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[2021.09.14] 0.41 Update: Guild March


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0.41 Update: Guild March

We'll tell you about the possibilities for the development of Guilds and other innovations in the update

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Guild Development

Seasoned warriors and brave adventurers in Archeon are already familiar with the character's talent system. Within the framework of this mechanic, heroes can learn new abilities, receive chaos particles and pleasant bonuses to characteristics. In addition to increasing combat effectiveness, the learned talents give the character mastery to increase the level. At the same time, with each level achieved, access to new talents opens up.

This system also works with Guilds, but with its own specifics. Let's figure it out!
 
Guild levels

Guild level is a parameter indicating the level of development of the guild. It grows depending on the number of accumulated experience points that can be obtained for studying the talents of the guild.

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The more talents are studied, the higher the level is, and the more opportunities and new talents the guild can get.

 

Guild talents

Talents allow players to develop their guild and receive powerful PvE and PvP bonuses, as well as open up access to new opportunities. Talents can be of three types:

Guild abilities — talents, the study of which opens access to the use of a bonus with an initial value.

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Guild abilities enhancements — talents that enhance the power of the learned guild ability, and there can be several of them for each ability.

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Guild сapabilities expansions — talents that develop some parameter of the guild and open access to new functionality and guild content.

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Any member of the guild can get acquainted with the entire list of talents, for this you need to go to the appropriate section of the guild menu.

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To study the talent, it will take a certain amount of time and a new resource - Energy. The time to study talents can be reduced by paying a certain amount of Knowledge, if the corresponding talent is studied. We will talk about the methods of obtaining Energy a little later.

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Now let's take a closer look at the work of another important mechanic, without which the study of guild abilities does not make sense, and this is Guild Empowerment.

 

Guild Empowerment

Learned Guild Abilities do not give passive bonuses to the members of the guild, but can be used in the Guild Empowerment, or, in other words — Guild Buff.

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This mechanic is similar to a construction set: you need to choose the necessary enhancements from the learned talents, fill the cells with them and activate the ability. After that, all current members will receive the selected bonuses for 12 hours.

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Learned talents can increase offensive or defensive abilities, as well as make character development easier. Therefore, it is worth choosing those bonuses that will help your comrades in arms in the upcoming activities.

You can change the set of effects without waiting for the current Buff to expire, but to do this, you must turn it off and activate it again.

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Activating the Guild Empowerment requires a certain amount of Energy, which is irretrievably spent.

Keep in mind! Guild Empowerment only affects its current members. If you join the guild after activating the enhancement or leave it, then the bonuses will not work on you.

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Initially, players will have access to only 2 cells for Guild Empowerment, and access to the subsequent ones will open after studying the corresponding talents.

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In addition, even if the slots are open, you can only use them if the guild has enough reputation.

So, to learn talents and activate a guild buff, energy is needed, and the number of ability slots simultaneously available for a guild buff depends on the reputation of the participants.

 

Reputation

Reputation is a measure of activity of of an individual member of the guild as well as all its members.

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There are three types of Reputation:

  • Personal reputation is an indicator of the activity of a certain player in the guild. This personal value is calculated for each guild separately. It can be obtained for participation in guild activities and assistance in the development of the guild.
  • Free reputation is given to the player when leaving the guild. Its amount will be half of the amount of accumulated Personal Reputation. Free reputation will double the points of Personal reputation received in another guild from all sources and decrease by the amount of the increase.
  • Guild reputation is the sum of the Personal reputation of all guild members. The number of available slots for Empowerments depends on it.

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Once a week, a 20% of the personal reputation of each of the guild members is converted into Guild Energy: for every 10 units of reputation, the guild will receive 1 unit of energy.

 

Energy

Energy is a special resource that is used to learn talents and activate the guild buff. Different talents and buffs, depending on the number of guild abilities, require different amounts of energy.

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In addition to converting reputation, energy can also be obtained in exchange for knowledge, if the corresponding guild talent is studied. This opportunity will be once a day for all current members of the guild with the rank of "Member" and above.

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However, there is another way that will allow you to immediately get both energy and reputation - participation in guild activities. In this update, players will have access to the first of them - Assignments.

 

Assignments

The mechanics of assignments are similar to the Activity Center you already know. Guild members receive small tasks: for example, to complete several battles in the Arena or go through a couple of Dungeons.

The difference is that the activity will be shared for the entire guild, and each participant will have their own part of the assignment. Full completion of the task will require the participation of all members of the guild.

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After completing your part of the assignment, you will receive a small personal reward, a certain amount of reputation points, and also fill the general scale for completing the assignment on alongside with other members of the guild.

After the end of the time allotted for the assignment, a new one will become available to you, and the filled scale is converted into energy. Therefore, the more players manage to complete the assignments, the more energy the guild will receive.

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After that, authorized members will be able to use the accumulated energy in order to develop and strengthen the guild, as far as the current level and reputation indicator will allow.

Initially, only one assignment will be available at a time, and the opening of additional ones takes place after studying the corresponding guild talent.

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Things to keep in mind:

  • The larger the maximum count of members in the guild, the more energy you can get for completing the assignment.
  • Each of the assignments within the guild has its own timer.
  • The order timer starts at the moment when the cell is opened.
  • Players cannot complete assignments that were issued prior to joining the guild.

In the future, we plan to introduce other guild activities, for participation in which players will be able to gain reputation and energy.

 

New guild rank

The introduction of new mechanics into the guild system could not avoid affecting the hierarchy and permissions of guild ranks.

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Now all players who agree to join the guild receive a new rank - “Novice”. This rank remains with the new recruit for the first 48 hours of being in the guild and cannot be changed. After the expiration of the time, the player automatically receives the rank of "Participant".

Please note that you can only demote a player to the rank of “Participant”, only recruits get the “Novice” rank.
Картинка

Players with the “Novice” rank cannot use the functions of accelerating the study of talents and replenish Guild Energy for Knowledge, even if the guild has learned the necessary talents. However, they can use the guild chat, run errands and earn reputation, and receive bonuses from the guild buff.

This concludes the guild-related innovations, but not the new client version features!

 

Other changes and additions

Vigor

We know that many of you are tired of calculating the available amount of vigor points or constantly checking them in the character stats menu. Undoubtedly, both methods were wildly inconvenient!

However, you will no longer need them, because you can determine the current state of your vigor points by a special indicator located in the upper left corner, right next to the mastery bar.

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In addition, now you can also find out the exact number of vigor points in the menu with basic information about the character, which is called up by clicking on the level icon.

And now great news for those who cannot devote a lot of time to Skylore every day, but do not want to lag behind their friends or other travelers in the race of progress and character development.

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All characters who have been offline for 16 hours or more will receive a buff - “Rested” upon entering the game. This effect will increase the rewards received for hunting monsters over a period of time.

In the future, we will be able to use this mechanic to trigger special events during which all players will receive additional farm rewards at a specific location or time.

 

Report System

We really appreciate the players who keep the chats clean and send us reports of flagrant violations of the rules of communication in Skylore, because we want to create a warm and lamp atmosphere within our community.

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Now, to maintain order, you do not need to send screenshots with obscene words to our mail or administrators, you just need to use the "Report" function in the context menu that is called when you click on a message in the chat. After that, the complaint will automatically be sent to the moderator.

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Please do not abuse this feature! Players who frequently send complaints about harmless messages may be deprived of the opportunity to fully use this system.

We sincerely hope that situations for using this tool will be extremely rare.


Changes to the “Battle Royale”

We are closely monitoring your feedback, including messages about the Battlefield. And we have already started working on several ideas that will minimize the possibility of match-fixing in the Royal Battle, namely: hiding nicknames, guild names and costumes on hostile characters, etc.

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However, in preparation for this update, we threw the bulk of the effort into the highly anticipated guild content, so we were unable to make these important changes now. But we will definitely not forget to introduce them in one of the next updates!

However, some improvements are still included in the current version of the client, namely:

  • Added a booster pickup animation so you can understand who picked it up.
  • Fog damage will increase depending on the time the player spends in it.
  • Improved indicators at the start of the battle - blue markers on the button for switching to modes and the "Battlefield" tab.

We hope that these changes will make the battles more enjoyable and balanced, and the future ones will help to reveal this mode in a completely new way!

***

That's all we would like to share with you today. We will definitely tell you about the changes in the next updates shortly before the release of the new version of the client. Follow the news so you don't miss anything!

See you!

 

 

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