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Ruscunárë

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Весь контент Ruscunárë

  1. Обмен между персонажами не сочетается с системой прокачки, завязанной на снаряжении, поэтому введение таких механик на данный момент не планируется.
  2. Let's talk about the changes and fixes added in client version 1.14: Changes have been made to the display of information about the availability of rewards for defeating world bosses. Now, when you are at the location of the monster, you can find out if they are alive now, and if not, how much time is left before their reappearance. The description of the item “Potion of Purification” has been changed. Its use removes certain damage over time effects from the character - burning, bleeding and poisoning. Fixed a bug that caused the game client to force quit when receiving rewards from chests from game modes. The abilities of the monsters of the Thorn Hollow dungeon have been changed. Now each enemy, depending on the appearance, has a unique set of abilities — inflicting damage in ranged or melee combat, negative effects, control, or spells that enhance other monsters. The in-game store icon has been changed. Also, a special animation has been added to the button, which displays the presence of unviewed changes, such as updating the assortment or the availability of special offers. Fixed some animations in the Activity Center. The notification center window will now automatically close after all notifications are hidden. Fixed a bug due to which the reloading of the altars for summoning leaders in the “Path of the Faceless” location began before defeating the Beast. The SkyPass window has been updated to provide more information about the mechanics associated with the Season Pass. Fixed a bug that caused a system message about changing the chat region when moving between locations. The summoning of animal spirits by the Hunter is no longer accompanied by a system message when completing Treaties with Gorgorush. The in-game help for the Guild War mechanics has been updated. This list of changes is only a small part of the work we have done for this update. We will present the main content as an upcoming game event, which will take place in February. Stay tuned for the news so you don't miss its launch and other important information! See you in the game!
  3. The update was already up when the post was published
  4. We are talking about one of the biggest updates in Skylore. Read carefully about how to develop your character even more, discover new active and passive abilities, get powerful equipment, and generally be fully equipped to embark to the lands of another world - Tenebris and Ophyrion - with new story quests that reveal the secrets of the origins of Skylore. Character development In order for heroes to take on new challenges, the maximum character mastery level in this update is increased to 34! You will unlock new talents to learn at levels 23, 26, 29, 32 and 34, respectively. And to achieve this level of mastery, you will, as usual, need new equipment, available from level 20. For the old-timers of our game, it's time to spend the accumulated resources, and help newcomers to level up - after all, it will only be more difficult, and you will need the help of true friends. Of course, as you level up, appropriately difficult areas open up! New territories Finally, you will find out where the passage to Skylore is hidden - and it is not at all as far away as it might have seemed! And the first new location you will get to will be Ophyrion - the city of Ophyrs, where you will learn about how Skylore appeared, what it is like, as well as how to get into his various plans. Of these, at first the path will open only to Tenebris, but in the future from here you will arrange expeditions to other planes of Skylore. Ophyrion In an effort to know the limits of their capabilities, Ophirs did not notice how the remnants of their mortal passions took shape, and then consciousness. A formless evil will has defiled many plans and corrupted the minds of the best architects of Skylore. Unable to defeat such a formidable foe, the last of the Ophirs erected a tower that bound the surviving planes together. Only a chosen guardian still guides the energies of Ophyrion to this day, waiting for the day when a new power comes into play... Tenebris "Can an identity be born among a faceless mass?". In search of an answer to this question, Ophyr Yuniketso created a whole world known as Tenebris - "Land of Shadows". The creatures of this world are both its heart and its inhabitants. They are faceless and homogeneous, and only by turning the flesh of their native plane into a face can they acquire their own identity. At the moment, Tenebris will not be fully open, but only its first third: we recommend using this time to get comfortable in it and prepare for future adventures! Also located in Tenebris is the first group dynamic area in the game - this is a real test, and only madmen go there alone. Please note: at the moment, the game does not indicate that the location is intended for group play, but we will add this information in future updates. There are 40 new quests waiting for you in the new territories, and even level 20+ adventurers will have a very difficult time. Be careful and do not rush to certain death - any successful expedition requires preparation. Abilities Each class has 5 new abilities - 2 active and 3 passive. This will allow you to add tactical variety to your usual battles, as well as prepare for all the dangers of fighting unknown threats in new territories Mage Active abilities Space Tear You create two portals, one at a specified point and one near you. Any ally can enter one portal and travel to the other. The enemy can destroy portals. Chain Lightning Causes sequential magical damage to four nearby enemies. Does not strike the same target twice. Passive abilities Sorcerer’s Ingenuity Increases your damage to targets with effects such as Slowdown and Root. Frost Shield When attacking you, targets get Slowdown effects. Energy Absorption Whenever you summon illusions in excess of their maximum number or when they disappear out of battle, you regenerate a percentage of your maximum health and can gain the Might effects. *** Shadow Active abilities Dark Pack You summon a pack of the predatory shadows that deals physical damage to all enemies in front of you and imposes a Shadow Particle effect on them. Auto-attacks on enemies with this effect deal more damage and take one charge off. Soulcutter You summon a Soulcutter, which moves to the target point and deals physical damage to all enemies in its path. After reaching the target point, the Soulcutter remains in place and continues to deal damage to all enemies nearby. If you click on the cutter, you move into its place and it disappears. Passive abilities Grand Entrance On coming out of Invisibility, you stun all nearby enemies. Poisoned Blood If you apply a Poison effect, an additional charge of that effect can be applied. Veil of Darkness While invisible, you take 50% less damage. *** Guardian Active abilities Immortal Defenders Passive: Reduces and redirects some of the damage dealt to nearby teammates. Active: summons ghost defenders into the target area, which reduce and redirect some of the damage dealt to you by nearby group members. Passive effect is inactive while defenders exist. Redirecting damage in both parts of the ability triggers only if your health exceeds 50%. Damage dealt in this way cannot be blocked. Arsenal of Heaven Summons a rain of blades into a selected area, causing physical damage to all enemies every second. Passive abilities Series of Blows Every second use of any ability gives one charge of the Aegis effect. Denial of Pain You reduce all incoming damage in proportion to your lost health. Inspiration When another player applies an instant healing ability on you, you gain Might effect. *** Hunter Active abilities Lord of the Sky Summons a dragon spirit who flaps their wings and unleashes gusts of wind on enemies, pushing all enemies in front of you and inflicting physical damage to them. The dragon spirit is not affected by the effects applied to other hunter spirits. Gives you the Spirit of the Spider effect. Falcon Hunting Passive: When you deal damage with basic attacks and instant effects, you apply the Loot effect to the enemy. Active: Unleash ghostly falcons at all nearby enemies with a Loot effect and deal Physical damage to them for every Loot effect, dispelling them. It also takes into account the effects imposed by other hunters. You gain the Spirit of the Boar effect. Passive abilities Animal Instinct Animal spirits remove the Invisibility state from enemies within a 2 meter radius. Search for Vulnerabilities When attacking an enemy with low health, you have a chance to inflict Bleed effect on them. Easy Prey Periodically, you apply the Mark of the Hunter effect to a random enemy nearby. Targets with this effect gain increased physical damage from their next auto attack or ability, and an additional Root effect. *** Alchemist Active abilities Potion Making Summons 3 health potions in the target area for allies to use. Bottles can be destroyed by opponents. Distortion Seal Creates a distorting seal in the specified direction. All allies in the area of effect receive the Haste effect, and enemies receive the Slowdown effect. Passive abilities Dispersion When you heal, you remove one each of Poison, Bleeding, and Burn. Only works with instant healing spells and potions. Arsonist Increases damage against targets with the Burn effect. Alchemist’s Revenge When you take damage from basic attacks or instant effects, you gain Fury. *** Equipment With the new update, 3 new sets of armor will appear in the game, each with 3 types (light, medium and heavy), as well as 3 sets of accessories - a total of five dozen new items! Other changes The cost of studying talents in knowledge has changed, at the initial levels it will be cheaper. Storm of Arrows — the skill has been reworked. Now, when using the ability, the hunter is not subject to the Root effect and the damage is not reduced. The effects of ability crystals have also changed. A new item, Flag-Bearer whistle summons a Critter that attacks enemies in melee combat, applying Regeneration, Haste, and Haste to both himself and the owner, removing all Poison and Burn effects along the way. Activating Guild Buffs is now free, but has a long cooldown. This cooldown can be reduced with guild energy. Buffs already activated will be removed with the update, and 4500 energy will be returned for this. All existing and future costumes are now allowed to have their helmets removed. Various animations have been added in Holy Grove, Factorium, Scorched Highlands and in Somber Swamp. Timed quests appear even when the quest window is open, it does not need to be reopened. The design of the buttons in the Forge has been updated. And other minor fixes and changes. Remember that this is only the beginning of the adventure - there is much more to come. We are waiting for your feedback and impressions, but for now we wish good luck to the brave Skylore explorers!
  5. Рассказываем об одном из самых больших обновлений в Skylore. Читайте внимательно о том, как развить своего персонажа ещё сильнее, открыть новые активные и пассивные способности, добыть мощное снаряжение, и вообще быть во всеоружии, когда отправитесь в земли другого мира — Тенебрис и Офирион, — по новым сюжетным квестам, раскрывающим тайны истоков Скайлора. Развитие персонажа Чтобы герои могли пройти новые испытания, максимальный уровень мастерства персонажа в этом обновлении повышается до 34! Вам откроются новые таланты для изучения на 23, 26, 29, 32 и 34 уровнях соответственно. А чтобы достичь такого уровня мастерства, вам, как обычно, понадобится новое снаряжение, доступное с 20-го уровня. Для старожилов нашей игры пришло время потратить накопленные ресурсы, да помочь прокачаться новичкам — ведь дальше будет только труднее, и понадобится помощь верных друзей. Разумеется, вместе с повышением уровня открываются и под стать сложные территории! Новые территории и квесты Наконец вы узнаете, где таится проход в Скайлор, — и он совсем не так далеко, как могло показаться! А первой новой локацией, куда вы попадёте, станет Офирион — город Офиров, где вы узнаете о том, как появился Скайлор, что он из себя представляет, а также о том, как попасть в различные его планы. Из них поначалу откроется путь только в Тенебрис, но в будущем отсюда вы будете устраивать экспедиции и в другие планы Скайлора. Офирион Стремясь познать границы своих возможностей, офиры и не заметили как остатки их смертных страстей обрели форму, а затем и сознание. Бесформенная злая воля осквернила множество планов и совратила умы лучших архитекторов Скайлора. Неспособные победить столь грозного врага, последние из офиров воздвигли башню, связавшую уцелевшие планы воедино. Лишь избранный хранитель по сей день направляет энергии Офириона, ожидая того дня, когда в игру вступит новая сила... Тенебрис "Может ли родиться идентичность среди безликой массы?". В поисках ответа на этот вопрос офир Юникецо создала целый мир, чье имя известно как Тенебрис — "Земля теней". Существа из этого мира являются как его сердцем, так и его обитателями. Они безлики и однородны, и лишь обратив плоть родного плана в лицо, могут обрести собственную идентичность. На данный момент Тенебрис будет открыт не полностью, а только его первая треть: рекомендуем использовать это время, чтобы освоиться в нём и подготовиться к будущим приключениям! Также в Тенебрисе располагается первая в игре групповая динамическая область — это настоящее испытание, и в одиночку туда сунутся только безумцы. Обратите внимание: на данный момент в игре не обозначено, что локация предназначена для группового прохождения, но в будущих обновлениях мы добавим эту информацию. На новых территориях вас ждут 40 новых квестов, и даже приключенцам 20+ уровня придётся весьма туго. Будьте осторожны и не торопитесь бежать на верную гибель — любая успешная экспедиция требует подготовки. Новые способности Каждому классу добавлено по 5 новых способностей — 2 активных и 3 пассивных. Это позволит внести тактическое разнообразие в привычные вам бои, а также подготовиться ко всем опасностям и сражениям с неизвестными угрозами на новых территориях. Чародей Активные навыки Разрыв пространства Вы создаёте два портала: один в указанной точке, а другой рядом с собой. Любой союзник может войти в один портал и переместиться к другому. Порталы могут быть уничтожены противником. Цепная молния Последовательно наносит магический урон четырём близко стоящим противникам. Способность не поражает одну и ту же цель дважды. Пассивные навыки Чародейская смекалка Повышает ваш урон по целям с эффектами Замедление и Обездвиживание. Морозный щит При атаке по вам противники получают эффект Замедление. Поглощение энергии При призыве иллюзий сверх их максимального количества или при их исчезновении вне боя, вы восстанавливаете процент от максимального здоровья и можете получить эффект Мощь. *** Тень Активные навыки Тёмная стая Вы призываете стаю хищных теней, которая наносит физический урон всем противникам перед вами и накладывает на них заряды эффекта Частица тьмы. Автоатаки по противнику с этим эффектом наносят больше урона и снимают один заряд. Резчик душ Вы призываете резчика душ, который движется в выбранную точку и наносит физический урон всем противникам на своём пути. После достижения конечной точки резчик остаётся на месте и продолжает наносить урон всем противникам рядом. При нажатии на резчика вы перемещаетесь на его место, а сам он исчезает. Пассивные навыки Эффектное появление При выходе из состояния Невидимости вы накладываете эффект Оглушение на всех противником рядом. Отравленная кровь При наложении эффекта Отравление, может примениться дополнительный заряд этого эффекта. Завеса тьмы Во время состояния невидимости вы получаете на 50% меньше урона. *** Страж Активные навыки Бессмертные защитники Пассивно: часть получаемого стоящими рядом согруппниками урона снижается и перенаправляется в вас. Активно: призывает в выбранную область призрачных защитников, которые снижают и перенаправляют в вас часть урона, получаемого стоящими в этой области согруппниками. Пассивный эффект не действует во время существования защитников. Перенаправление урона в обеих частях способности срабатывает, только если запас вашего здоровья превышает 50%. Получаемый таким образом урон не может быть заблокирован. Арсенал небес Призывает дождь из клинков в выбранную область, который наносит физический урон каждую секунду всем противникам. Пассивные навыки Серия ударов Каждое второе применение любой способности даёт один заряд эффекта Эгида. Отрицание боли Вы уменьшаете весь входящий урон пропорционально потерянному здоровью. Воодушевление При применении на вас другим игроком исцеляющей способности мгновенного действия вы получаете заряды эффекта Мощь. *** Охотник Активные навыки Повелитель небес Вы призываете духа дракона, чьи взмахи крыльев обрушивают на противников порывы ветра, расталкивая всех противников перед собой и нанося им физический урон. На духа дракона не действуют эффекты, применяемые к другим духам охотника. Накладывает на вас эффект Дух паука. Соколиная охота Пассивно: при нанесении урона с помощью автоатак и мгновенных эффектов, вы накладываете на противника эффект Добыча. Активно: вы выпускаете призрачных соколов на всех ближайших противников с эффектом Добыча и наносите им физический урон за каждый эффект Добыча, снимая их. Учитываются и эффекты, наложенные другими охотниками. Вы получаете эффект Дух кабана. Пассивные навыки Звериное чутьё Духи зверей снимают состояние Невидимости с противников в радиусе 2 метров. Поиск уязвимых мест При атаке по противнику с низким запасом здоровья, вы можете наложить на него эффект Кровотечение. Лёгкая добыча Периодически вы накладываете на случайного противника рядом эффект Метка охотника. Цели с этим эффектом получают повышенный физический урон от следующей автоатаки или способности и дополнительный эффект Обездвиживания. *** Алхимик Активные навыки Зельеварение Создаёт в указанной области 3 бутылька с зельем здоровья для использования союзниками. Бутыльки могут быть уничтожены противниками. Печать искажения Создаёт в указанном направлении искажающую печать. Все союзники в области действия получают эффект Спешка, а противники — Замедление. Пассивные навыки Рассеивание При исцелении вы снимаете по одному эффекту Отравления, Кровотечения и Горения. Работает только с исцеляющими заклинаниями и зельями мгновенного действия. Поджигатель Повышает урон по целям с эффектом Горение. Месть алхимика При получении урона от автоатак или мгновенных эффектов вы получаете эффект Ярость. *** Снаряжение С новым обновлением в игре появятся 3 новых сета брони, каждый с 3 видами (лёгкий, средний и тяжёлый), а также 3 набора аксессуаров — всего пять десятков новых предметов! Прочие изменения Изменилась стоимость изучения талантов в знаниях, на начальных уровнях оно будет дешевле. В магазин гильдии добавлен новый предмет — свисток зубастика-знаменосца призывает зубастика, атакующего противников в ближнем бою, накладывающего на себя и хозяина эффекты "Регенерация", "Спешка" и "Ускорение", попутно снимая все эффекты "Отравление" и "Горение". Умение "Ураган стрел" было переработано. Теперь при использовании способности на охотника не накладывается эффект "Обездвиживание" и не снижается урон. Также изменились эффекты кристаллов способности. Активация Усиления Гильдии теперь бесплатная, но имеет длительную перезарядку. Эту перезарядку можно сократить при помощи энергии гильдии, изучив соответствующий талант. Уже активированные усиления будут отменены с обновлением, и за это вернётся 4500 энергии. Вместо отключенных платежей Google Pay теперь будет возможность перейти из игры сразу на сайт и завершить покупку там. У всех уже существующих и будущих костюмов теперь можно снимать шлем! Добавлены различные анимации в Благороще, Фактории, Пылающем плато и в Угрюмой топи. Квесты по таймеру появляются даже при открытом окне квестов, его не нужно переоткрывать. Обновлен Дизайн кнопок во вкладке "Кузня". И прочие мелкие правки и изменения. Помните, что это только начало приключений — впереди ещё много нового. Ждём ваших отзывов и впечатлений, а пока желаем удачи бравым исследователям Скайлора!
  6. Friends! You probably remember this location that we showed some time ago. Last time it was very entertaining to read your guesses, but since then you have learned a lot about the game world, so we suggest you try again - what awaits the brave heroes here, and how will they get there? Share your theories in the comments! The answers to your questions as well as solving this and other mysteries are very close, much closer than you think.
  7. Друзья! Наверняка вы помните эту локацию, что мы показывали какое-то время назад. В прошлый раз нам было очень занимательно читать ваши версии, но с тех пор вы узнали много нового о мире игры, так что предлагаем попробовать ещё раз — что ждёт отважных героев здесь, и как они сюда попадут? Стройте свои теории в комментариях! Ответы на ваши вопросы и раскрытие этой и других тайн совсем близки, куда ближе чем вы думаете.
  8. Друзья! У нас появилась новая информация об одном из будущих обновлений с увеличением максимального уровня персонажа! В наши руки попала еще одна порция новых пассивных усилений : снова по одной для каждого из игровых классов, и снова они перепутались при передаче! Готовы ли вы безошибочно соотнести их в этот раз? Ответы пишите в комментариях! P.S.: По обыкновению, предлагаем поразмышлять о названии и эффектах способностей в комментариях. Читать ваши версии было очень увлекательно в прошлый раз! Кстати, правильный ответ на прошлый вопрос мы оставили в комментариях к прошлой загадке: Хороших выходных!
  9. Friends! We received new information about a future update with an increase in the maximum level of the character! Another batch of new passive boosts has arrived in our hands: again one for each of the game classes, and again, they got mixed up in the transfer! Are you ready to match them accurately this time? Write the answers in the comments! P.S.: As always, we would love to have your thoughts on the names and effects of the abilities in the comments section. Reading your versions was very entertaining last time! By the way, we have left the correct answer to the last question in the comments to the last riddle: Have a great weekend!
  10. Друзья, время для нового челленджа! Как мы уже говорили в ченджлоге последнего обновления, наша команда работает над новыми механиками для Войн гильдий - сезонами и рейтингами. Мы уже подготовили систему подсчета рейтинга за участие в битвах, и, перед введением механики в игру, хотим протестировать ее работу. Ну и конечно получение статистических данных мы по обыкновению решили совместить с приятными бонусами для игроков! Суть челленджа: необходимо активировать PvP статус гильдии и участвовать в Войнах Гильдий, победив как можно больше других коллективов. Условия: для того, чтобы вам была засчитана победа над гильдией, необходимо чтобы счет по завершенным в рамках челленджа событиям между коллективами был в вашу пользу. Первое место — 3000 Жетонов гильдии Второе место — 2000 Жетонов гильдии Третье место — 1000 Жетонов гильдии Также будут награды и для активных участников, не занявших места в первой тройке. Не забывайте, что для массовых сражений между гильдиями прекрасно подойдут все территории Адамантовых пещер, а также Пылающее Плато и Угрюмая топь - в последнем обновлении мы расширили каналы этих территорий, чтобы одновременно на них могли поместиться два полных состава гильдии и ещё сверху! Челлендж будет проходить с 18.08 12:00 МСК по 01.09 12:00 МСК. Войны, действующие на момент старта челленджа также пойдут в статистику для подведения итогов. Удачи, и пусть победит сильнейший!
  11. Friends, it’s time for a new challenge! As we mentioned in the changelog of the last update, our team is working on new mechanics for Guild Wars — seasons and ratings. We have already prepared a rating scoring system for participating in battles, and before implementing mechanics to the game we would like to test it. As usual we decided to combine getting statistics with nice bonuses for the players! The gist of the challenge: you need to activate PvP status and participate in Guild Wars, defeating as many other teams as possible. Conditions are: in order to be awarded victory over a guild, you must have the score of the completed challenge events between the teams in your favour. First place — 3000 Guild tokens Second place — 2000 Guild tokens Third place — 1000 Guild tokens There will also be additional Guild tokens rewards for active participants who don’t make it to the podium. Don't forget that all of the Adamantine Caves, as well as Scorched Highlands and Somber Swamp are perfect for guild-to-guild mass battles - in the latest update we've expanded the channels of these territories to accommodate up two full guilds and then some! The challenge will last from 18.01 9:00 GMT to 01.09 9:00 GMT. The wars active at the start of the challenge will also go into the statistics for the results. Good luck, and may the best win!
  12. We'll talk about the novelties, improvements and changes in the new version of the client, which will allow players to fight a mighty new enemy, get powerful boosts and rewards for themselves and the guild, and also bring even more convenience and atmosphere to the gameplay. Guilds New levels and talents We've raised the maximum guild level to 8 by adding 3 guild talent pages. Studying them will allow you not only to increase the growth to existing power-ups, but also open up access to new ones, among which you will find bonuses to: Evasion Critical Hit Critical Strike Strength Fortitude In addition, the values of existing buffs were revised, as a result of which their effectiveness increased by 1.5-2 times, and bugs were fixed due to which some effects did not work correctly. And of course, on the new pages of guild talents you will find the already familiar to you “Expansion” and “Training course” bonuses, which will allow you not only to invite two additional members to the roster, but also increase the maximum reputation and open another slot for guild reinforcement. P.S. We've also reworked the first page of guild talents, making it much easier to start progression, and increasing the amount of energy spent on researching talents will be gradual. If you have been thinking about gathering like-minded people under your command for a long time, now is the time to do it! Now let's talk about another new talent, or rather the content that can be accessed after it’s studied. Of course, we mean Guild Raids! Guild Raids We already told you about this mechanic in our last article. In short, Raids are a guild activity in which you, along with your loyal comrades in arms, go to a dedicated location to fight the boss. For winning the battle, you will receive personal rewards and resources for the development of the guild. How to get into the raid? As we said earlier, to begin it is necessary to study the guild talent of the corresponding boss. In the current update, you will have the opportunity to fight only one boss - the mother of all A'nuin Spikehorns, the talent to access which is located on the third page. After studying the talent, participants with the ranks of "Leader" or "Assistant" can begin the selection of heroes for the battle. Any member of the guild with the rank of "Member" or higher can apply to participate. After that, the raid creator selects 8 players who will take part in the battle with the boss and starts the procedure for moving to the selected location. For the convenience of tracking processes within the guild, we moved the button to a more noticeable place, where there is enough space to display all the necessary information. How does the battle take place? Initially, all characters enter a safe zone to wait for all participants to load and prepare for battle. Being in this zone is marked by a timer, after which you will have access to the place of the battle with the boss. Just like in dungeons, in order to successfully complete the raid, you need to defeat the boss within the allotted time. If the battle is successful, then it remains only to pick up the reward and leave the location. However, this test may not be within the power of your team. This outcome can happen in two cases: the time allotted for killing the boss ends, or the boss kills all players. If the first option is harsh and merciless, the second, fortunately, has an important clarification: upon death, the player can resurrect for free in the starting area of the raid. But the number of such resurrections is limited and depends on the boss and its difficulty. In the fight with the regular version of A'nuin, you will have 8 free resurrections for the entire raid. You can respawn for premium currency without restrictions. After any of the outcomes of the raid, a timer will start, after which you can again go to the fight the boss. The time of this timer can be reduced by each of the members of the guild with the rank of “Member” and above, using free reputation points. So, let’s see the abilities of the first raid boss in the game: Boss abilities Spiked Carapace — Significantly reduces magical damage taken and deals physical damage to all players within 6 meters around it for 3 seconds. Ferocious Onslaught — delivers a strong blow to the target and pushes it away, after which it inflicts physical damage to all enemies within a radius of 3 meters from the target. Toxic Mist — A'nuin hides in her shell for 5 seconds and exhales a poisonous mist that fills the area. Heroes affected by the fog take high magic damage every second. Periodically around the Boss, 5 safe zones appear and disappear, being in which the characters become immune to fog damage. Rewards For defeating the boss, each participant will receive a personal reward in the form of a container with gold, knowledge and equipment items, and, likely, resources for its development. For the guild, a large amount of the “Energy” resource is provided, which is necessary for studying talents and activating gains. The state of vigor does not affect the receipt of the reward, in addition, vigor points will not be removed for defeating the boss. Also, to receive a reward, you do not have to fight the boss, the main thing is to be at the location. However, we doubt that with such participants, the raid would be successful. After defeating the boss, a personal reward appears in the form of a chest next to the defeated enemy. We have thought of the scenario when you forget about it, and added a special notification that will remind you of the loot waiting for you. Difficulty Now A'nuin can be fought in two difficulties - normal and high. In order to unlock the hard difficulty A'nuin battle, you'll have to defeat her normal version 10 times. As the difficulty of the boss increases, the reward will also increase, but the fight itself will also be much more difficult - A'nuin will not only have more damage, protection and health, but also additional modifiers and upgrades for abilities. New Activity Season Seasonal rewards Along with the update, a new season of activities became available in the game — “Through Time and Space”. Complete tasks and get valuable resources to develop your character, and if you become the proud owner of a Skypass, then as the final reward of this month, you can get a unique costume - Chronomantle. You can get acquainted with the history of this outfit here. P.S. We will conclude the results of our giveaway, before the end of the day — stay tuned to the news. The additions to the activity center do not end there! Activity reselection Certainly, each of the Archeon explorers, in order to progress in the activity center, has had to deal with tasks that could not be called their favorite or even a desirable pastime. Now you will have the opportunity to replace the received activities with others chosen randomly. Free activity replacement is available every 24 hours, however, you can use the mechanic more often by paying a small amount of premium currency for each reselection. In one of the next updates, we will also add nice and smooth animations to this mechanic. Quests in the Adamantine Caves We've added new daily quests for all locations in the Adamant Grotto, which require you to defeat a certain number of other players or loot a few Corrupted Items to complete. Both tasks are easy to complete in PvP, so be careful - moving around and farming in locations will become much more dangerous. Interactivity in the Factorium We always pay special attention to details that contribute to immersion in the atmosphere of the game, so we strive to fill the game world with various Easter eggs and interactivity. In this update, four new interactive scenes appeared on the territory of the Factory location: Gorgor merchant trying to sell broken automatons. Rally of workers against layoffs. The process of creating new zombies to work in the mines. Children's games with Nibblebot. In the future, we will continue to fill other game locations with similar details. Access to mechanics and in-game training It's no secret that over the course of several updates, our team has been working on improving the gameplay for the characters of the initial levels, so that the entrance to the game is easy and measured, but preparing for the challenges ahead. As part of the new version of the client, we have changed the skill level requirements required to access the mechanics of working with equipment. Now they are: Level Up - Mastery level 5. Amplification - Mastery level 7. Fusion - Mastery level 9. Reforging - Mastery level 12. In addition, we have removed secondary tasks for training mechanics with the choice of the correct answers to questions. Now, acquaintance with the device of the “Forge” section will take place as part of the completion of story missions filled with interactivity and hints. Now only the item leveling tutorial has been reworked, and the rest of the quests will appear in the next updates. Other changes and additions And of course, the new version of the client includes many small but no less important fixes and changes in mechanics, interfaces and gameplay. Here are the most promiment ones of those: Made changes to the iOS client to deal with the occurrence of bright flashes and other unpleasant glitches - if the problem persists, please let us know about it. The "Pin Chat" feature is no longer reset when switching between locations and re-logging into the game. Fixed an issue occurring while loading a Dungeon location. World Boss Baladrog Fireborn no longer has a fierce hatred for Christmas trees and other summoned objects and creatures and does not seek to attack them when summoned outside the battle zone. Added detailed information on PvP status, that works on Adamantine Caves locations. You can no longer accept guild invitations in Adamantine Caves locations. Fixed "Magic Damage Reflection" passive ability of monsters in the Adamantine Cave locations - now the ability does not deal physical damage, but magic damage. The alphas in the first chain of Adamantine caves locations have been weakened. Personal loot on locations Adamantine Caves saved for 20 minutes. An interactive diagram has been added to teach you to use the "Quest Journal" interface. You will no longer be able to postpone collecting task rewards when there is room in your inventory. The skill icon and the premium reward badges in the Activity Center have been changed. Fixed an issue where the price and quantity of items purchased from the merchant did not change when switching between items. Fixed a bug that caused a character to be resurrected in the territory of the Gorgor Contract when exiting the game before the resurrection timer starts. Fixed the task "Applied Necromancy": the required NPC Caleb does not disappear from the location. Added more notification icons to the guild interface - now you won't miss the start/finish process of learning a talent, activation of an enhancement, and other major actions within the guild. Fixed a bug that made it possible to get soul shards for killing the "Boring Machine" monster from the "Damage Control" quest, which takes place outside of the Adamantine Caves. If a character is dead or is in combat when you enter the game, the showing of the "Rewards Calendar" will be postponed. The ready-to-collect reward animation, when moving to game modes, now disappears correctly. To accept a new player into the guild now you can immediately after learning the talent "Space Expansion" without re-logging into the interface. Fixed "Accelerated Regeneration" glyph of Alchemist class - now the effect works as described. Important clarification: when calculating the ability does not take into account the overheal - health points restored above the maximum. As well as other fixes and improvements for technical stability and enjoyable gameplay! *** That's all we wanted to tell you today, but not all of the new content and updates we've been working on over the past few months. Be sure to tell us what you think after you've tried the new features and fixes in the new version, so that we can not only enrich the game with more content, but bring you even more fun and comfort in the next update. Good luck in the battles and see you in Skylore!
  13. Ruscunárë

    Chronomantle

    Imagine that you are an omnipotent being, locked in a pocket universe, and you have all eternity at your disposal! Any whim, any, even the most incredible idea can be brought to life! But the question is, how long will your fantasy last until madness and loneliness take their toll? And now, after a couple of thousand years, a small star will fall on Arinar. A vault in which a bizarre vestment is hidden, literally permeated with energy flows. The owner of the gift of heaven will soon realize that space and time are now subject to them. They will see the cities of antiquity and meet the civilizations of the infinitely distant future. However, soon the “lucky one” realizes that they have become a prisoner of the miracle device. A minute here, a couple of centuries there. Where will the traveler go now and how many years will his stop last? Who knows. Perhaps, eventually, the gears will stop and the suit will stop moving, and its owner will finally return home. They will find that they have not aged a moment and everything around will be the same as before. Everyone but themselves...
  14. Ruscunárë

    Knower Robes

    The Order of the Knowers quickly became known far beyond the borders of Archeon. At first, the appearance of their vestments aroused genuine interest, because the history of the new order seemed to be shrouded in an aura of mystery. The Knowers were not happy with such popularity. Their main task has always been the search for new knowledge, and often such research is fraught with great danger. Soon the townsfolk understood this simple truth, because any appearance of the Knowers always preceded extraordinary events. So now, at the sight of a member of the order, experienced Arinarians try to leave the area of interest of a Knower as quickly as possible... just in case.
  15. Ruscunárë

    Guild Costume

    Sometimes, each of the Archeon’s pilgrims gets struck with a thought — and am I not created for something more? It can be a thirst for glory or a desire to accomplish something great. However, only natural leaders are destined to unite under their command the most gifted adventurers, to immortalize their names in history! Who knows, maybe you have such potential? If so, don't delay, create a guild and lead it to victory!
  16. Ruscunárë

    Royal Costume

    Teamwork? One for all and all for one? Ha, real heroes don't need a team to show their grit! Strength, cunning or blind luck — doesn't matter, only one is destined to be the winner! Test yourself in the callous battle for survival! Take your victory from the destiny's clutches or become just one of the steps on the victor's pedestal!
  17. Ruscunárë

    Pilot Costume

    What could be more beautiful than soaring through the skies on a noble owlgriffin or a mighty wyrm? Pfft, anything! Only Pilots with a capital P are destined to cover the skies with charcoal smoke, flying a baby stuffed with dynamite! Technopolis flight school opens its doors to future sovereigns of the sky from all across Arinar! We don't care if you have horns, fur or tasteless tattoos, one on the path of a pilot will be a part of the team of the best of the best! If, of course, they survive the training. So, don't stall, sell your junk to a pawnbroker and buy the first ticket to Technopolis. The flight academy awaits you!
  18. Ruscunárë

    Totem Guard Robe

    If you'd like to hear about gorrs before the Great Calamity, find an owner of some large horns and prepare to listen. You will be shown majestic totems of wild beasts that favoured ancient gorr clans. Maybe you would be inspired by the strength of the Wolf clan, or the legendary resilience of the Bear clan, or maybe you'll take a liking to the methods of the Viper clan. But regardless of the clan, every gorr was an unrivaled fighter, ferocious and noble. If someone managed to earn the favour of an animal patron, they were bestowed with the greatest honour of becoming a Totem Guard. These warriors, clad in animalistic garbs, vowed to protect the sacred symbols of the clan no matter what. And this vow continued to be carried out in death as it was in life.
  19. We'll tell you about new products, improvements and changes in the new version of the client, which will open up new opportunities for you, as well as allow you to conveniently receive even more useful rewards and bonuses. Assignments As you already know from the news, guild errands are now updated simultaneously, according to a common timer. However, this is far from the only change we've made to this mechanic! We have increased the refresh time for orders, and now new tasks will be available for completion every 24 hours. Currently, each guild will have its own timer for updating orders, depending on the time the guild was created, but in the future we plan to change this, not forgetting about the players from different regions. Taking into account the increase in the time for completing orders, we also revised the timers for completing tasks. Simply put, now in a single errand, you will need to perform more actions, however, the reward for completing it will be much higher! Also, we revised the formula according to which the total progress of the assignment was considered by the members of the guild - now each action will bring the same amount of energy. In addition, the player can join the execution of the assignment even if it was issued before they joined the guild. We hope that such innovations will help your guilds develop faster and gain access to all bonuses and power-ups. And for those who have already done this, we recommend not to rest on your laurels, because there are new levels and opportunities ahead that will not keep you waiting! Thematic consumables More and more of the lands of Archeon are overtaken with annual celebrations and festivities on the occasion of the approaching New Year. But to this day the heroes still haven't had the opportunity to get thematic consumables and join the spirit of the holiday - we decided to fix this moment! We have introduced new chests into the game as a reward for one of the arena combat formats, inside which you can find not only equipment with a PvP bonus "Fortitude", but also Christmas consumables: "Snowball", "Mister Frost", "Snow Double" Since their introduction, we have made several changes and fixes to their work: The remaining life time of "Mister Frost" and "Portable Christmas Tree" can now be found by clicking on the effect applied to them. The bonus to the characteristic "Ability Cooldown" from the “Gingerbread Man" item has been reduced to 15%. The bonus from the aura of the "Portable Christmas Tree" item has been increased to 10%, bonuses from several items are no longer cumulative. So, as we said above, the chests with these items will be in only one of the battle formats, and it will be, already familiar to the participants of the previous stages of testing, - “Deathmatch”! This is exactly what the very first format and location of the Arena mode looked like. For those who was not around at this time, let's make it clear - the rules of the fight are similar to the “Knockout” format, but the outcome of the fight is decided within one round. The only possible victorious outcome is not to leave the members of the enemy team alive within the allotted time. Take part in battles without room for error, prove your skill and receive rewarding and incredibly fun themed rewards! New character and guild name rules We have revised the rules for nicknames: now you will be able to use symbols of all localization languages available in the game in them! The change also applies to the names of guilds, which can now use not only English, but also French, German, Spanish, Portuguese and Russian symbols. In addition, two spaces are now allowed in guild names. An important rule! You cannot use characters from different localization languages within the same nickname or guild names. Due to the changes, we will send all active characters an item “Rename Scroll”, which will allow you to select a new nickname that was previously unavailable. In addition, we are working on a tool that will allow you to change the name of your guild, if you wish, in accordance with new features. Abilities, glyphs and attributes Balance is an extremely important part of a class-based MMORPG. That is why we collect statistics on a daily basis that will allow us to find ways to achieve a comfortable game for each class, both in modes and in the open world. This time we decided to make the following adjustments: Guardian: Increased the duration of Aegis charges from 30 to 45 seconds. The Tireless Defender glyph of the Aegis ability has been changed: now you will passively receive 1 charge of the Aegis every 20 seconds, even out of combat. Heroic Dash range increased from 2 to 2.5 meters. Heroic Dash stun time increased from 1.5 seconds to 2 seconds. Heroic Dash damage is now dealt instantaneously, rather than alongside an auto attack. The duration of the Taunt ability on players has been increased from 1 to 2 seconds. Delay after Taunt ability reduced to 0.5 sec. Shadow: Shadowstep ability damage can no longer be a critical hit. The Shadow Race glyph of the Invisibility ability has been changed: the Haste effect is no longer removed when leaving invisibility. Hunter: The Sniper glyph of the Phantom Arrow ability now increases the damage from the ability by 50% if it was dealt from a distance of more than 7 meters. Mage: Now, when entering invisibility from the Stealth glyph of the Doppelganger ability, the character does automatically attack, remaining in invisibility. Illusions now take 50% more damage from other players. Alchemist: Sign of Life glyph of the Transmutation Circle ability now additionally increases the damage done by the ability by 10% if the Alchemist's health is more than 50%. Sign of Paralysis glyph from the Transmutation ability now applies the Root effect. Protective Barrier glyph of the Transmutation ability now always applies the Barrier effect, but with a reduced effectiveness. The Elixir of Life ability has a new passive feature: when using a healing potion that is relevant for the current character level, the character gets the Power effect x2 for 6 seconds. Important clarification: relevant means the highest available level of potions: character level 1 to 4 — Small healing potion 5 to 9 — Medium healing potion 10 to 20 — Big healing potion The Healing Elixir ability now imposes the Saturation status on the target, which will reduce the effectiveness of the healing from this ability for a certain time. The Faster Reflexes glyph of the Elixir of Life ability now additionally increases Haste Taking into account the updates with new modes, enemies, levels, abilities and other content, we believe that it is impossible to achieve a complete balance between classes. However, we will never give up trying to get as close as possible to this state, and current changes are only a small part of our work in this direction. Other changes and additions Additionally, the new version of the client includes a number of small but important changes to mechanics, interfaces and game process. Here are the main ones of those:: Increased rewards for completing quests in dynamic areas. Killing world bosses no longer costs Vigor points. Increased the timer for notifications about increasing the skill and level of the character. The minimum level of plot tasks for accessing the Adamantine Caves location has been reduced, followed by the transition to the Holy Grove or Factorium location. The quest reward button is now animated. The notification about the learned talent will now disappear only after its activation, and not after viewing the talent page. Fixed a bug due to which the taken free Gorgor Contract from the in-game store appeared as not redeemed. The order of the tabs in the Forge menu has been changed, now it corresponds to the order in which the functions for improving equipment are opened during the leveling process. New icons for goods have been added to the in-game store: free reputation and soul shards. Secret Amulet has been replaced by Goblin Insurance. The stack size of some chests has been changed, now only 30 items are placed in one slot. Already stacked prior to the update items will remain in their slots in the same quantity. And also other fixes and improvements for technical stability and comfortable gameplay! *** That's all we would like to tell you today, but definitely not all that we have been working on over the past few months. P.S. Attentive players may have noticed that in the image for the latest published news, the location of one of the slots for consumables has changed - this is a temporary decision necessary to prepare for the introduction of a major content novelty, which we will talk about very soon. See you in Skylore!
  20. Ruscunárë

    0.43 Update: Changelog

    We are talking about new additions, fixes and improvements in the new version of the client, which will help you receive even more rewards and useful bonuses, as well as bring more convenience and joy to the gameplay. Reward Calendar There can never be too many rewards, especially when you can get them just for entering the game! We've added a 15-day calendar with daily rewards. During this period, you will receive useful resources for the development of your character and his equipment. Definitely, this mechanic is designed to help beginners in the early stages of the game. However, seasoned travelers will also find useful bonuses for themselves: for example, a new item that allows you to expand your inventory, which we have already told you about in our news. After taking all the daily rewards, you can expand your inventory by 10 slots. However, in the future you will have the opportunity to obtain inventory expansions in a different way, to further increase your inventory capacity. Rewards can now be collected once and will not be refreshed. But in the future, we will be able to use the same mechanic to form additional thematic calendars with daily bonuses. We will definitely tell you all the details in advance! Anonymity on the Battlefield In the "Battlefield" mode, players often come to arrangements with each other, removing unwanted competitors in order to share the prizes afterwards. Even if this moment is not regulated by the rules of the game, the battle on this principle does not allow the Battle Royale to unfold in full glory. Therefore, we decided to fix this moment: now, within the gamemode, the names and names of guilds of hostile characters will not be displayed, and it will also not be possible to use the location chat and the context menu of interactions with the enemy. In addition, the costume worn on the character will be visible only to you and your partners. We hope that such updates will help the mode to become more interesting and fun. However, we have other plans to improve it, which we will definitely introduce in the next updates. For example, working with matchmaking settings to completely exclude series of fixed matches, and, of course, adding premium reward s;) Summoned Trader In addition to the inventory expansion, we have added another new item to the game - “Coupon from the underground bazaar”. This consumable will allow you to summon an NPC merchant for 300 seconds, with whom everyone can interact. You can use the item in the locations of the open world, including in the Adamant Caves, as well as in the Dungeons, to purchase consumables or sell unnecessary equipment. The summoned merchant cannot repair equipment. Now the consumable will only be available in the premium shop, but we will definitely add it as a free reward to the next Activity season, so that all heroes could try it out and evaluate its usefulness. Dynamic areas We received feedback from you that sometimes heroes have to wait too long for some interactivity or monsters to appear in Dynamic Areas, and in some cases, whole queues of people wanting to complete the task are formed. In the new version of the client, we have significantly reduced the longest timers for refreshing interactivity and the appearance of monsters, so you do not have to spend a lot of time waiting for zombies or a cart with ore. In addition, we have increased the refresh time for Dynamic Areas to 12 hours. Now quests in all three zones will appear simultaneously twice a day: at 11:00 and 23:00 Moscow time. In one of the next updates, we will also tidy up the timers of guild assignments, synchronizing them with each other, and also set the global server time to update them. Guilds Now all guild members will be displayed in the member list according to the rank hierarchy — from the leader to recruits, top to bottom. We have also added a display of total mastery of all participants in the guild windows. Now this information is available to all players, not just in the guild search tab. We will continue to improve the UI for ease of use, but will also add new content and guild leaderboards.. Changes to character development We have made many complex changes aimed at simplifying character leveling at the initial stages of development. So, for example, the amount of mastery required to reach 7-20 levels has changed. The overall mastery value for max leveling will remain the same, but players will be able to get the initial levels faster and open access to modes and content much earlier. We've also made some of the boss and monster encounters easier in the opening storyline and side quests so that new players don't have as much of an tough time, and we've made the minimap and auto path features available sooner. If for a long time you've been putting off starting to play as another character class, then now is the time to try to develop it! And don't forget to tell us about your experiences. Mini-map and auto-path By the way, about the mini-map: we have increased its scale so that it will help you to better navigate the terrain. Now there will be no situations when a marker appears on the screen earlier than on the map. Now, upon pressing the Track button in the quest journal, your character will automatically start moving to the necessary location. Nibblers The support and assistance in battle from this companion is hard to underestimate, but before the update players could summon a whole swarm of them, leaving the opposition no chance. Now repeated summoning won’t work and one player can only summon one such companion on the location. Kragg Outskirts We’ve changed the mechanics of the Baladrog Fireborn boss abiliies, who lives on the second stage of the Adamantine Caves locations for levels 10-14. Now the boss fight will be much more difficult and fun, and you will need to put in much more effort to win! Localization Skylore is a place where players from all over the world can unite and go on adventures! For that, we are adding new localization languages to the game: French, German, European Spanish and Brazilian Portuguese. For new players, the language will be automatically set in accordance with the device settings, and if you have played before this update, you can change it in the in-game settings. If you find a mistake in the translations or would like us to localize the game in any other language, please let us know. We will try to make sure that players from all over the world can seamlessly become a part of the history of the Skylore world! *** That's all we would like to tell you today. We hope that these changes will delight you and make your adventure more convenient and fun. See you in the game!
  21. Друзья! Настало время подвести итоги челленджа! Игроки соревновались в установлении рекорда по количеству побежденных Вожаков в локациях Адамантовых пещер в рамках одного похода с разделением по уровням. Результаты получились следующие: Среди персонажей 15-20 уровней 1 место — Траус — 20 вожаков 2 место — Juan Luna — 16 вожаков 3 место — Rakkusuu — 7 вожаков Напоминаем, что по условиям соревнований игрокам было необходимо попасть на локацию через вход, победить вожаков и выйти из локации, не выходя из игры между этими событиями. Поэтому среди призеров не указаны некоторые рекордные значения, которые, к сожалению, не попали в выгрузку результатов. Мы внесем соответствующие правки, чтобы избежать таких ограничений и устраивать более гибкие челленджи подобного рода в будущем, а также наградим поощрительным призом в 300 алмазов тех, кто установил рекорды без учета прерывания игровой сессии. 💎 Поощрительные награды получают: Darrom, Amonth, FANATIK, Prinzessin и Dracarys. Среди персонажей 10-14 уровней 1 место — Ozwee — 15 вожаков 2 место — Lafian — 5 вожаков 3 место — Snaart и Hapyto — 4 вожака 💎 Поощрительную награду получает Skumavka. Среди персонажей 8-9 уровней 1 место — HaileSelassie — 3 вожака 2 место — Volenros — 2 вожака 3 место — Teh Fucuk — 2 вожака Поскольку многие игроки победили 2 вожаков в этой категории уровней, мы решили выдать награды тем, кто сделал это быстрее всех. Остальные герои с таким рекордным значением получат поощрительную награду в 300 алмазов. 💎 Поощрительные награды получают: Osocti, Pemburu, Hajime, Reator X, Iceheart, Turkey, Banka, Sorfes, Клон-его. и Sousys. *** Конечно же, мы не забыли и о других активностях Адамантовых пещер и наградим рекордсменов за особые достижения за время соревнований. FANATIK — 42 победы в PvP Dommag — 259 005 полученных осколков души Nocturnal — 86 распечатанных сокровищ и реликвариев Darrom — 83 побежденных вожака за время соревнований 💎 Каждый из этих героев получает по 500 алмазов. *** Награды героям начислим сегодня до конца дня. Поздравляем победителей и благодарим всех за активность! И да, уже на следующей неделе мы раскроем вам некоторые подробности новой версии клиента, и, вероятно, сможем даже что-нибудь показать! ;) Хороших вам выходных!
  22. Friends! It's time to conclude the challenge! Players competed in setting the record for the number of defeated alphas in the Adamantine Caves' locations, within the span of one delve and divided by levels. Among characters 15-20 levels 1st place - Траус - 20 alphas 2nd place - Juan Luna - 16 alphas 3rd place - Rakkusuu - 7 alphas We'd like to remind you that according to the terms of the competition, players had to get to the location through the entrance, defeat the alphas and leave the location without leaving the game between these events. Therefore, among the winners, some record values are not indicated, which, unfortunately, were not included in the results selection. We will make the appropriate changes to avoid such restrictions and arrange more flexible challenges of this kind in the future, and we will also award the incentive prize of 300 diamonds to those who set records without taking into account the entry to the location within the framework of the game session. 💎 Incentive prizes go to: Darrom, Amonth, FANATIK, Prinzessin and Dracarys. Among the characters of 10-14 levels 1st place - Ozwee - 15 alphas 2nd place - Lafian - 5 alphas 3rd place - Snaart and Hapyto - 4 leaders 💎 Skumavka receives an incentive prize. Among the characters of 8-9 levels 1st place - HaileSelassie - 3 leaders 2nd place - Volenros - 2 leaders 3rd place - Teh Fucuk - 2 leaders Since many players have defeated 2 leaders in this level category, we decided to give out rewards to those who did it the fastest. The rest of the heroes with such a record will receive an incentive reward of 300 diamonds. 💎 Incentive prizes go to: Osocti, Pemburu, Hajime, Reator X, Iceheart, Turkey, Banka, Sorfes, Клон-его. and Sousys. *** Of course, we have not forgotten about other activities of the Adamantine Caves and will reward the champions for special achievements during the competition. FANATIK - 42 PvP wins Dommag - Received 259,005 Soul Shards Nocturnal - 86 Treasures and Reliquaries Unsealed Darrom - 83 alphas defeated during competition 💎 Each of these heroes receives 500 diamonds. *** The rewards will be awarded to the heroes today until the end of the day. Congratulations to the winners and thank you all for your activity! And yes, next week we will reveal to you some details of the new version of the client, and we may even be able to show you something! ;) Have a nice weekend!
  23. Friends! We have prepared a new challenge for you, in which only your perseverance and dedication can determine the winners! We will reward three heroes from each of the level categories 8-9, 10-14, and 15-20 who will defeat the largest number of alphas in PvPvE locations, but with certain conditions: The record has to be set in the span of one delve. A delve is counted from entering the location to successfully leaving it. The death of the character both by monsters and other players, as well as leaving the game disqualifies the attempt. There can be as many delve attempts as you like, but only the best one will be counted for the result. You can move between the floors of the location. It is the last hit on the monster that counts, not just a fight. The number of attempts is unlimited but only the best one will count. The nine winners will receive the following awards: 1st place - 1000 diamonds 2nd place - 750 diamonds 3rd place - 500 diamonds Important! Leaders defeated in locations with a level lower than the hero's level will not be counted. Therefore, in order to qualify for victory, you should choose the most difficult accessible cave in terms of level: Crystal Grove - for characters level 8-9 Kragg Outskirts - for characters level 10-14 Adamantine Grotto - for characters level 15-20 And remember that we will take into account the level of the character at the time of the conclusion, which means that when you move to a new range of levels during the competition, your previous delves will no longer be counted. In addition to prizes, we will try to reward all active participants, and there is also the possibility of additional rewards for individual merits. Make use of both PvE and PvP Adamantine Caves mechanics, especially because the latter will help you sabotage your opponents’ attempts! The trial will last from November 3, 17:00 UTC, to November 8, 8:00 UTC. It will take us several days to determine the results and award the winners. Good luck and have a great weekend!
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