing because just this minor thing, i found this funny too. Well i guess i will just go with flow and play for fun at first. i guess i was being too serious because no good mobile mmorpg at the moment. lol Just do what you think important first, fix bug so official release can be done in near future. i like ur game so far.
  4. mano88

    Arena Stats

    i know this battle win percentage stat can only seen by our self, but some peoples love to see their on high percentage. what purpose of this arena? to farm CHEST. no matter what, in the long run you will just spam it with random peoples, while focusing PVP on field like adamantine grotto. i've been playing lot of mmorpgs, PC and mobile. And i see lot of peoples care about their battle stat a lot. this arena is not worth to soil our character with bad battle stat, because other people cant play their character well and made team loses, or because the team composition is bad. Like i said before, this arena mode is just for chest spam. Just treat the current arena as a training spar without a percentage in winning 🙂 I suggest that if some people want a battle stat, give us new arena later in the update, like your plan, give prize to top contender. 1vs1 or team vs team is ok. peoples will bother to assemble a group if this is a serious thing. A new "seasonal Arena" and the battle stat reset every new season start / not (up to you) and can seen by public, a true pride and skill contest. how bout that? lol No one bother about this now, because maybe they dont care enough their character in this game, or because this is just alpha test. I really hope you will reconsider this. Thank you.
  5. mano88

    Guardian exp reward from kill mobs

    Hello, there is something that bother me when play guardian. I dont know it is intended or not. But we usually dont get any EXP(knowledge+gold+drop) from killing mobs if someone else join the fray.. Even when we hit it first and using skill to down the mobs, some dps job join hit the monster then, yeah sometimes we still got exp but usually we dont... because maybe the damage we do ouclassed by another job, well offcourse we are Guardian lol.. Please include another aspect in guardian''s exp gain calculation for killing mobs, maybe how much agro or how much damage we suffered from mobs.. if it is just based on damage dealt only then we will suffer in official release where lot of players grinding and sabotage each other.
  6. mano88

    Quality of Life Suggestions

    this 3 is great suggestion, almost every mmo have this.. i dont know why moderator aka ollie didnt notice this... or maybe they already working this? also wanna give mine too - Foggy map on dungeon that become clear if we explore the place. so we can backtrack where we are going next at this random generated map dungeon. sometime we must spread out to search for a new way open to boss, there was a case where i just followed someone lead but he didnt know the way too, so in the end we running out time not because we took time to kill the mobs but because we keep running back forth blindly without a map. - Give a more distinct clear knowledge+gold gain message after kill mobs. the message sometime merged with damage message. - How much mastery left we need for the next level. - give a button similiar to tab targeting enemy/mobs. it is very useful for healer because sometimes its hard to target the monster back after healing our ally - The loot drop now seems like a personal loot.. why dont the item just drop and transfer into our bag without we need to loot it, because sometime we need to pause battle to pick up the loot. i dont know what developer plan about this loot system. because developer can sell pet that autopick the loot, or sell premium service to make drop automatic drop to bag. so if they plan to monetize this, do it at start of launch then. if not, then consider my suggestion please 🙂 thank you. good luck to skylore teams, this game have potential.
  7. mano88

    Dungeon Random Map

    thank you, at least give us a foggy map, but become clear if we explore the section of dungeons, so we have a clue where we must try heading next.
  8. mano88

    Dungeon Random Map

    hello, i know skylore wanna give us some not so boring dungeon, so you guys give non-straightforward map dungeon, so we need to explore. but have you guys try it with the camera angle like that?? as a player, this non-straightforward random map thing quite not enjoyable. sometimes make me lazy to do dungeon because make me dizzy... i hope you guys will give us more enjoyable dungeon content... if you guys wanna give us a challenge, then give us a good boss fighting rather than make us do exploration searching path to boss...
  9. mano88

    Drop itens disappear quickly

    i agree... sometimes i stop to hit monster because i need to pickup the drops first before dissapear
  10. mano88

    Dungeon flee option

    i hope later, random matchmaking system will search 1 tank, 2 dps, 1 healer to make into a team. so the dungeon will be less chaotic, because i entered dungeon with 1dps and 3 healer include myself, and sometimes 2 tank. i will create a party beforehand if it is pc mmorpg.. because i dont have problem to wait.. but in phone that waste of battery to search people with common interest who read the chat. and friends will not always available at your playing time.
  11. mano88

    Balance Guardian

    my experience with guardian. for PVE is ok, serve the purpose as tanker and mob holder. But in PVP between good or useless, depend on enemy know what your job doing or not. We expect later everyone becoming pro, so the answer is for PVP guardian kinda bad. because in other game usually tanker in PVP serve either as a disrupter or a protector, since our damage is little. 1st. Heroic Burst AOE too small, increase to 3. that against an experience players kinda hard to land a hit especially if you have latency. i hope you can increase the AOE. this is the most useful skill of Guardian in PVP, but become useless if cant hit right. 2nd. Colossus Strike range effect, either increase its range to 6m OR remove the 1s cast time.
  12. mano88

    skill suggestion

    passive called Bracing Tonic, to be honest this kinda weak 3rd passive that i encounter from all class, since this doing nothing and give only 5% increase max health to allies only in radius.. since all alchemist passive give benefit to allies, and last passive is for Damage, then i suggest the 3rd passive should benefit you. how bout change it to "fast response = if you got CCed (root/stun/fear), all your ongoing skill cooldown faster by 2sec, can only triggered in xx-sec"
  13. mano88

    Arena Stats

    Please remove/hidden arena stats, for example 48 battle, 45% win rate. this discourage some players such as myself to doing arena. for what purpose that how much battle and win rate shown? where some peoples maybe take a perfect team to enter, while others queue with some random dude and got unbalance team. this stats totally worthless, except if the arena is for 1vs1, then win rate is sure good to show how skilled or how imbalance your JOB you play. TLDR, this arena stats is useless and discouraging.
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