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[2021.04.29] Update 0.36: Changelog


Ollie

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We will tell you about new features, fixes and improvements in the new version of the client, which are designed to put things in order in most of the existing mechanics.

So let's get started!

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Contracts with Gorgors

  • Now it will become much easier for characters of any class to fulfill Contracts with Gorgorushi: we have fixed a bug due to which extra passive abilities appeared on monsters in locations.
  • In addition, for killing monsters under Contracts, the character does not expend Vigor points, in other words, the fatigue mechanic does not apply at these locations. In addition, even if you are under the influence of the negative effect "Fatigue", you will still receive rewards for hunting monsters in the locations of the Contracts. Use this knowledge for successful and productive farming!
  • Do not forget that you can get the “Contract with a Gorgor” item from the chest for completing Dungeons and for killing monsters in the open world, except for the locations of the Adamant Grotto. The better the chest, the greater the chance of getting the treasured item!

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Arena

  • The interval of changing the format of the battle in the Arena will be reduced to 6 hours. Now you can take part in several battle formats in one day!
  • The health of the towers in the "Tower Defense" format of the battle in the Arena will be reduced, which will reduce the match time. For now, these are temporary changes and we will still work on this format!

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Abilities and glyphs

  • "Colossus Strike" and "Ice Sphere" damage over time, activated from glyphs, now works on mobs that have a buff to ignore bleeding, burning and poisoning.
  • Fixed the behavior of Hunters' summoned creatures. Now the ability is instantly recharged if the spirit of the beast does not manage to hit the enemy within 3 seconds after using the ability “Spiritual Fury”. This will avoid situations when the enemy manages to escape from the location, but the ability goes on cooldown.
  • Fixed a bug due to which the creatures summoned from consumables had the wrong stats if the character had an active "Illusion", "Clone" or "Spirit of the Beast".
  • The "Latent Potential" glyph of Acid Rain no longer applies extra Might effects.

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Selling items to merchants

  • A new filter has been added that will hide all items added to “Favorites” in the sell menu. This filter will be enabled by default.
  • The “Worse than worn” filter will now hide all consumables in the sell menu and only show items of equipment.
  • Fixed a bug due to which when selling an item, scroll would automatically return to the top of the item list.

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Interface

  • Now, when using the resurrection function for crystals, you need to confirm the action. We hope that this will protect you from unnecessary spending of diamonds :)
  • Fixed a bug due to which the cloak disappeared from the characters after removing a costume. At the same time, we added a special function that allows you to hide it, just like a helmet.
  • The mechanics of system messages have been improved: now you will always be aware of the upcoming reboots and other important in-game information.
  • To make reading information on the screen much easier and more convenient, we have improved the design of the opened interface blocks: colors, shadows and other points have been corrected.
  • Fixed a bug due to which the scroll of the preview of awards was automatically moved up on Android devices.

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Other improvements

  • Fixed duplication of information messages about opening a waypoint.
  • Fixed a bug due to which the items removed from the character and remaining in the inventory were not repaired.
  • Corrected the placement of monsters in the "Thorn Gully" dungeon, which will allow you to avoid fights with big groups of monsters at once.
  • In the description of all the chests opened from the inventory, you can see the level of the reward contained within.
  • Adjusted the animation of the death of monsters at the hands of ranged characters. Now it starts playing at the moment when the projectile reaches the enemy, and not before that.
  • Fixed the animation for opening the chest in rewards. Now the time is filled in correctly.

***

That's all we would like to tell you today. We hope that with these fixes and improvements the gameplay will become more convenient and fun.

And we will talk separately about what awaits you in the new season of activities ;)

See you in the game!

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