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[2022.02.01] 1.1 Update: Guild raids. Changelog


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We'll talk about the novelties, improvements and changes in the new version of the client, which will allow players to fight a mighty new enemy, get powerful boosts and rewards for themselves and the guild, and also bring even more convenience and atmosphere to the gameplay.

Guilds

New levels and talents

We've raised the maximum guild level to 8 by adding 3 guild talent pages. Studying them will allow you not only to increase the growth to existing power-ups, but also open up access to new ones, among which you will find bonuses to:

  • Evasion
  • Critical Hit
  • Critical Strike Strength
  • Fortitude

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In addition, the values of existing buffs were revised, as a result of which their effectiveness increased by 1.5-2 times, and bugs were fixed due to which some effects did not work correctly.

And of course, on the new pages of guild talents you will find the already familiar to you “Expansion” and “Training course” bonuses, which will allow you not only to invite two additional members to the roster, but also increase the maximum reputation and open another slot for guild reinforcement.

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P.S. We've also reworked the first page of guild talents, making it much easier to start progression, and increasing the amount of energy spent on researching talents will be gradual. If you have been thinking about gathering like-minded people under your command for a long time, now is the time to do it!

Now let's talk about another new talent, or rather the content that can be accessed after it’s studied. Of course, we mean Guild Raids!

 

Guild Raids

We already told you about this mechanic in our last article.

In short, Raids are a guild activity in which you, along with your loyal comrades in arms, go to a dedicated location to fight the boss. For winning the battle, you will receive personal rewards and resources for the development of the guild.

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How to get into the raid?

As we said earlier, to begin it is necessary to study the guild talent of the corresponding boss. In the current update, you will have the opportunity to fight only one boss - the mother of all A'nuin Spikehorns, the talent to access which is located on the third page.

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After studying the talent, participants with the ranks of "Leader" or "Assistant" can begin the selection of heroes for the battle. Any member of the guild with the rank of "Member" or higher can apply to participate.

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After that, the raid creator selects 8 players who will take part in the battle with the boss and starts the procedure for moving to the selected location.

For the convenience of tracking processes within the guild, we moved the button to a more noticeable place, where there is enough space to display all the necessary information.

 

How does the battle take place?

Initially, all characters enter a safe zone to wait for all participants to load and prepare for battle. Being in this zone is marked by a timer, after which you will have access to the place of the battle with the boss.

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Just like in dungeons, in order to successfully complete the raid, you need to defeat the boss within the allotted time. If the battle is successful, then it remains only to pick up the reward and leave the location.

However, this test may not be within the power of your team. This outcome can happen in two cases:

  • the time allotted for killing the boss ends, or
  • the boss kills all players.

If the first option is harsh and merciless, the second, fortunately, has an important clarification: upon death, the player can resurrect for free in the starting area of the raid. But the number of such resurrections is limited and depends on the boss and its difficulty. In the fight with the regular version of A'nuin, you will have 8 free resurrections for the entire raid. You can respawn for premium currency without restrictions.

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After any of the outcomes of the raid, a timer will start, after which you can again go to the fight the boss. The time of this timer can be reduced by each of the members of the guild with the rank of “Member” and above, using free reputation points.

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So, let’s see the abilities of the first raid boss in the game:

 

Boss abilities

Spiked Carapace — Significantly reduces magical damage taken and deals physical damage to all players within 6 meters around it for 3 seconds.

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Ferocious Onslaught — delivers a strong blow to the target and pushes it away, after which it inflicts physical damage to all enemies within a radius of 3 meters from the target.

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Toxic Mist — A'nuin hides in her shell for 5 seconds and exhales a poisonous mist that fills the area. Heroes affected by the fog take high magic damage every second. Periodically around the Boss, 5 safe zones appear and disappear, being in which the characters become immune to fog damage.

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Rewards

For defeating the boss, each participant will receive a personal reward in the form of a container with gold, knowledge and equipment items, and, likely, resources for its development. For the guild, a large amount of the “Energy” resource is provided, which is necessary for studying talents and activating gains.

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The state of vigor does not affect the receipt of the reward, in addition, vigor points will not be removed for defeating the boss.

Also, to receive a reward, you do not have to fight the boss, the main thing is to be at the location. However, we doubt that with such participants, the raid would be successful.

After defeating the boss, a personal reward appears in the form of a chest next to the defeated enemy. We have thought of the scenario when you forget about it, and added a special notification that will remind you of the loot waiting for you.

 

Difficulty

Now A'nuin can be fought in two difficulties - normal and high. In order to unlock the hard difficulty A'nuin battle, you'll have to defeat her normal version 10 times.

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As the difficulty of the boss increases, the reward will also increase, but the fight itself will also be much more difficult - A'nuin will not only have more damage, protection and health, but also additional modifiers and upgrades for abilities.

 

New Activity Season

Seasonal rewards

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Along with the update, a new season of activities became available in the game — “Through Time and Space”.

Complete tasks and get valuable resources to develop your character, and if you become the proud owner of a Skypass, then as the final reward of this month, you can get a unique costume - Chronomantle.

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You can get acquainted with the history of this outfit here.

P.S. We will conclude the results of our giveaway, before the end of the day — stay tuned to the news.

The additions to the activity center do not end there!

 

Activity reselection

Certainly, each of the Archeon explorers, in order to progress in the activity center, has had to deal with tasks that could not be called their favorite or even a desirable pastime. Now you will have the opportunity to replace the received activities with others chosen randomly.

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Free activity replacement is available every 24 hours, however, you can use the mechanic more often by paying a small amount of premium currency for each reselection.

In one of the next updates, we will also add nice and smooth animations to this mechanic.

 

Quests in the Adamantine Caves

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We've added new daily quests for all locations in the Adamant Grotto, which require you to defeat a certain number of other players or loot a few Corrupted Items to complete. Both tasks are easy to complete in PvP, so be careful - moving around and farming in locations will become much more dangerous.

 

Interactivity in the Factorium

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We always pay special attention to details that contribute to immersion in the atmosphere of the game, so we strive to fill the game world with various Easter eggs and interactivity. In this update, four new interactive scenes appeared on the territory of the Factory location:

  • Gorgor merchant trying to sell broken automatons.
  • Rally of workers against layoffs.
  • The process of creating new zombies to work in the mines.
  • Children's games with Nibblebot.

In the future, we will continue to fill other game locations with similar details.

 

Access to mechanics and in-game training

It's no secret that over the course of several updates, our team has been working on improving the gameplay for the characters of the initial levels, so that the entrance to the game is easy and measured, but preparing for the challenges ahead.

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As part of the new version of the client, we have changed the skill level requirements required to access the mechanics of working with equipment. Now they are:

  • Level Up - Mastery level 5.
  • Amplification - Mastery level 7.
  • Fusion - Mastery level 9.
  • Reforging - Mastery level 12.

In addition, we have removed secondary tasks for training mechanics with the choice of the correct answers to questions. Now, acquaintance with the device of the “Forge” section will take place as part of the completion of story missions filled with interactivity and hints.

Now only the item leveling tutorial has been reworked, and the rest of the quests will appear in the next updates.

 

Other changes and additions

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And of course, the new version of the client includes many small but no less important fixes and changes in mechanics, interfaces and gameplay. Here are the most promiment ones of those:

  • Made changes to the iOS client to deal with the occurrence of bright flashes and other unpleasant glitches - if the problem persists, please let us know about it.
  • The "Pin Chat" feature is no longer reset when switching between locations and re-logging into the game.
  • Fixed an issue occurring while loading a Dungeon location.
  • World Boss Baladrog Fireborn no longer has a fierce hatred for Christmas trees and other summoned objects and creatures and does not seek to attack them when summoned outside the battle zone.
  • Added detailed information on PvP status, that works on Adamantine Caves locations.
  • You can no longer accept guild invitations in Adamantine Caves locations.
  • Fixed "Magic Damage Reflection" passive ability of monsters in the Adamantine Cave locations - now the ability does not deal physical damage, but magic damage.
  • The alphas in the first chain of Adamantine caves locations have been weakened.
  • Personal loot on locations Adamantine Caves saved for 20 minutes.
  • An interactive diagram has been added to teach you to use the "Quest Journal" interface.
  • You will no longer be able to postpone collecting task rewards when there is room in your inventory.
  • The skill icon and the premium reward badges in the Activity Center have been changed.
  • Fixed an issue where the price and quantity of items purchased from the merchant did not change when switching between items.
  • Fixed a bug that caused a character to be resurrected in the territory of the Gorgor Contract when exiting the game before the resurrection timer starts.
  • Fixed the task "Applied Necromancy": the required NPC Caleb does not disappear from the location.
  • Added more notification icons to the guild interface - now you won't miss the start/finish process of learning a talent, activation of an enhancement, and other major actions within the guild.
  • Fixed a bug that made it possible to get soul shards for killing the "Boring Machine" monster from the "Damage Control" quest, which takes place outside of the Adamantine Caves.
  • If a character is dead or is in combat when you enter the game, the showing of the "Rewards Calendar" will be postponed.
  • The ready-to-collect reward animation, when moving to game modes, now disappears correctly.
  • To accept a new player into the guild now you can immediately after learning the talent "Space Expansion" without re-logging into the interface.
  • Fixed "Accelerated Regeneration" glyph of Alchemist class - now the effect works as described. Important clarification: when calculating the ability does not take into account the overheal - health points restored above the maximum.
  • As well as other fixes and improvements for technical stability and enjoyable gameplay!

***

That's all we wanted to tell you today, but not all of the new content and updates we've been working on over the past few months. 

Be sure to tell us what you think after you've tried the new features and fixes in the new version, so that we can not only enrich the game with more content, but bring you even more fun and comfort in the next update.

Good luck in the battles and see you in Skylore!

 

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