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[2022.08.11] 1.8.0 Update: Changelog


Ollie

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Introducing new features, improvements and changes of the new client version designed to enhance the combat abilities of the characters, encourage Guild Wars, and other changes in a small update for Skylore.

 

New Nibblers

Recently we've added a new currency to the game, Guild tokens, as well as a special shop where you can exchange them for unique items and even chests with Tempered gear!

What could be more exciting than that? Items for summoning your faithful furry companions, the Nibbler, of course!

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We've expanded the guild shop range by adding three brand new minions:

  • Nibbler Bombardier - deals devastating damage to enemies with machine-gun bursts and incinerates them with rocket fire from the cannons attached to his back.

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  • Nibbler Armadillo - has a high health score and periodically provokes and slows all enemies around him.

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  • Thunderbolt Nibbler - attacks enemies with an electrical generator discharge and puts a Protective Barrier on the player.

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In addition to their unique appearance and varied abilities, the new minions have one more feature - they will help you in battle not endlessly, but for 30 minutes after being summoned. 

Don't let this frustrate you because this limitation is due to the fact that these minions can move between locations with you!

Only one Nibbler can accompany you at a time, so choose the one that suits your class, build or play style :)

 

Minion Characteristics

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With the addition of new summonable creatures, we also decided to clean up the mechanics and balance items and abilities with similar effects.

The calculation and stats of the summoned creatures, such as Nibblers, spirits and illusions have been changed. Now their damage and health values do not depend on the basic characteristics of the character.

Minions will also now change their effective level and characteristics as they move between locations and its zones.

Among class abilities with minion summoning should be noted:

Hunter:

  • Wolf Spirit - small amount of health points, but deals a lot of damage to enemies.
  • Boar Spirit - large amount of health points and faster recovery of abilities.

Mage:

  • Basic Illusion - standard health and damage.
  • Flame Illusion - more damage, standard health.
  • Ice Illusion - more health, standard damage.

Get into battles and don't forget to use the help of minions, especially in Guild Wars, the rules of which we've changed in this client version.

 

Changes in Guild Wars

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Along with the update to the shop, we've decided to make changes to another guild mechanic - Guild Wars, which we covered in detail in the 1.6 update changelog.

The following changes have been made to the activity:

Switching a guild's PvP status from combat to peaceful is now possible after three days from its activation.

The Guild Wars event no longer has a limit on the number of points needed to win, and will last 3 days from the announcement of the War. The winner is determined by the number of points gained for defeating players from a hostile guild and assisting in battle against them.

The number of Wars that a guild can declare at one time has been reduced from 10 to 5 events. The number of outgoing war declarations remains unrestricted.

You can also now see information about another guild's current and most recently completed wars in the guild profile.

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It's a great opportunity to find new allies because as an old proverb says, "The enemy of my enemy is my friend".

We hope that with these changes and additions this PvP activity will become much more exciting!

P.S. We're already in the process of working on the next additions to this mechanic - ratings and seasons for Guild Wars. We would also appreciate it if you could participate in Guild Wars after the update. These stats would help us release the next additions faster and also work out the details.

 

Other novelties, changes and improvements

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Of course, we've been working on other things since the last update. Here's a list of the ones we've already finished working on:

  • When auto-selecting items for equipment upgrades, items that are better on current or maximum mastery (items with "arrows") are now ignored.
  • Fixed a bug that caused the cost of clearing the Adamant Cave chest to remain the same when selecting different items.
  • Fixed a bug that sometimes prevented a reminder to learn a new talent after a level up.
  • Added an icon for the effect, “Mass Invisibility”, different from the “Invisibility” effect icon.
  • Glyph "Brawler" in "Taunt" ability reduces cooldown time by 3 -> 2 seconds.
  • Players from opposing guilds can no longer group together through the "Tavern" mechanic.
  • Fixed a bug that caused the client to crash when completing a guild quest.
  • Changed how the Alchemist's "Forbidden Component" passive ability works - now the damage inflicted is increased by 15%, but the damage received is increased by 20%.
  • Fixed a bug that caused the Shadow class character to not receive the "Haste" effect after applying the “Thousand Blades” ability when the "Shadow Tread" glyph was active.
  • When changing the effective level of the character, the bonuses from the current active effects will be recalculated and changed.
  • Increased character capacity in the Adamantine Caves, Scorched Highlands and Somber Swamp locations.
  • Reduced the aggression generated by healing.
  • Increased the aggression generated by Guardian class character attacks.

***

That's all we wanted to tell you today, and as usual it's not all we've worked on and are still working on at the moment. Don't forget to tell us what you think of the changes. In the meantime, we will remember to tell you and show you even more cool new features very soon!

See you in the game!

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  • 1 month later...
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В 29.09.2022 в 15:25, Celso Leonardo Pereira сказал:

When will there be an item to reset talents in the shop?

If you mean "chaos shards", then you don't need any item for this - the reset button is in the skills menu 👆

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