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Or you could just return the old design that wasn't broken and didn't require fixing. It was lore friendly in a form of a book and had categories on the left and wares on the right and absolutely no way of purchasing by frequently tapping in the area where the shop button is. Just undo the changes and while you are at it, compensate diamonds to people who were tricked into buying your stuff and are still carrying it unused in their bags and remove the things they bought by accident from their inventories.
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Hi there! Thank you for your suggestions! We will forward the information to the related team. Many thanks for sharing your thoughts with us.
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There are a few things that I think may help to counter accidental purchases due to the current inefficient shop UI: 1. Double confirmation. For purchases using diamonds, this would be a simple & easy yet extremely useful thing to do. 2. Category page. It would be great to be able to browse general categories tabs/buttons before entering to see the more specific available items related to them. This also acts as an extra step before a purchase is possible to avoid accidental purchases since the shop button is conveniently located on the player's main playing screen. 3. Relocate shop button. In addition to (and not dependent of) the previous point, changing the shop button's position on player's main screen would decrease the odds of accidentally entering shop & purchasing when clicking on screen edges (usually during battle or even simply moving the character on current map). A good position for it would be in between other buttons instead of the current position. (shop position ideas in attached images)
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