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Hirnasc

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Сообщения, опубликованные Hirnasc

  1. Idea: A new type of raid, PVE only, open to all not only guildies, that opens once every hour and can support up to 40 players

     

    Interface location: Create a new tab on arena/dungeon/battlefield, can call it Raid.


    Rules to enter: Every full hour the raid will be available, you must register to enter it, once it reaches 40 players or 5 min after the start, it will launch. 
    If the total players don’t reach a few conditions it won’t launch, like it has less than 20 players, or less than 2 tanks or 4 healers.


    Interface windows: When it opens you can see how many players and the total by class that have registered. No one can launch it manually, it will launch itself.
    You can choose from three levels of difficulty, lvl 4-11, 12 -15, and 16+. Everyone that enters the raid will be lvl up to the top level of the difficult range. So, in the end you will have a level 11, 15, and 34 raid. If that is too much work just create 2 levels because you can get to lvl 12 in a couple of days now, just make it lvl 12 to register.


    Gameplay: Use the same concept of random map generation of the Dungeons, should have trash mobs, 1 mini boss and 1 final boss. Make the rooms impossible to progress further until you beat it. The time frame would be up to 15min. The difficulty should be hard enough that you must have the tanks, healers and dps working hard. There are tons of ideas for raids boss, make one for DPS check, or Tank/healer check with crazy auto attack dmg, multi tanks bosses, crazy area spells (positive and negative), make it have clickers, wave of adds, and so on. Well.. just copy from well-known MMORPGs.
    Make some rules about afk players. Or if you die more than 3 times you are removed from the raid.


    Reward: It could give a chest that uses the same engine that has dungeon and arena chest. What is inside the chest… up to you.

  2. Right now on the game you have to pay some gold to change your chaos fragment, the gold is not the problem, but the time to reset and setup up it again. As a tank I would like to have 3 pages of skills saved, one for each: full tank, light tank and dps, that I could change easily clicking on the page, or wherever place you put it.

    I would even pay diamonds to unlock more pages.

    • Robastic 1
  3. I will give my 2 cents about the update. The main feature you guys focus on - guild wars - is niche, to a very few high level players. All players from 1 month to now, when you open it to Brazilians hardly can join an active guild, and none of them are taking part on guild wars.

    Please take a look on improving the game play for level 7 players, add something different to level 14 too. Reconsider the raids to be open and not only guild.

     

  4. When you click to join a Dungeon you just have to hope that you will get a tank, healer and 2 dps. Once inside if the group is not right you just click disband, that happens a lot.

    My first idead was to add a second option on Dungeon creation to force class... but I think the right way is to make it default class locked, 1 tank, 1 healer and 2 dps. If you want to create a exotic group with 4 dps, use tavern.

  5. The biggest bump in difficult and frustration for new players is the lvl 7. Until lvl 7 you have lots of quests and is fun. At 20% of lvl 7 your next quest is lvl 10 and you have to hard-core farm mobs. No dynamic quest, no pvpve zone or any other fun things. Please take a look at that. There are a few things to fix that, like:

    - open the pvpve zone at 7

    - put a couple of new quests to get it to 8

    - add dynamic region quests early on

    - improve the rewards of early quests to push to lvl 8 the end of quests

     

  6. The game was launch in Brazil a few weeks ago, lots of new players flock into it. Everyone wants to be part of a guild, and sure everyone looks for the tops. The problem is that the game is a few years old and there are a lot of dead guilds.

    My proposal:

    - Auto kick from a guild anyone that is offline for over 7 days. If the guy comes back, ask to join again.

    - If the leader is removed 2 things happen:

    1. The guild setup change to locked recruiting 

    2. The second in command takes the leader

    - If a guild has zero members it disapear

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