skull Posted November 21, 2019 Posted November 21, 2019 Just a balance suggestion for alchemist: Would be cool to have this healing ability (screenshot below) with for example 2x lower cooldown and maybe 2x lower healing for balance purposes, because in dungeon its pretty hard to keep all teammates alive because all of them are taking damage but spell cooldown is very high and it would be cool to heal less but faster. Quote
Administrators Ollie Posted November 21, 2019 Administrators Posted November 21, 2019 Thank you for your suggestion! However, the problem may be in your tank, because he must keep aggression on itself 😉 But don't worry, there will be corrections in the balance, be sure! 1 Quote
Puppymaster Posted May 13, 2020 Posted May 13, 2020 On 11/21/2019 at 3:24 PM, skull said: Just a balance suggestion for alchemist: Would be cool to have this healing ability (screenshot below) with for example 2x lower cooldown and maybe 2x lower healing for balance purposes, because in dungeon its pretty hard to keep all teammates alive because all of them are taking damage but spell cooldown is very high and it would be cool to heal less but faster. Healers already op no need to make them stronger lol Quote
Boxes Posted May 16, 2020 Posted May 16, 2020 I wouldnt say OP. I have seen in Grotto, that i have attacked an enemy player that was killing mineeater mobs, then healed myself. That mob aggroed me instead because of an inbalance of heal aggro!!! The only strategy I have found is to heal.....then ruuuuun to avoid mob aggro, then return and hope hope hope my friend is alive. An adjustment in heal aggro would fix both our problems I think. Quote
Dream Posted May 19, 2020 Posted May 19, 2020 Its hard to kill high/medium level alchemist. They are no so OP, but for sure more surviving class Quote
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