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Artifact Catalog

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Laudna_eng.gif

Please note: This article provides a general overview of Artifacts. Exact values depend on the Artifact's level and are displayed in-game.

Universal Artifacts

pulse_stabilizer.png

Pulse Stabilizer

Protects against the Abyssal Pulse distortion in Abyss: Ruins of Oblivion, completely negating or reducing its damage depending on the Circle.

Universal, Any Class

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Monster Tamer

Reduces damage taken from Boss and Elite monster abilities in Abyss: Ruins of Oblivion.

Universal, Any Class

Uncommon Artifacts

lucky_dice.png

Lucky Die

Повышает шанс критического удара для первой атаки в каждом бою.

Атака, Любой класс

four_leaf_clover  .png

Four-Leaf Clover

Increases Ability Power.

Attack, Any Class

bronze_gear.png

Bronze Gearwheel

Increases Attack Power.

Attack, Any Class

power_module.png

Power Module

Increases your area damage.

Attack, Any Class

duelist's_tankard.png

Duelist's Tankard

Increases your single-target damage.

Attack, Any Class

reinforced_battery.png

Reinforced Battery Cell

Empowers your next attack if you avoid taking attacks for a while in combat.

Attack, Any Class

honeywax_candle.png

Honeywax Candle

Grants Barrier when your health drops below 25%.

This effect can only occur once every 15 seconds.

Defense, Any Class

burner_for_meditation.png

Meditation Incense Burner

Reduces damage taken while your health is below 25%.

Defense, Any Class

stone_vase.png

Stone Vase

Grants Barrier if you avoid taking attacks for 8 seconds in combat.

Defense, Any Class

oak_acorn.png

Oak Acorn

Reduces damage taken from melee attacks.

Defense, Any Class

maple_leaf.png

Maple Leaf

Reduces damage taken from ranged attacks.

Defense, Any Class

pine_cone.png

Pine Cone

Reduces the damage of the first attack that hits you in each combat.

Defense, Any Class

painted_folding_fan.png

Painted Folding Fan

Dodging an attack grants Haste and Regeneration.

This effect can only occur once every 5 seconds.

Support, Any Class

writing_set.png

Writing Set

Blocking or parrying an attack restores health.

This effect can only occur once every 7 seconds.

Support, Any Class

ornamental_weather_vane.png

Ornamental Weather Vane

Using your heroic ability reduces its cooldown.

Support, Any Class

young_hero's_companion.png

Young Hero's Companion

Increases movement speed while out of combat. This effect remains active for a while after entering combat.

Support, Any Class

the_arinar_times.png

The Arinar Times

When your health falls below 30%, you gain Invisibility.

This effect can only occur once every few seconds.

Support, Any Class

stamina_weights.png

Stamina Weights

Increases maximum health.

Support, Any Class

Rare Artifacts

heart_of_the_giant.png

Heart of the Giant

Taking a single hit that exceeds 15% of your maximum health unleashes a shockwave, dealing damage to nearby enemies and removing one stack each of Barrier, Mental Barrier, and Floral Garland.

This effect can only occur once every few seconds.

Attack, Any Class

sharpsting_stinger.png

Sharpsting Stinger

Critical hits begin a chain of increasingly powerful attacks. Each subsequent critical hit continues the chain, up to a maximum of three attacks.

Attack, Any Class

mark_of_harad.png

Mark of Harad

Damaging an enemy affected by Slowdown has a chance to deal additional damage, replacing Slowdown with Root for 2 seconds.

Attack, Any Class

shusha_paw.png

Shusha Paw

Dealing damage has a chance to remove one stack each of Barrier, Mental Barrier, and Floral Garland and strike an additional random enemy near the target.

Attack, Any Class

ilhor_lens.png

Ilhor Lens

Increases damage dealt to enemy characters with high health.

Attack, Any Class

magnetron's_hammer.png

Magnetron's Hammer

Increases damage dealt while under Barrier or Mental Barrier.

Attack, Any Class

star_shard.png

Star Shard

Increases damage dealt while your health is low.

Attack, Any Class

medallion_collar.png

Medallion Collar

When your beast spirit dies, your damage dealt is increased for a short time.

Defense, Hunter

monster_skull.png

Monster Skull

Restores health while out of combat. While in combat, restores health every 3 seconds if you stand still for 3 seconds.

Defense, Any Class

branch_of_the_good_tree.png

Branch of the Good Tree

Taking damage heals the party member with the lowest remaining health.

This effect can only occur once every few seconds.

Defense, Any Class

icehorn_shaman's_drum.png

Icehorn Shaman's Drum

Enemies that hit you with melee attacks have a chance to receive Freezing.

Defense, Mage

nuadu's_aegis.png

Nuadu's Aegis

Taking damage from an invisible enemy grants Barrier.

This effect can only occur once every 5 seconds.

Defense, Any Class

queen's_silk.png

Queen's Silk

Reduces damage taken from enemy players while under Barrier or Mental Barrier.

Defense, Any Class

griffowl_feather.png

Griffowl Feather

Dodging an attack restores health.

This effect can only occur once every few seconds.

Defense, Any Class

boar_tusk.png

Boar Tusk

Blocking an attack has a chance to restore health to you and party members within 10 meters. 

This effect can only occur once every 15 seconds.

Defense, Guardian

plate_of_a'nuin.png

Plate of A'Nuin

If there are more than 2 enemies within 4 meters, taking damage has a chance to grant Barrier for 6 seconds.

Defense, Any Class

gargoyle_head.png

Gargoyle Head

Parrying an attack weakens the attacker, reducing their damage and Ability Cooldown.

Defense, Any Class

clock_of_chronos.png

Clock of Chronos

Killing an enemy reduces the current cooldown of all active abilities.

This effect can only occur once every few seconds.

Support, Any Class

mystic_mask.png

Mystic Mask

Gaining Fear, Stun, or Freezing has a chance to apply the same effect to a random nearby enemy for 2 seconds.

Support, Any Class

kronun_rose.png

Kronun Rose

Landing a critical hit grants Bloodthorn. While active, killing an enemy restores health and increases damage dealt for 10 seconds.

Support, Any Class

ifrit_lamp.png

Ifrit Lamp

Your auto-attacks have a chance to apply Shackles to the target for a few seconds.

This effect can only occur once every 10 seconds.

Support, Any Class

sigmar's_heart_monitor.png

Sigmar's Heart Monitor

Healing an ally with Transmutation Circle, Directional Transformation, Healing Elixir, or Healing Transformation has a chance to grant them Barrier for a few seconds.

This effect can only occur once every 5 seconds.

Support, Alchemist

the_flying_altgardman.png

The Flying Altgardman

When invisibility applied by Invisibility or Thousand Blades expires, Shadowstep, Twilight Blade, Fan of Blades, and Thousand Blades have a chance to gain their invisibility bonuses even while you are visible.

Support, Shadow

fairy_wings.png

Fairy Wings

Increases movement speed for you and nearby party members.

This effect does not stack.

Support, Any Class

healing_bouquet.png

Healing Bouquet

When your health is low, all healing received is converted into Floral Garland instead, providing a stacking protective barrier. This effect is removed when combat ends.

Support, Any Class

Epic Artifacts

ultima_ratio.png

Ultima Ratio

Landing a critical hit primes your next attack to deal additional damage and apply Stun to the enemy for a few seconds.

This effect can only occur once every 10 seconds.

Attack, Any Class

the_one_wheel.png

The One Wheel

Critical hits against targets affected by Barrier, Mental Barrier, or Floral Garland deal additional damage and apply Burn, Bleed, Poison, and Frostbite for a few seconds.

Attack, Any Class

tarot_card.png

Tarot Card

Whenever you gain Shackles or Silence, the same effect is applied to all nearby enemies and you gain Barrier.

Leveling the Artifact expands this effect to Stun, Freezing, and Fear.

This effect can only occur once every few seconds.

Defense, Any Class

lotus_orb.png

Lotus Orb

Increases maximum health.

Taking a single hit that exceeds 25% of your maximum health further increases your maximum health for 15 seconds.

Defense, Any Class

evenstar_vial.png

Evenstar Vial

When your health falls below 25%, you instantly restore some health and gain stacks of Pure Tone for 6 seconds. Each stack is consumed to remove all control effects applied to you at the same time.

This effect can only occur once every few seconds.

Support, Any Class

minute-turner.png

Minute-Turner

Critical hits with auto-attacks reduce the current cooldown of all active abilities.

This effect can only occur once every 5 seconds.

Support, Any Class

Edited by Laudna

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