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BlazeMG

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Posts posted by BlazeMG

  1. waiting for 5 minutes for a tank is bad. 2 dd +tank+healer is a balanced party, but there are other viable compositions.

    3 dd + healer is fine

    2 dd + 2 healers is fine.

    there should be an option to turn off the new filter to find sub optimal parties faster.

    and forcing the pilgrim calendar on every entrance into the game is just annoying.

    removing the tavern was not a great idea. It could still be used for search of parties for uncommon purposes, like events or pk groups.

    the invitation to dg should be disabled when a person is doing quests actively. or at least give us an option to disable it while we are in dynamic areas with daily quests. not everyone wants to be interrupted by a dg from doing quests.

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  2. a bunch of costumes appeared in the shop and there is nothing on forum to alert players about it. it would be great to add info about such things.

    also - now separate costumes cost 1500 diamonds instead of 1200. apparently 1200 was somehow not enough.

  3. increasing to 50-60 is a huge strain on a server. that means you need to store a list that is twice as long for EACH player. There is a reason it is limited to 30 now.

    with just 5 allied guilds you will have 5*20 new people to interact with. such list is only 5 entries instead of additional 20-30 which is 4-6 times less and it can connect you to a hundred players which is 3-5 times more.

     

  4. (this is the copy of my suggestion from general section, I suppose general section can be used to discuss this idea in general and its impact on the game, while here technical details can be discussed instead)

    I just had a light-bulb moment. Do you know that friend list that has 30 slots? It is usually not enough because for arenas, dungeons and events you often need party and some of your friends can be offline. And the amount of incoming candidates for friends is also limited so using that "waiting room" as an extension of this list is only a temporary solution. So, the idea that I had is to make a friend list for GUILDS!

    Just think about it. You only need one entry to have access to the whole group of players. Just click on the guild, and then you can select any member of that guild to communicate. Expanding the friend list by 30 more entries will give you thirty more people. Adding the guild friend list will give you access to 30 guilds where each guild can have 10-20 candidates.

    If you can have opposing guilds, you should also have allied guilds. And if a person from the guild doesn't want to receive messages from you, they can just add you to the blacklist.

    This will connect more players so it will be easier even for "lone wolves" to find company when they need it.

  5. I just had a light-bulb moment. Do you know that friend list that has 30 slots? It is usually not enough because for arenas, dungeons and events you often need party and some of your friends can be offline. And the amount of incoming candidates for friends is also limited so using that "waiting room" as an extension of this list is only a temporary solution. So, the idea that I had is to make a friend list for GUILDS!

    Just think about it. You only need one entry to have access to the whole group of players. Just click on the guild, and then you can select any member of that guild to communicate. Expanding the friend list by 30 more entries will give you thirty more people. Adding the guild friend list will give you access to 30 guilds where each guild can have 10-20 candidates.

    If you can have opposing guilds, you should also have allied guilds. And if a person from the guild doesn't want to receive messages from you, they can just add you to the blacklist.

    This will connect more players so it will be easier even for "lone wolves" to find company when they need it.

  6. The final joke!

    And it is as horrible as the whole event. Today there was a notification about event's ending (tomorrow). And the message says:

    Don't forget to use your group gorgor contracts and to spend ophirium because you won't have such opportunity later.

    Really? Really guys? Don't forget to spend ophirium? You mean the currency that you have DELETED after the first part of the event was over? That ophirium?

    To spend NONEXISTENT ophirium of WHAT? The only thing that could be bought for ophirium was an event lootbox with ophirium price tag. And that lootbox was DELETED from the store along with ophirium from our wallets! Even if we had millions of ophirium, we wouldn't spend it because the currency became USELESS without the only product in the store that could be bought with it!

    Can you IMAGINE the amount of NOT CARING about this game, this event, and your players to just write that notification?! Do you not know what is happening in your own game? Did you not know that ophirium and ophirium-priced lootbox were gone long ago?

    WORST EVENT EVER! WORST in terms of game mechanic and in terms of your attitude to players.

    Whoever wrote today's message is ignorant about the game and dangerously lazy. At least this is a fitting end to this mess.

  7. while you are fixing bugs, it is time for another rant.

    There are four locations, as in the previous version of the client, but we replaced the Crypt with the previously removed Bandit Lair, since the former was already used in this format as part of the Halloween event in 2022.

    that DOES NOT FOLLOW. I am sorry, but that simply is not true, and I hope that you were lied to rather than being part of it. There is NOTHING in programming that would prevent you from having a normal crypt location and an event crypt location at the same time. It is a simple if-else statement. If contract is from event - use this map, else - generate random number and take it modulo 3 or 4 and send a player to one of the normal maps.

    The game doesn't care if your event map and one of the normal maps are the same. If anything - it is even better because you are spending fewer resources (only the boss has to be replaced and everything else is just copy and paste)

    This is not a memory issue either. We have all our gorgor contracts plus love lunacy love dimension location and in the recent event there was yet another map. It is perfectly possible to have one more gorgor map and you know it because we observed it before.

    So why remove the crypt?

    The way I see it is that you are planning to reuse the event-crypt on Halloween and if you do just that then players will say something like:

    - oh look! They just replaced the boss in one of the locations! They are so lazy...if they are lazy. Maybe they don't have the funds to develop and improve the game any more? Maybe the game will soon be closed? maybe they are too greedy and take all the profit for themselves rather than investing into game?

    Maybe this sounds too harsh, and it doesn't have to be worded exactly like this, but the message is clear - it is getting more and more (financially) difficult to introduce new content to the game. That's a bad sign for us players.

    If the crypt map is removed, some players will forget it and by the time Halloween happens they will be fascinated to visit this "NEW" gorgor location. But it is not new. I know that in your language there is a proverb that "everything new is a well forgotten old" but it is wrong.

    Instead of creating more NEW content you turn off pieces of existing content to turn it on later and pretend that it is new. And this is wrong. I remember crypt map, other veteran players will remember that map and when you reintroduce it on event it will NOT be seen as new map.

    To sum it up:

    the reasoning behind replacing the crypt map is weak. And a more ominous reason seems more plausible. You can call me a conspiracy theorist, but we are talking about mmorpg. These games don't live long. Players leave to new projects because each year new games with better graphics are made. And the trend of more and more demanding events I mentioned in a different thread also leads to such conclusion.

    As a player I want you to know that I don't mind playing vanilla Skylore. I will be here even without events or with old events reused. Your concern is to keep premium players who pay the bills.

    I sincerely hope that it was not YOUR decision to temporarily remove the crypt map so that players forget it. Because if we allow that to happen, next we might have bigger parts of the game removed and reintroduced in the same way. Do you want to lose one of the three arenas? How about one of the four dungeons? One of the two battlegrounds perhaps? Daily quests? Daily quests in pvp areas? What will be next?

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  8. I thought you can't make this event worse, but here we are...I guess you absolutely HAVE to go with the fools' theme.

    "we left the lootboxes so players could buy them if they missed the time before update..." - no you didn't. you kept the lootboxes with the diamond cost. If you cared about players who could miss the last day of the event to buy those you would not delete the ophirium priced chest. You didn't have to remove it. There were no more quests to gain ophirium. And the group contracts were timed. You could actually leave the chest for ophirium and it wouldn't break anything. But you didn't. And now there are only 1 chest for 100 diamonds and pack of 10 chests for 900 diamonds (90 diamonds each). The estimated cost of the costume is 1200 diamonds. So if you bought just twenty chests with the discount you would spend 1800 diamonds. That's 150% of the estimated cost of the costume without any guarantee to get it. Unless you had 180-190 chests before the update, spending any amount of diamonds on those chests is the horrible investment.

    You can get it from blue dungeon chest. And a guaranteed from each third blue chest. Sounds nice except the chances for a blue chest to drop are pretty low. And you can't throw away a chest. The only way to dispose of the chest is to open it. So to get more chances to get blue chest you must open more white/green chests. How do you open more chests when there is a timer? You pay diamonds to skip the timer! So you are paying money to have another go at this one-armed bandit and there is a ten-minute dungeon run in between to make it look like a game and not a blatant gambling. This is getting into Diablo Immor(t)al territory, and we all know how much of the backlash that game received. And you have every tool to make it better. You used that tool in a pirate event. You have a hidden counter to see how many times the dungeon was attempted. Instead of making a reward from blue chest, which has to be obtained through multiple dungeon runs, you could make a reward from completing a certain amount of dungeons regardless of the chests stored in a queue. You do NOT want players to play more dungeons because the counter of dungeon runs would achieve that. No, you want them to spend more diamonds to insta unlock dungeon chests. Doing more runs is just an intermediary step to get those blue chests and to add time between a pair of diamond-paid insta unlocks to disguise gambling as a game.

    I really hope that the decision about this part of the event was made BEFORE the first part of the event occurred and BEFORE you received all the feedback from players and that it was simply to late to change plans.

    But hey, at least we don't have the "helpers for contract" spam in the chat anymore! Good luck with that gambling.

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  9. Not only the mechanics behind this even are bad, but the event also brought forth the worst and most rotten human qualities. Opportunistic Rogravi at least plays by the rules and I don't blame him for anything. But this event is the first one where players are betraying trust. There are scammers. Let me repeat that.

    ---

    THERE!

    ARE!

    SCAMMERS!!!

    ---

    After a few days to figure out what works and what doesn't work, players began to do 4x4 runs. This is when 4 players form a group and use one contract each. Reasonable right? With that strategy each player can have four runs for the price of a single contract. You contribute one contract you get four runs. This is still not enough to get 200 chests, but this is at least better than doing one contract per day. The problem is that there is no way to ensure that a player in such group will use his/her contract! So a scammer promises to contribute a contract, gets a couple of runs with the group and then just disappears!

    There is NO way to know if the player is a scammer before inviting them to the party. If you weren't online when he scammed his/her previous victim, you won't see the message about this scammer in the chat. And by tomorrow many will forget, that there was such scammer. This has nothing to do with the skill. Any social skills that you have in real life don't apply. You don't see their facial expression, you don't hear their voice. The players communicate via chat. So even if you could recognize a suspicious person in real life, it is completely useless here. With chat as your only medium you can't even begin to make judgements about trustworthiness of a person.

    So, to keep people up to date - here is the name. Constantine with a "^" instead of a dot in the letter "i" of his name. He scammed us for three contracts. That is about 60 event coins. Here, I hope 3 event chests were worth having your name carved in the HALL OF SHAME. Everyone will know that you are a scammer. Not just for this event, but for all upcoming events too. Do whatever you want with that knowledge. Blacklist him/ignore him/pk him or join him to scam more victims.

    and my message to the devs - please don't do events that follow the zero sum rule from game theory. One person's gain should not be defined by another person's loss. Every contract that you get without contributing your own contract to the 4x4 party is a ruined 4x4 party for some other player. Because the player who went with you wont have three more runs paid with his contract. The worst part is that it could be easily fixed!

    Here is how you make a better event by similar rules. Instead of a group contract you give a player a reusable contract that contains 4 charges. the charges regenerate each day. The contract is only the key to the area and everyone, who steps in, uses his/her charge regardless of the activator of the contract. That way every player would be guaranteed to have four runs per day. And stronger players won't abuse their strength too much because they can't make more than four runs either. Or, if you want to make it more appropriate for higher lvl players, you can give them more charges. players 20- can have 4 charges, players 20 and higher can have 8 charges. And that solves the problem! No need to look for a four character party  to complete 4 contracts in a row. You can do three contracts now with one party and then finish the last charge with some other team in a few hours. You will use the same four charges per day. It would be less stressful and scamproof. We would even forgive you if the charges had to be used within a day or lost forever. Even by those rules where you have to do 4 guaranteed runs per day or not get profit from them it would be awesome. And of course the reward should be more event coins. love lunacy had 2-6-9 sets of event coins. This event has 1-3-4 sets. 1/3+3/3+4/3 = 8/3 = 2,666 on average if the distribution is uniform. And it feels more like 2 coins per box, not 2,6. And no free contract, and no world boss to drop contract. Only one guild contract and a threat to not have four runs because of scammers. I wrote that 150 chests would be a great luck but it looks now that the estimated amount of chest through normal participation is closer to 100. And that doesn't mean 50% chance to get a skin with 0.005 chance (half percent per chest). This is not how probabilities work. You don't multiply half percent by 100 to get 50%. with 0,995 chance of NOT getting a skin you have a 0,995^100 of not getting a skin from 100 chests. 0,995^100 = 0,605 of 60% chance of NOT getting a skin. The chances to not get a skin from 100 chests (which is half way through to the mercy mechanic at 200) are worse than a coin toss. You play 2 weeks doing every quest and 4x4 contract parties but if you don't buy boxes for diamonds, you are more likely to end up WITHOUT a skin than with one. And even if you decide to buy boxes...you need one hundred of those in addition to the ones you get from playing the game. That is WAY more than a costume's price. (the estimated cost of a costume is 1000-1200 diamonds, based on previous entries in the premium shop)

    Even the good storyline for the event can't redeem all the downsides of it. Please don't make an event like this ever again. ANYTHING but this will be better. Even the Halloween event was better. Because on Halloween you sent everyone a bunch of event contracts mid-event.

    The pirate event worked because players could NOT mess this up for each other. You complete dungeon - you get reward. Even in a second part of the event where there was a competition for a costume+weapon skin, you could not mess up the leader without messing up yourself. Love lunacy was slightly worse because it relied on vigor recovery and you mostly do arenas for that so with tough competition you would struggle to recover more vigor. but it wasn't THAT bad. And no one was interested in messing up the Shauron/Ember world bosses (on love lunacy and new year)

     

  10. The quest line was great and well-written, and it would be grate to have that ending as a gif later after the event is over.  But the contracts...well...this is complicated. This is the first event where I can't reliably get 200 chests for guaranteed reward. And I thought that love lunacy was bad. But there we had keys. In this event most solo players are at a huge disadvantage. It is difficult to find a party and the rewards from quests are too low. And only one contract from guild shop...battle royal doesn't fix it even with full reward which is extremely unlikely.

    So here is the trend:

    1) New year event - easy 200+ chests without any problems

    2) love lunacy - 200 chests if you have keys and event prolonged by a week to get even more chests, but the original timing was rather tight

    3) pirate event - the timing was DEFINITELY below the required threshold and to get 200 chests you had to use diamonds to insta-unlock chests from dungeons. But at least it wasn't THAT bad and the few diamonds spent were more or less compensated by the diamonds from lootboxes.

    4) this event - 200(chests)/14(days)=14,2 chests per day. times 20 event coins = 285 event coins. Today we have double reward from quests. (quest line AND same quests as repeatable daily quests) and additional contract from quest reward. After doing 3 contracts I have around 270 event coins. And at this pace tomorrow it will be less because only three daily quests and only one contract instead of 6+2 like today. Obtaining 150 chests would be an accomplishment, and we are still 50 chests behind.

    and now we have "please invite me for contract" message spam in chat for the next two weeks.

    I will admit that the game doesn't OWE us anything. And we should be grateful for the CHANCE to win a costume/weapon skin, but hear me out

    Whether you look at this as a free player or premium player, it does look like the game is becoming more and more demanding, perhaps even predatory. Getting 190 chests and spending 100 diamonds to complete the 200 for mercy mechanic to kick in, is not the same as getting 150 and spending 500 diamonds. So even premium players will have to spend more on average.

    spamming the message in the chat is NOT playing the game. And to rely so hard on getting invited by another player with the contract is LUCK. Even if we assume that you are in a well-populated guild. four players have 4 contracts in total per day. That won't be enough to get 200 chests even if you kill the contract boss every time. The only way it COULD work is if you get MORE contracts from solo players in addition to four guild contracts from your team. And that is happening at the expense of other players. In simple words - if players were SUPER RATIONAL and optimized this game as much as they could, we would have at most FOUR contracts per day per player. (4 players in party, each one uses a contract, so four runs in total). And that is not enough to get 200 chests.

    Now, this event is in progress and it is too late to fix it. But please reconsider your approach to events. If the trend doesn't change you will begin to lose premium players because at this pace, paying will be the only way to obtain this kind of rewards. And that is just gambling. We celebrate April's fools day but we are not fools.

    Have a nice day

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  11. it looks like I was wrong and the entire set of accessories is like this. earrings, pendant and ring that are leaf-themed are also balanced, not frantic. So if there is a change, the whole set has to be swapped with frantic skin, not just the cape.

  12. 8 chests per day (assuming only white chests from dungeons at ten minutes each) = 80 minutes

    2 daily quests twice per day ten minutes each (accounting for travel time without teleportation) = 40 minutes

    2 daily quests in pvp zone twice per day ten minutes each (accounting for travel time without teleportation) = 40 minutes

    2 to 4 guild tasks, depending on the guild level. With three as the mean and one "bad" task that you can't complete on average, ten minutes for the remaining two = 20 minutes

    daily activities and world bosses not included because they often fall into the guild task category = 0 minutes.

    occasionally you will have gorgor contracts but you usually keep them because you have related guild tasks.

    80+40+40+20+0 = 180 minutes. So three hours of daily stuff, not accounting for actual quests and guild raids/wars.

    And for weekend you add battle royal. 130 points to get, 5 minutes per battle on average, second place on average, 26 battles required to get full reward unless lose three times/have premium access. 26*5=130. so more than two hours, but these are split between two days of the weekend. So it is more like 1 additional hour on Saturday and another one on Sunday.

    There are A LOT of things to do in the game to not be bored. And if you are bored from them...well, the events don't make it better, actually.

    Halloween - themed gorgor contracts.

    New Year - snowflakes from dungeon chests so you are playing dungeons anyway. Amber/Ember as a world boss twice per day, it's just another world boss.

    temporary new arena, but you are farming dungeons for snowflakes.

    love lunacy - even more farming of arenas/dungeons to recover vigor to have vigor to kill love elementals. And Shauron is just another world boss twice per day. A few daily quests of the "run and collect" type without any fighting involved. a FEW unique plot-quests, but that's one day, and after they are done you have daily stuff. Themed gorgor contract that follow the same idea of the kill contract boss as the ones on Halloween.

    recent event - guess what? Dungeons again. and then another layer of completing 30 more dungeons! and another layer to get the most dungeons. And the winner made like 253? That is not healthy.

    if anything - the game becomes MORE tedious during events because BIG rewards are at stake. Completing all the stuff can give you around ONE MILLION gold even before you reach lvl 20. It is during EVENTS that game turns into homework to not be left behind while everyone else gets ridiculous amounts of in-game gold and premium currency. The reward NOT RECEIVED is perceived as a LOSS. Humans' psychology is nasty.

    The events are built on the same game mechanics as usual stuff. If a little change of decorations is all it takes to reignite your interest - lucky you. But that is just a mindtrick. You are doing the same chores.

    And since it is a good idea to offer solution instead of mere criticism...players need a reason to visit other parts of the factorium/holy grove. The game would become LESS monotonous if instead of "kill 30 average enemies" there was smth like "kill 30 sparkeaters". You can also make a tavern into something more than just a location with fancy soundtrack. It could be an area with an access to a minigame. And drinking too much at the tavern could apply various debuffs to the character. So you can have a whole batch of new achievements. Stuff like "win three arenas while drunk". And the drunk effect could have different visual effects, inverted controls, mismatch of skill when you click on one skill but another one is activated instead, obligatory friendly fire when you can ACCIDENTALLY hit your own party members. The possibilities are numerous.

    Finally you can add new stuff to dungeons. In addition to boss rooms and mob rooms you can have trap rooms where players have to avoid telegraphed environmental hazards like that one quest with a gargoyle.

  13. the new game icon is worse than the previous one. The knowledge symbol was more common and universal. The new one has three small player figures in front of the boss. These small figures are poorly seen on small screens (smartphones vs tablets/PC emulators)

    bala's mini portrait in journal looks bad. Not menacing at all. Instead he looks...well...like he has one extra chromosome. It should be reworked.

    The info about boss spawn time is useless because there are still two channels with different values and players have already begun accusing each other of disinformation.

    The info about the channel is still missing. It would help MUCH more against world bosses. And the option to change channel too. Right now players have to arrive 5-10 minutes before the boss re-spawns and wait, because if you saw that the boss will re-spawn in 25 minutes and set an alarm clock for 23 minutes, and returned to the game in 23 minutes, two minutes before the boss re-spawns, there are too many players waiting for him/her and the game balances you to the second channel where the timer for the boss is different. And this process can repeat multiple times. You want to kill boss on re-spawn - you wait. You just stand there for 10 minutes, clicking on random stuff to not let the game kick you for afk. And when the battle finally occurs - it's a lag fest. New animations for weapons are cool, when the frame rate is not 5fps. If you want to ACTUALLY help us, give us an option to disable visual effects from skill animations. Getting killed by a telegraphed attack is deserved and just, getting killed by a telegraphed attack you couldn't dodge because of the lag is unfair.

    since you are adding timers to world bosses, why not add timers to pillars too? The red runes don't give much info.

    And the tails look great. There is no need to turn them off.

  14. Sorry for not posting sooner. The game was NOT cooperating with me lately. As if intentionally NOBODY was wearing the cloack

    Here are the pictures

    The adept cloack is a balanced piece of accessory that looks like a green cape with olive/brown v-shaped ornament at the top

    The adept mantle is a frantic piece of accessory that looks like a brown cape with stitches.

    Every OTHER piece of balanced adept armour is brown.

    Every OTHER piece of frantic adept accessories is leaf-themed and green and the light adept armour is also leaf-themed and green.

     

     

    adept mantle.jpeg

    adept cloack.jpeg

  15. people don't participate in your pirate event actively enough...I wonder why?

    Perhaps this is because you didn't even bother to write about it on the forum so that everyone can have access to that info at any time, not just once when they entered the game? We don't even know if mercy mechanic of 200 chests apply this time.

    Perhaps this is because humans are rational agents and they don't see any reason to play dungeon when there are no free slots for the chests and that creates a bottleneck at 8 dungeons per day?

    or perhaps, and i know this is hard to believe, this is because spamming events one after another doesn't make the game better? You gave us new year. That was a major holiday and it was cool. And there was barely any pressure. Anyone could easily get 200 chests for a guaranteed reward. Then you gave us love lunacy for valentines day. And to complete it you have to be an actual lunatic! Without killing love elementals you could NOT get enough chests. So players had to farm arenas for HOURS to gain vigor only to drain all twenty thousand vigor on elementals in a few MINUTES! And then repeat the arena grind. And then you prolonged it for another week... and then without any time to catch breath you gave us this pirate mini event. It is not even bound to any holiday. Somebody in your office just figured out that pirate theme will be trending next month and you rolled with it. Oh, and you didn't mention that you only need 30 dungeon wins, not thirty dungeon chests. Why 30? Because you know well that in three days players can only get 24 normal chests (if they don't get any green chests at all), and they will assume that they have to get 6-10 more (thirty diamonds each) and for that they have to pay diamond to instantly unlock chests. Well, they don't. I don't know if anyone will read this, but I will write it anyway. Because it might save them some diamonds. To complete 30 dungeons that you need to participate in lottery to win 50 chests, you don't have to complete dungeons when there is a free slot for chests. You can do empty runs that warrant no reward.

    Spamming events may backfire. Players might decide that the game is going down and that you are trying to keep them entertained with those final events for a bit more before closing the game. And don't tell me that players are free to not participate. The rewards from those chests even without costumes can go up to a million in in-game currency. Yes, you can decide to not participate. You will just be 500k-1m gold/soul shards behind all other players, who didn't skip the event. No pressure at all.

  16. I don't know if you noticed but it looks like there is a very obvious problem with this set.

    The light/frantic adept set is green. It is all green and leaf-themed. A few weapons (converter, flask, staff), the robe, the hat, the bracers, the shoes, even accessories all look like you have mugged a leprechaun. With one exception. The cape is brown. And then there is balanced adept set that is all brown and dull-looking. And again with a single exception. The cape is green this time. So, is it a mistake and two models were intended to be swapped (only visually in game and in game icon, not the stats)? Should we fix it? This isn't an end-game set so not many players will care. But I suppose it is time to ask players their opinion.

  17. where is lore on all race-specific and class specific costumes? The page is missing ELEVEN entries (5 for class, 6 for races). Thirteen if we count two more costumes from love lunacy.

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