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[2021.12.16] 1.0 Update: Changelog


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We'll tell you about new products, improvements and changes in the new version of the client, which will open up new opportunities for you, as well as allow you to conveniently receive even more useful rewards and bonuses.

Assignments

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As you already know from the news, guild errands are now updated simultaneously, according to a common timer. However, this is far from the only change we've made to this mechanic!

We have increased the refresh time for orders, and now new tasks will be available for completion every 24 hours. Currently, each guild will have its own timer for updating orders, depending on the time the guild was created, but in the future we plan to change this, not forgetting about the players from different regions.

Taking into account the increase in the time for completing orders, we also revised the timers for completing tasks. Simply put, now in a single errand, you will need to perform more actions, however, the reward for completing it will be much higher!

Also, we revised the formula according to which the total progress of the assignment was considered by the members of the guild - now each action will bring the same amount of energy.

In addition, the player can join the execution of the assignment even if it was issued before they joined the guild.

We hope that such innovations will help your guilds develop faster and gain access to all bonuses and power-ups. And for those who have already done this, we recommend not to rest on your laurels, because there are new levels and opportunities ahead that will not keep you waiting!

Thematic consumables

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More and more of the lands of Archeon are overtaken with annual celebrations and festivities on the occasion of the approaching New Year. But to this day the heroes still haven't had the opportunity to get thematic consumables and join the spirit of the holiday - we decided to fix this moment!

We have introduced new chests into the game as a reward for one of the arena combat formats, inside which you can find not only equipment with a PvP bonus "Fortitude", but also Christmas consumables: "Snowball", "Mister Frost", "Snow Double"

Since their introduction, we have made several changes and fixes to their work:

  • The remaining life time of "Mister Frost" and "Portable Christmas Tree" can now be found by clicking on the effect applied to them.
  • The bonus to the characteristic "Ability Cooldown" from the “Gingerbread Man" item has been reduced to 15%.
  • The bonus from the aura of the "Portable Christmas Tree" item has been increased to 10%, bonuses from several items are no longer cumulative.

So, as we said above, the chests with these items will be in only one of the battle formats, and it will be, already familiar to the participants of the previous stages of testing, - “Deathmatch”!

This is exactly what the very first format and location of the Arena mode looked like. For those who was not around at this time, let's make it clear - the rules of the fight are similar to the “Knockout” format, but the outcome of the fight is decided within one round. The only possible victorious outcome is not to leave the members of the enemy team alive within the allotted time.

Take part in battles without room for error, prove your skill and receive rewarding and incredibly fun themed rewards!

New character and guild name rules

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We have revised the rules for nicknames: now you will be able to use symbols of all localization languages available in the game in them!

The change also applies to the names of guilds, which can now use not only English, but also French, German, Spanish, Portuguese and Russian symbols.

In addition, two spaces are now allowed in guild names.

An important rule! You cannot use characters from different localization languages within the same nickname or guild names.

Due to the changes, we will send all active characters an item “Rename Scroll”, which will allow you to select a new nickname that was previously unavailable.

In addition, we are working on a tool that will allow you to change the name of your guild, if you wish, in accordance with new features.

Abilities, glyphs and attributes

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Balance is an extremely important part of a class-based MMORPG. That is why we collect statistics on a daily basis that will allow us to find ways to achieve a comfortable game for each class, both in modes and in the open world.

This time we decided to make the following adjustments:
 
Guardian:

  • Increased the duration of Aegis charges from 30 to 45 seconds.
  • The Tireless Defender glyph of the Aegis ability has been changed: now you will passively receive 1 charge of the Aegis every 20 seconds, even out of combat.
  • Heroic Dash range increased from 2 to 2.5 meters.
  • Heroic Dash stun time increased from 1.5 seconds to 2 seconds.
  • Heroic Dash damage is now dealt instantaneously, rather than alongside an auto attack.
  • The duration of the Taunt ability on players has been increased from 1 to 2 seconds.
  • Delay after Taunt ability reduced to 0.5 sec.

Shadow:

  • Shadowstep ability damage can no longer be a critical hit.
  • The Shadow Race glyph of the Invisibility ability has been changed: the Haste effect is no longer removed when leaving invisibility.

Hunter:

  • The Sniper glyph of the Phantom Arrow ability now increases the damage from the ability by 50% if it was dealt from a distance of more than 7 meters.

Mage:

  • Now, when entering invisibility from the Stealth glyph of the Doppelganger ability, the character does automatically attack, remaining in invisibility.
  • Illusions now take 50% more damage from other players.

Alchemist:

  • Sign of Life glyph of the Transmutation Circle ability now additionally increases the damage done by the ability by 10% if the Alchemist's health is more than 50%.
  • Sign of Paralysis glyph from the Transmutation ability now applies the Root effect.
  • Protective Barrier glyph of the Transmutation ability now always applies the Barrier effect, but with a reduced effectiveness.
  • The Elixir of Life ability has a new passive feature: when using a healing potion that is relevant for the current character level, the character gets the Power effect x2 for 6 seconds.

Important clarification: relevant means the highest available level of potions:
character level 1 to 4 — Small healing potion
5 to 9 — Medium healing potion
10 to 20 — Big healing potion

  • The Healing Elixir ability now imposes the Saturation status on the target, which will reduce the effectiveness of the healing from this ability for a certain time.
  • The Faster Reflexes glyph of the Elixir of Life ability now additionally increases Haste

Taking into account the updates with new modes, enemies, levels, abilities and other content, we believe that it is impossible to achieve a complete balance between classes. However, we will never give up trying to get as close as possible to this state, and current changes are only a small part of our work in this direction.

Other changes and additions

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Additionally, the new version of the client includes a number of small but important changes to mechanics, interfaces and game process. Here are the main ones of those::

  • Increased rewards for completing quests in dynamic areas.
  • Killing world bosses no longer costs Vigor points.
  • Increased the timer for notifications about increasing the skill and level of the character.
  • The minimum level of plot tasks for accessing the Adamantine Caves location has been reduced, followed by the transition to the Holy Grove or Factorium location.
  • The quest reward button is now animated.
  • The notification about the learned talent will now disappear only after its activation, and not after viewing the talent page.
  • Fixed a bug due to which the taken free Gorgor Contract from the in-game store appeared as not redeemed.
  • The order of the tabs in the Forge menu has been changed, now it corresponds to the order in which the functions for improving equipment are opened during the leveling process.
  • New icons for goods have been added to the in-game store: free reputation and soul shards.
  • Secret Amulet has been replaced by Goblin Insurance.
  • The stack size of some chests has been changed, now only 30 items are placed in one slot. Already stacked prior to the update items will remain in their slots in the same quantity.

And also other fixes and improvements for technical stability and comfortable gameplay!

***

That's all we would like to tell you today, but definitely not all that we have been working on over the past few months.
P.S. Attentive players may have noticed that in the image for the latest published news, the location of one of the slots for consumables has changed - this is a temporary decision necessary to prepare for the introduction of a major content novelty, which we will talk about very soon.

See you in Skylore!

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as shadow user i have to write this, even before this update, comparing with other classes, shadow doesnt have hallmark advantage, in damages we lost to hunter, defenses we lost to guardian, regeneration we lost to alchemist, invisibility and clone we lost to mage, we have sleep and root but not as fancy/effective as stun/silence/fear, poison not as effective as monster's poison. its getting hard playing this game after nerfed. please reconsider shadow hallmark advantage, shadow is agility type, can we at least have more dodge ratio? so that we can compete again with a balanced ability.

note: if Shadowstep ability damage can no longer be a critical hit. how about killing spree ability? is it useless since it requiring fatal blow to activated?

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Изменено пользователем Catto
adding new question
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@Catto We will definitely continue to adjust and make new changes to abilities and characteristics, so that every character of each class feels comfortable and enjoyable :HelloLapkaRobastica:

В 16.12.2021 в 15:51, Catto сказал:

note: if Shadowstep ability damage can no longer be a critical hit. how about killing spree ability? is it useless since it requiring fatal blow to activated?

The bonus from this glyph is activated the moment you take the last hit with this ability to the enemy.
This is still a good boost, because even without a critical hit, the ability still has good damage.

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