Administrators Laudna Posted May 26 Administrators Posted May 26 (edited) Skylore 2.0 – Changelog Heroes, the Skylore team is back with some of the most exciting news to date! Just look at this – our changelog scroll is so long it nearly brushes the ground! And you know what that means: there's a lot to unpack. So make yourself comfortable and join us as we walk you through all the changes and additions coming in Update 2.0. New Forge Mechanics & Equipment Upgrade Resources Transmutation Introducing a new way to upgrade your resources! With transmutation, you can now convert lower-quality resources into higher-quality ones, such as dust or talent books. Transmutation unlocks at character level 7. Note that each transmutation attempt has a chance of success. If the chance is less than 100%, it will be displayed beforehand. If a transmutation fails, the original item remains unchanged. When transmuting multiple items, the chance of success is calculated for each item individually. Universal Stones The previous three types of Alchemy Stones have been combined into a single Universal Stone, simplifying both inventory management and resource gathering. Amplification Amplification allows you to enhance the attributes of your equipment. Available from level 7, this feature is found in the Hero's Path and applies only to items in your inventory or currently equipped. Successful amplification increases the item's core attributes: • Weapons: Physical or Magic Damage • Helmets, Gloves, Boots, Armor, Shields: Armor and Attack Power • Amulets, Cloaks, Rings, Earrings: Resistance and Ability Power Each successful amplification also increases the item's Mastery, contributing to its overall performance. The success rate for amplification depends on the item's current amplification level – higher levels come with lower chances of success. On success, the amplification level increases by one. On failure, the level may either drop by one or remain unchanged. However, progress is protected by minimum thresholds that amplification cannot fall below. To amplify an item, you'll need: • Gold • Ethereal Dust • Optionally: • Protection Sphere: Prevents downgrade on failure • Luck Sphere: Prevents downgrade on failure and increases the chance of success All resources are consumed regardless of the outcome. Ethereal Dust is a new resource used exclusively for amplification. It can be obtained by killing monsters or from bundles and chests in the in-game store. Reforging Reforging no longer re-rolls all item attributes. Instead, you can now select a specific attribute to modify. Attributes can be adjusted – increased or decreased – without changing their type. Thanks to an updated attribute generation system (covered in a separate section below), reforging is now more flexible than ever. Once you select an attribute to change, all other attributes are locked for that attempt. You can preview the possible result and discard the changes if you prefer to keep the original version. The number of modifiable attributes has also been increased across item rarities: • Common: No modifiable attributes • Uncommon: 1 modifiable attribute • Rare: 2 modifiable attributes • Epic: 3 modifiable attributes Reforge cost increases with each attempt, even if you discard the result. To reforge an item, you'll need Alchemy Stones, Adamantine Crystals, Gold, and Knowledge. This feature unlocks at character level 12. Enhancement Transfer Starting from level 15, you can now transfer amplification and hardening levels between items. • Amplification transfers partially, depending on the tier and quality differences between the two items. Use a Transfer Sphere to improve the efficiency of the transfer • Hardening transfers only if a Transfer Sphere is used. The source item is destroyed after the transfer – use with care! Equipment Talents Equipment Talents are a new system designed to maximize the potential of your items. They determine which types of equipment a class can wear and grant bonus attributes, allowing you to lock in builds that suit your preferred playstyle. Unlocked at level 5, equipment talents are divided into three categories: • Weapons – Determines what types of weapons your class can use • Armor – Covers helmets, gloves, armor, and boots • Accessories – Covers rings, earrings, amulets, and cloaks Armor and accessories are divided into three types, each with its own set of attributes. Your character can only specialize in two of these three types. Talents have multiple levels, each of which must be learned separately. The number of levels can vary from talent to talent. Learning new talent levels provides your character with various benefits: Item Usage – Allows you to equip specific items Equipment Enhancement – Increases the Item Power of your gear, improving its overall strength Attribute Bonuses – Grants bonus attributes to any equipped item of a specific gear type Veteran characters will enjoy a head start, as all previous progress is automatically applied to their talent development. Equipment Rating All equipment now features a new attribute – Equipment Rating – that reflects an item's overall strength. The higher it is, the stronger the item's base attributes. You can view each item's Equipment Rating and average values in the Attributes section of your character profile. Manuals and Encyclopedias To unlock and upgrade equipment talents, you'll need manuals and encyclopedias. Manuals are used to unlock item usage and increase Equipment Rating. Manuals and encyclopedias are grouped by item type: • Armor • Accessories • Weapons You can obtain them through various in-game activities. Higher-quality resources can also be created through transmutation. New Loot Distribution System & Equipment Attribute Generation Update 2.0 introduces a complete overhaul of loot distribution in Skylore. Epic items can now be obtained as rewards from a wide range of in-game activities, not just as rare drops. In addition, loot tables have been updated to include new equipment, transmutation materials, and amplification resources. We've also expanded the attribute system by introducing new secondary attributes for all equipment. Uncommon-quality items now come with one random secondary attribute, while higher rarities gain one additional attribute per rarity tier. Items obtained before Update 2.0 will also receive a random secondary attribute, which can be rerolled through reforging. And there's more: secondary attributes now roll within a variable range rather than being fixed. This means that reforging an attribute might increase or decrease its value within that range. New Equipment Attributes We're reimagining class roles in Skylore. Rather than limiting each class to a narrow identity, we're introducing new attributes that allow for more diverse builds and open up exciting new strategies. Class-Specific Attributes Frenzy (Guardian): Increases the damage of Thunderbolt and the power of other class abilities Resonance (Alchemist): Increases the duration of Elixir of Ancient Power and the power of other class abilities Other classes receive their own class-specific attributes as well: Toxin (Shadow) Chaos Energy (Mage) Totemism (Hunter) Once class updates are fully rolled out, these attributes will enhance specific abilities tied to each class. Secondary Attributes Poisoncraft – Increases damage from Poison Blood Magic – Increases damage from Bleeding Fire Magic – Increases damage from Burn Ice Magic – Increases damage from Frostbite Poison Resistance – Reduces damage from Poison Bleeding Resistance – Reduces damage from Bleeding Fire Resistance – Reduces damage from Burn Ice Resistance – Reduces damage from Frostbite Healing Surge – Increases healing received from allies Parry – Grants a chance to reduce damage taken by 15% Intimidation – Increases damage against targets affected by Stun or Fear Serenity – Reduces damage taken while under Stun or Fear Torment – Increases damage against targets affected by Shackles or Silence Equilibrium – Reduces damage taken while under Shackles or Silence Melee Combat – Increases damage to enemies within 3.5 meters Ranged Combat – Increases damage to enemies beyond 3.5 meters New Abilities for Guardian and Alchemist With Update 2.0, both Guardian and Alchemist gain a brand-new heroic ability, giving you the flexibility to go beyond the traditional role of your class. Now you can explore alternative playstyles and tactics – all within your existing class. Guardian Thunderbolt (Heroic Ability): Active: Strike the target with full force, dealing physical damage that scales with Frenzy. This ability cannot be dodged or blocked. Passive: Increases your Critical Hit chance by 3%. Critical hits from any attack grant you Might for 4 seconds. The Echo of Thunder upgrade reduces Thunderstrike's cooldown by 50% if it deals a killing blow. The Blood Offering upgrade increases Thunderstrike's damage by 20%, but deals damage to you for 10% of your maximum health. Throw Shield: Throw your shield to deal physical damage to the target and hit up to three nearby enemies within 3 meters. Also applies Slowdown to all affected enemies. The Ricochet upgrade grants Barrier equal to 5% of your maximum health for 5 seconds per enemy hit. The Spiked Shield upgrade applies Bleeding x2 to the target for 4 seconds. Gladiator's Wrath: Increases your damage for 10 seconds, scaling up to 30% with Frenzy. Grants Boost and Haste. With the Furious Cry upgrade, party members within 7 meters deal increased damage equal to half of your bonus. Does not affect targets under Gladiator's Wrath. The Adrenaline upgrade removes Shackles from you and Shackles and Silence from your party members within 15 meters. Also applies Haste to you and your party members within 15 meters for 5 seconds. Bloodthirst (Passive): Increases your damage from Bleeding by 5%. When you apply Bleeding, there's a 20% chance to apply an additional stack of Bleeding for 6 seconds. Unity (Passive): You gain a 2% bonus to Frenzy for each ally within 5 meters when using Thunderbolt, or a 2% bonus to your Block chance when using Aegis. The total bonus is capped at 10%. Alchemist Circle of Ancient Power (Heroic Ability): Active: Increases your damage by 20% and grants Haste and Seal of Strength x2 while active. Passive: Using a level-appropriate healing potion grants Might x2 for 6 seconds. Reduces the amount of healing you cast on allies by 50%. With the Power Unleashed upgrade, you gain an additional stack of Seal of Strength and party members within 5 meters receive Might x2 for 6 seconds. The Ancestral Energy upgrade applies Weakness and Vulnerability to all enemies within 5 meters for 6 seconds every 3 seconds. Acid Blend: Deals magic damage every second for 5 seconds to all enemies in the target area. If a target is affected by Burn, the damage is increased by 10%. Consumes one stack of Seal of Strength to reduce your next cooldown by 30%. The Corruption upgrade applies Hex to all enemies in the area of effect for 5 seconds. The Choke upgrade applies Silence to all enemies in the area of effect for 3 seconds. Nitric Flask: Applies Frostbite x2 for 4 seconds and Freezing for 1.5 seconds to the target and all enemies within 3 meters. Allies in the area also receive Defense for 6 seconds. Consumes one stack of Seal of Strength to increase the duration of Frostbite by 2 seconds and Freezing by 1.5 seconds. Does not affect durations granted by Cryogenesis. The Freezing Bind upgrade applies Weakness х2 and Freeze to all enemies in the area of effect for 6 seconds and removes Haste from them. The Cryogenesis upgrade applies an additional stack of Frostbite for 6 seconds. If the target is affected by Hex, another stack of Frostbite is applied for 6 seconds. Synthesis Mastery (Passive): Increases damage from Frostbite and Burn by up to 15%, scaling with Resonance. Reinforced Formula (Passive): Increases attack speed and reduces cooldowns by up to 15% for you and your party members, scaling with Resonance. This effect does not stack. Alchemists now also have access to a new Seal mechanic. Depending on which heroic ability you use, you'll gain either a Seal of Strength or a Seal of Support, which will influence the effectiveness of both new and existing abilities. Ability Reworks With the arrival of their new heroic abilities, both Guardian and Alchemist are receiving a set of reworks to several existing abilities. Here's what's changed 🔽 Guardian: ✔ Aegis - Previously: Increased your Block chance by 3%. Blocking an attack granted an Aegis charge, reducing the damage you take by 2%. - Now: Increases your Block chance by 3%. Blocking an attack grants an Aegis charge, reducing the damage you take by 3% and the damage you deal by 4%. ✔ Aegis: Rush of Power - Previously: Each Aegis charge increased your damage by 3%. - Now: Each Aegis charge reduces the damage you take by an additional 1%. ✔ Living Armor: Thirst for Battle - Previously: Increased your damage by 15% while active. - Now: Heals party members within 7 meters for 50% of the healing you receive from the ability. ✔ Hammer of Wrath: Calamity - Previously: Increased ability damage by 7% for each Aegis charge. - Now: Reduces the cooldown of Thunderbolt by 2 seconds. ✔ Colossus Strike - Previously: Dealt physical damage to enemies within 5 meters. - Now: Deal physical damage to enemies within 5 meters, applying Corrosion for 5 seconds. ✔ Sky Arsenal - Previously: Dealt physical damage to all enemies in the target area every second over 7 seconds. The damage couldn't be dodged. - Now: Deals physical damage to all enemies in the target area every second over 7 seconds. The damage scales with Frenzy and cannot be dodged. Alchemist: ✔ Elixir of Life: Spitfire Extract - Previously: Applied Burn to enemies. - Now: You receive an additional Seal of Strength and your party members gain Defense for 6 seconds. ✔ Elixir of Life: Faster Reflexes - Previously: Applied Haste. - Now: Applies Agility (increasing your dodge chance by 20%) and Haste for 6 seconds. Reworks for other classes are currently in development and will be revealed in future updates! Other Changes Matchmaking in the Gladiator Arena has been fine-tuned to significantly reduce queue times. The updated system now also prevents repeated matchups with the same players, unless there are no other opponents available. Chronos has received a tuning update – his health pool has been increased, and he now has a new ability available in the final three difficulty levels. We'd like to give a special shoutout to everyone who participated in testing the latest features of Skylore. Your feedback and dedication were essential in refining the systems and polishing the mechanics. You are the true champions of Arinar! See you in the newly updated world of Arinar! Team Skylore SL6_Teaser-SL20_1920x1080_47s_en.mp4 Edited May 26 by Laudna Quote
BlazeMG Posted May 26 Posted May 26 Arena queue is broken Blacksmith chests are replaced in guild shop with some other chests that don't contain equipment Arena chests now contain exp. Can you remove exp from arena chests? Or make it in a form of consumables, so it is not forced upon a character? Same for DG chests please. Heaps of trophies equipment removed without compensation. Defense orbs demoted to blue tier because luck orbs are purple tier now Remember those Knower accessories that you had at the start of the game and kept for sentimental value? Well, if you are alchemist you can't equip them anymore because wrong armour class We still don't have exp blocker item in shop The shop UI is still bad and provides a non zero chance of making an accidental purchase if you double tap in the bottom left corner of your screen. So far the update looks pretty bad. 1 Quote
Ravnik Posted May 26 Posted May 26 now the game has become Pay 2 Win... I'm really disappointed I was expecting a lot from this update... the game was great before... 1 Quote
Administrators Laudna Posted May 27 Author Administrators Posted May 27 Thank you for the feedback! Quote
Vincent Posted May 27 Posted May 27 (edited) Mise à jour 2.0, le jeu est mort, le salaire pour gagner est allé au niveau galactique, boutique très chère rendant plus facile d'atteindre le niveau 35 avec de gros coffres XP, une fois le niveau 35 vous voudrez être des trucs épiques ? Les coffres sont passés de 4 à 2 objets, et le coffre épique premium Arena de 5 à 1 objet 😂, bonne chance pour des trucs épiques complets.. Ajout de poussière pour améliorer les choses juste pour payer encore plus.. Très déçu, je supprime le jeu. Edited May 27 by Vincent Quote
Vincent Posted May 27 Posted May 27 La poussière pour améliorer l'équipement n'est disponible que dans la boutique, l'or et les connaissances sont plus chers à mettre à niveau...J'ai juste réussi à faire un combat d'arène, j'ai ouvert un coffre en or, j'ai eu un équipement de niveau 15. WTF ? Qu'avez-vous fait dans le jeu ? Sérieusement, c'est fou. Quote
leodany Posted May 27 Posted May 27 Many characters are abandoning the game because of an update they were eagerly awaiting, it exhausted their resources and screwed up hours and hours of farming. My guild will be left with only 15 players and several more have written to me that they will leave anyway. Fix this, go back to the old game, just increase maps and bosses, that's what's fun, not stressful farming mechanics.. You play for entertainment, not to get stressed. Quote
Luighy99 Posted May 27 Posted May 27 (edited) Hello. I'm going to tell you about something that's happening and has many players unhappy. I'd like an admin to explain why, in the new update, many characters experienced a decrease in all of their stats, including armor, stamina, and damage, while others experienced an increase in said stats. I'd like to know if this is just a bug in the new update. If not, please explain why this happened, since most of them have the same equipment as before and were nerfed a lot, while others in the same configurations were improved in terms of damage, armor, stamina, and mastery. Since no admin has spoken out to clarify what's happening. Thank you very much. I'm leaving an attached file for you to review. Afterbefore Edited May 27 by Luighy99 Quote
елена Posted May 27 Posted May 27 Почему у меня после обновления по 7 ключей от арены и даже а у всех в моей гильдии по 10? Quote
BlazeMG Posted May 27 Posted May 27 New season tasks clog the task list even faster. Please expand the list or make more tasks focused on completing arenas and dungeons instead of stuff that requires upgrading And remove exp from arena chests or put it into exp scrolls so that exp is not awarded immediately but after the scroll is tapped so that the scrolls could be thrown away or sold Arenas are super slow. Arena queue takes forever and when it finally happens, I get a mirror match. Whole day - only healers and tanks and those weren't even humans. I waited 15 minutes on average to get a fight Vs bot team and every time it was virtually impossible to kill anyone because of difference in low DMG output of healers and tanks Vs really high healing potential. Every fight had all six units on arena and was resolved by score and that's lake of fire map! On abandoned shooting range it is always defeat because the score 0-0 counts as defeat. The pathfinding on abandoned shooting range is still bugged. Powerups can be picked only when approached from north direction. Quote
Luighy99 Posted May 27 Posted May 27 🫠Now I ask you: Why in the new update are you leveling my gear based on a system we don't quite understand, forcing me to go back and do what I've worked hard and sacrificed to achieve? You're taking away 11k of mastery that I already had, spending my time and resources to achieve it. And now you're forcing me to invest time and resources to recover what I lost, thanks to your garbage leveling system. That's a scam to me. Leveling up to the new system was supposed to keep our stats as they were before and help us increase them even more, but I'm seeing the complete opposite. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 18 часов назад, Vincent сказал: La poussière pour améliorer l'équipement n'est disponible que dans la boutique, l'or et les connaissances sont plus chers à mettre à niveau...J'ai juste réussi à faire un combat d'arène, j'ai ouvert un coffre en or, j'ai eu un équipement de niveau 15. WTF ? Qu'avez-vous fait dans le jeu ? Sérieusement, c'est fou. Hello! Thank you for the feedback. Also, Ethereal Dust can be obtained by killing monsters in the open world – anywhere on the surface except in catacombs. More sources for Ethereal Dust will be introduced in upcoming updates. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 16 часов назад, leodany сказал: Many characters are abandoning the game because of an update they were eagerly awaiting, it exhausted their resources and screwed up hours and hours of farming. My guild will be left with only 15 players and several more have written to me that they will leave anyway. Fix this, go back to the old game, just increase maps and bosses, that's what's fun, not stressful farming mechanics.. You play for entertainment, not to get stressed. Hi there! Thank you for sharing your thoughts. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 16 часов назад, Luighy99 сказал: Hello. I'm going to tell you about something that's happening and has many players unhappy. I'd like an admin to explain why, in the new update, many characters experienced a decrease in all of their stats, including armor, stamina, and damage, while others experienced an increase in said stats. I'd like to know if this is just a bug in the new update. If not, please explain why this happened, since most of them have the same equipment as before and were nerfed a lot, while others in the same configurations were improved in terms of damage, armor, stamina, and mastery. Since no admin has spoken out to clarify what's happening. Thank you very much. I'm leaving an attached file for you to review. Afterbefore Hello! Thank you for the feedback. In Update 2.0, we changed how Mastery is calculated. Part of your Mastery comes from your equipment talents and increases as you upgrade them. The other part depends on the strength of your currently equipped items. This may have caused your Mastery to decrease after migration. However, any resources invested in previous items have been converted into Gold. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 14 часов назад, елена сказал: Почему у меня после обновления по 7 ключей от арены и даже а у всех в моей гильдии по 10? Добрый день! Лимит ежедневной выдачи ключей увеличен до 7 при покупке SkyPass и до 10 при покупке SkyPass Plus. Вы можете ознакомиться с более подробной информацией в меню SkyPass. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 10 часов назад, BlazeMG сказал: New season tasks clog the task list even faster. Please expand the list or make more tasks focused on completing arenas and dungeons instead of stuff that requires upgrading And remove exp from arena chests or put it into exp scrolls so that exp is not awarded immediately but after the scroll is tapped so that the scrolls could be thrown away or sold Arenas are super slow. Arena queue takes forever and when it finally happens, I get a mirror match. Whole day - only healers and tanks and those weren't even humans. I waited 15 minutes on average to get a fight Vs bot team and every time it was virtually impossible to kill anyone because of difference in low DMG output of healers and tanks Vs really high healing potential. Every fight had all six units on arena and was resolved by score and that's lake of fire map! On abandoned shooting range it is always defeat because the score 0-0 counts as defeat. The pathfinding on abandoned shooting range is still bugged. Powerups can be picked only when approached from north direction. Hello! Thank you for the feedback! Also, we've found a technical issue affecting Arena matchmaking, and our team is already working to resolve it. Quote
Administrators Laudna Posted May 28 Author Administrators Posted May 28 9 часов назад, Luighy99 сказал: 🫠Now I ask you: Why in the new update are you leveling my gear based on a system we don't quite understand, forcing me to go back and do what I've worked hard and sacrificed to achieve? You're taking away 11k of mastery that I already had, spending my time and resources to achieve it. And now you're forcing me to invest time and resources to recover what I lost, thanks to your garbage leveling system. That's a scam to me. Leveling up to the new system was supposed to keep our stats as they were before and help us increase them even more, but I'm seeing the complete opposite. Hi there! Thank you for sharing your thoughts. In Update 2.0, we changed how Mastery is calculated. Part of your Mastery comes from your equipment talents and increases as you upgrade them. The other part depends on the strength of your currently equipped items. This may have caused your Mastery to decrease after migration. However, any resources invested in previous items have been converted into Gold. Quote
Ravnik Posted May 28 Posted May 28 (edited) in fact the problem comes mainly from the more than expensive repairs... we spend more than we earn gold... and the objects clearly do not bring in enough. you spend the cost of repairs like on the old system and you add more high level mobs to farm better and the update is not so bad. because in the end what we want is more content equipment and mobs... more stronger for more chalenge, the old system stuff was great. Edited May 28 by Ravnik Say something more Quote
Ravnik Posted May 28 Posted May 28 Some things that could be nice if the repair cost is low is to be able to loot dust from the faceless chests as well. That would bring in more challenges and players for PK. Because of the exorbitant repair costs, PK is dead... it's a shame, it was really fun in this game... Quote
Calisthenic Posted May 28 Posted May 28 It's been 3 days since we no longer have an arena, many people are complaining that they are stuck in the pass missions, they are not receiving progress, time is running out and they will lose the rewards, this is unacceptable! Quote
Administrators Laudna Posted May 29 Author Administrators Posted May 29 23 часа назад, Ravnik сказал: in fact the problem comes mainly from the more than expensive repairs... we spend more than we earn gold... and the objects clearly do not bring in enough. you spend the cost of repairs like on the old system and you add more high level mobs to farm better and the update is not so bad. because in the end what we want is more content equipment and mobs... more stronger for more chalenge, the old system stuff was great. Thank you for your feedback and suggestions! We discovered a few unexpected issues following the release of Update 2.0. A technical update is scheduled for release today. This patch will address Arena matchmaking problems and adjust the cost of equipment repairs. For those who ran into these issues and had to repair the equipment before the fixes, we'll be sending out compensation. Quote
Administrators Laudna Posted May 29 Author Administrators Posted May 29 13 часов назад, Shaco Chato сказал: It's been 3 days since we no longer have an arena, many people are complaining that they are stuck in the pass missions, they are not receiving progress, time is running out and they will lose the rewards, this is unacceptable! Hello! Thank you for your feedback! A technical update is scheduled for release today. This patch will address Arena matchmaking problems and adjust the cost of equipment repairs. Quote
korea player Posted May 29 Posted May 29 Why do game companies mess with my gear options so arbitrarily? Why don't I get my gold and knowledge back for the equipment I invested in? The cost of resetting options is crazy The cost of books sold in stores is too expensive. One normal book costs 1000 diamonds. Quote
Administrators Laudna Posted May 30 Author Administrators Posted May 30 Thank you for the feedback! Quote
Ravnik Posted May 31 Posted May 31 Hello, what would be great in the next updates is that either there are more purple items that drop via gold chests. Or else that on the wb or elsewhere when we loot an item at level 5-6 we have items of level 5-6 minimum because in the end a lot of purple chests but 1 interesting item out of 20 exploitable. You have oriented the game so that we use other equipment than that for pvp make it less frustrating. Thank you, I can't wait for there to be more possibilities to loot dust for example during our quests. In any case, thank you for the latest fixes, it's not perfect yet but there is improvement. I keep hope in you Quote
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