September 30, 2025Sep 30 Administrators Heroes, the long wait is over – Update 2.3 is live! Raise a toast with the Elixir of Vigor, because this changelog is bursting with discoveries! Mage: 5 New Abilities In Update 2.3, Mages are no longer bound to the elements alone – they now bend the very rules of reality! Singularity (Heroic Ability) Active Effect Deals magic damage to all enemies in the target area over 7 seconds. For the first 3 seconds, the cooldowns of enemies in the area of effect increases by 1 second each second, and they gain Rift in Reality for 10 seconds each second. When the effect ends, a gravity burst deals magic damage, increased for each Rift of Reality stack on the target. The ability's damage scales with Chaos Energy and cannot be dodged or blocked. Passive Effect Using Fireball, Ice Sphere, Ifrit, or Ice Comet randomly grants one of the following effects for 5 seconds: Might, Fury, or Defense. Note: Equipping Singularity disables all Illusion summons. Singularity Enhancements: Flame Singularity: Increases the ability's duration by 2 seconds. Enemies affected by Burn take additional damage per stack. The gravity burst also applies Meltdown x2 for 5 seconds to all targets hit. Frozen Hell: Reduces the ability's cooldown by 4 seconds. Enemies affected by Frostbite gain Absolute Zero for 5 seconds. The gravity burst also applies Freezing x2 for 2 seconds to all targets hit. Ifrit (Active Ability) Deals magic damage to all enemies in front of you, knocking them back 4 meters and applying Meltdown for 6 seconds. All your Fire Illusions within 15 meters are fully healed and deal 20% increased damage. This effect does not stack. If targets are affected by Burn, the ability's cooldown is reduced by 0.5 seconds per target (up to 3 seconds). Ifrit Enhancements: Ifrit's Gift: Grants you Ifrit's Enchantment for 5 seconds. All enemies within the ability's area of effect affected by Burn gain Meltdown x2 for 5 seconds. Knockback is disabled when active. Ifrit's Wrath: Increases knockback distance by 2 meters. Grants Mental Barrier for 5 seconds. If more than two enemies are hit, you gain an additional stack of Mental Barrier for 5 seconds. Ice Comet (Active Ability) Deals magic damage to enemies in the target area and applies Frostbite for 4 seconds. If the target is affected by Absolute Zero, it also gains Freezing for 2 seconds. All your Ice Illusions within 15 meters are fully healed and gain Boost for 5 seconds. Their maximum health is increased by 30%. Ice Comet Enhancements: Cold Focus: Increases the ability's damage by 15%, but reduces its area of effect by 1 meter. If the target is affected by Absolute Zero, they also gain Frostbite for 5 seconds. Whiteout: Reduces the ability's damage by 15%, but increases its area of effect by 1 meter. You and allies within the area gain Defense for 6 seconds. Flame Shield (Passive Ability) You gain one charge of Flame Shield every 10 seconds, up to a maximum of 5 charges. When you take direct damage, one charge is consumed and all enemies within 3 meters of the attacker take damage. Each time you gain a charge of Flame Shield, one of the following harmful effects is removed: Silence, Shackles, Hex, or Corrosion. Paradigm Shift (Passive Ability) Increases Critical Hit Power by 15% and Ability Cooldown by 7%. Guardian: 10 Ability Updates ✔ Throw Shield • Previously: Dealt physical damage to the target and hit up to three nearby enemies within 3 meters, applying Slowdown to all affected enemies for 3 seconds. • Now: Deals physical damage to the target and hits up to three nearby enemies within 4 meters. All struck enemies also gain Slowdown for 3 seconds. If the main target is already affected by Slodown, Stun is applied to them for 1 second. Ricochet (Enhancement) • Previously: Granted Barrier equal to 5% of your maximum health for 5 seconds per enemy hit. • Now: The first target hit grants you Barrier equal to 15% of your maximum health for 5 seconds. Each additional enemy hit adds another Barrier equal to 3% of your maximum health. Spiked Shield (Enhancement) • Previously: Applied Bleeding x2 to the target for 4 seconds. • Now: (Added) Deals additional damage for every stack of Bleeding on the enemy. ✔ Gladiator's Wrath • Previously: Cast time 1 second. • Now: Cast time 0.5 seconds. Adrenaline (Enhancement) • Previously: Removed Shackles from you and Shackles and Silence from your party members within 15 meters, applying Haste for 5 seconds. • Now: (Added) You and party members within 15 meters also gain Haste and Iron Will for 5 seconds. ✔ Thunderbolt • Previously: Range 2 meters. • Now: Range 3 meters. ✔ Living Armor • Previously: Cast time 1 second. • Now: Cast time 0.5 seconds. Thirst for Battle (Enhancement) • Previously: Healed party members for 50% of your healing. • Now: Heals party members for 100% of your healing. ✔ Unity • Previously: You gained a 2% bonus to Frenzy or Block for each ally within 5 meters, up to a maximum of 10%. • Now: Radius increased to 6 meters. (Added) When Thunderbolt is equipped, it also grants +1% damage for each ally, up to a maximum of 5%. When Aegis is equipped, it also reduces damage taken by 1% for each ally, up to a maximum of 5%. Other effects remain unchanged. ✔ Inspiration • Previously: When healed by another player's instant-cast ability or by a level-appropriate healing potion, your damage increased by 10% for 7 seconds. • Now: increases by 5%. When Aegis is equipped, you receive Barrier equal to 10% of your maximum health. You and your party members gain 10% increased resistance to control effects. Alchemist: 10 Ability Updates ✔ Acid Blend • Previously: Dealt magic damage every second over 5 seconds to all enemies in the target area. If the target was affected by Burn, the damage was increased by 10%. Consumed one stack of Seal of Strength to reduce your next cooldown by 30%. • Now: If the target is affected by Burn, the damage is increased by 15% Corruption (Enhancement) • Previously: Applied Hex for 5 seconds. • Now: (Added) Also heals you for 10% of the damage dealt. Choke (Enhancement) • Previously: Applied Silence for 3 seconds. • Now: (Added) If the target is affected by Shackles, they also gain Frostbite for 3 seconds. ✔ Circle of Ancient Power • Previously: Increased your damage by 20% and granted Haste and Seal of Strength x2 while active. Using a level-appropriate healing potion granted Might x2 for 6 seconds. • Now: Increases your damage by 30%. Other effects remain unchanged. Power Unleashed (Enhancement) • Previously: You gained an additional stack of Seal of Strength, and party members within 5 meters received Might x2 for 6 seconds. • Now: You gain Seal of Strength x2. You and party members within 5 meters also gain Might x2 for 6 seconds. Ancestral Energy (Enhancement) • Previously: Every 3 seconds, applied Weakness and Vulnerability to all enemies within 5 meters for 6 seconds. • Now: (Added) You and party members gain Barrier for 6 seconds. ✔ Potion Making • Previously: Conjured 3 health vials in the target area, lasting 15 seconds. Allies could use a vial to restore 20% of their maximum health. • Now: Each consecutive vial used by the same character within 7 seconds heals for 5% less health, down to a minimum of 5%. ✔ Elixir of Life Protective Extract (Enhancement) • Previously: Granted you an additional stack of Seal of Support and applied Defense to your party members for 6 seconds. • Now: Grants you Seal of Support x2 and applies Defense to you and party members for 6 seconds. ✔ Synthesis Mastery • Previously: Damage from Frostbite and Burn was increased by up to 15%, scaling with Resonance. • Now: (Added) If the target is affected by both Frostbite and Burn, all your damage against them increases by 10%. Titan Arena The battlefield expands with a brand-new seasonal PvP mode featuring leagues, divisions, and an all-new map: Space Training Facility! Enter the Arena, fight for glory, and climb the ranks! Getting Started Reach level 10 Obtain a Titan Pass from daily rewards or purchase one with Diamonds in the Premium Store Join while the mode is open – watch the schedule carefully Free up inventory space, or you won't be able to enter! Rewards A Titan Arena Trophy chest for every match won Seasonal division chests for reaching a new division for the first time Seasonal prizes based on your League placement: resource chests, Glory Tokens, and personal Medals To claim seasonal rewards, you must play at least 20 matches during the season. Seasonal Rules Each season runs for 2 weeks, plus an extra 7 days for claiming rewards A portion of your rating carries over into the next season Glory Tokens are now a temporary currency. At the end of each season, any unspent Tokens are automatically converted into Gold Weekly Dungeon Rewards Dungeons now feature weekly rewards, unlocked with the new Dungeon Mysteries currency! Collect it from: Monster Hunter's Chests Monster Slayer's Chests Dungeon minibosses Weekly rewards come in two tiers: a free tier available to everyone, and a premium tier unlocked with Diamonds. The reward track resets every Monday. Finished early? Refresh instantly with Diamonds — but each additional refresh within the same week costs more. Other Changes and Fixes: Improved the behavior of the Claim All button in the Activity Center. The Learn button no longer appears for unavailable equipment talents. Added new animations when using boosters in Gorgor Contracts. Fragment tooltips now display how many are required to craft an item, with a puzzle-piece icon added for clarity. Edited September 30, 2025Sep 30 by Laudna
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