
BlazeMG
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BlazeMG last won the day on June 26
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BlazeMG started following [2024.03.19] 1.26 Update - Changelog , [2025.06.26] Skylore 2.1 – Changelog , [2025.05.26] Skylore 2.0 – Changelog and 2 others
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Step Into the Arena This activity has been removed and will no longer appear Because every activity has to force a player to gain experience. As if it wasn't bad enough to have 10+ level gap between players with same mastery on arena, now that gap will be even bigger. You didn't make those tasks easier. You first made those tasks harder and then dialed down slightly. To new players and to players with weak memory I will remind that: Hoarder - could be easily done by opening various chests. Not just arena and dungeon chests, but a blacksmith chest, which was REMOVED from the guild shop. You could even buy white equipment from merchants! And it wasn't a bug. It was a clever way to save time. A know-how in the game about knowers! Those who figured it out, could enjoy the easy task, but you had to ruin it! Even that gas mask quest item in dynamic area in factorium counted towards this task Locksmith - was much easier when we didn't have keys! You could open chests in queue just by waiting a few hours. But if you get this task near server evening when you don't have keys, you will have to wait till tomorrow to have your keys replenished. With chest queue you could have multiple chests ready to be opened. So the schedule of when you are doing arenas and dungeons was more flexible! Collector - are you kidding me? We had the ability to upgrade items from white to green! And we had roughly one green chest from arena/dungeon per day for free, just because we had the chest queue. Now you need a special key to open green chest to get that green piece of gear, because otherwise you will need to grind A LOT untill that item drops from some monster! Smell of trouble wasn't even difficult. That's just cosmetic change to the game. Most players wouldn't even notice! The only good thing is that you finally fixed the shop UI. It only took you six months! I've been warning people about this UI trap every day for HALF a year! Did you figure out that it was no longer effective as a method to trick players into buying your stuff by accident? How about compensation to all the victims? I still have a lootbox that I didn't intend to buy. I kept it in my warehouse for six months! How much more proof do you need that it was accidental purchase? And some players lost 1500 diamonds by accidentally buying costumes! And you have the audacity to call it "store enhancement"! As if you didn't mess it up first, as if the original UI was bad. No, that is not an enhancement. You merely fixed an error that you made 6 months ago! Your "enhanced" store UI is still inferior to what we had in 2024. You didn't even make the shop UI good. The original version was in a form of a book with bookmarks. It was very lore friendly. The new version is basically tiles over blurry background. How about you fix the pathfinding on abandoned shooting range because powerups can only be approached and picked up from northern direction How about you fix the sinister graveyard so that ANY attack interrupts gathering of the ghost powerups? And return the blacksmith chest to guild shop! And remove the prohibition to enter arena if inventory is full. Throwing away chests after every battle is not fun. It ruins the flow of arena spam. Also, you INCREASED the repair cost of equipment on lower levels. It was 180 gold per item, now it is 300 gold to repair from the same amount of damage. Seriously, this is just petty.
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New season tasks clog the task list even faster. Please expand the list or make more tasks focused on completing arenas and dungeons instead of stuff that requires upgrading And remove exp from arena chests or put it into exp scrolls so that exp is not awarded immediately but after the scroll is tapped so that the scrolls could be thrown away or sold Arenas are super slow. Arena queue takes forever and when it finally happens, I get a mirror match. Whole day - only healers and tanks and those weren't even humans. I waited 15 minutes on average to get a fight Vs bot team and every time it was virtually impossible to kill anyone because of difference in low DMG output of healers and tanks Vs really high healing potential. Every fight had all six units on arena and was resolved by score and that's lake of fire map! On abandoned shooting range it is always defeat because the score 0-0 counts as defeat. The pathfinding on abandoned shooting range is still bugged. Powerups can be picked only when approached from north direction.
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Arena queue is broken Blacksmith chests are replaced in guild shop with some other chests that don't contain equipment Arena chests now contain exp. Can you remove exp from arena chests? Or make it in a form of consumables, so it is not forced upon a character? Same for DG chests please. Heaps of trophies equipment removed without compensation. Defense orbs demoted to blue tier because luck orbs are purple tier now Remember those Knower accessories that you had at the start of the game and kept for sentimental value? Well, if you are alchemist you can't equip them anymore because wrong armour class We still don't have exp blocker item in shop The shop UI is still bad and provides a non zero chance of making an accidental purchase if you double tap in the bottom left corner of your screen. So far the update looks pretty bad.
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Or you could just return the old design that wasn't broken and didn't require fixing. It was lore friendly in a form of a book and had categories on the left and wares on the right and absolutely no way of purchasing by frequently tapping in the area where the shop button is. Just undo the changes and while you are at it, compensate diamonds to people who were tricked into buying your stuff and are still carrying it unused in their bags and remove the things they bought by accident from their inventories.
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the wings and converter of the alchemist overlap in a very bad way.. Looks pretty lazy. You should make costume+weapon pairs that will not look like two pieces haphazardly merged together. A one winged costume could solve it and would go well with the theme of searching for your second half. The mage staff isn't even heart shaped The daggers of shadow look suspiciously similar to decayra weapon skin. Hunter is ok. Guard got another top costume.
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Congratulations! The shop became even worse! You didn't vote against the changes, now you can see the next stage of this mess. Now all the free and gold priced items are hidden on different tabs. There is simply no daily deals tab. This was NOT made for convenience of players. Scrolling through the whole list of wares to find gold price tags among diamond price tags takes more time and serves no purpose. And now there is also a tab with exp boosters. And before the exp update we were promised exp blockers to allow comfortable game for twins under exp mechanics. They had all the necessary tools to make an item that reduces/nullifies exp gain. It takes the same amount of effort to make either item but we still don't have exp blockers. Go figure! By the way. If you wanted people to level up faster, you didn't have to make an exp update. You could simply increase the gold and knowledge gain from various sources and people who wanted to level up would level up faster with mastery mechanics, and those who wanted twins could remain as twins with mastery mechanics without loosing the ability to open dungeon chests or to kill world bosses.
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This is a poll to see your opinions about the problem with new shop UI design
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Few days ago I had an accident while fighting on the arena. There was an enemy in the bottom left corner of the screen and I was tapping at him to attack. Unfortunately that is where the shop button is too. And it wouldn't be a big deal if the shop had old book-with-bookmarks type of design where all goods are placed on the page on the right and the left hand side is for bookmarks to open different sections of the shop. But the new design has this one long feed and the first element of the feed is dangerously close to the left corner where the shop button is and you can guess where this is going. Tapping a few times in the bottom left corner can ACCIDENTALLY open the shop and purchase whatever is placed as the first item in the feed. Here is a screenshot with two screens overlay to show you just how bad it really is. The overlay shows why it became a problem. The old design shows how it was impossible to become a problem before. This is NOT ok and I am not even the first victim. Other players made accidental purchases too. This new design is predatory. I waited for the support team to return from their vacation and fix the problem, but they refused to compensate me the diamonds even though I didn't open the chest I was tricked into buying. I don't want that item. I can delete it myself and record it to prove that it was not opened. And the support team has tools to send stuff via mail. They could easily return me 100 diamonds but they turned out to be so petty and greedy as to refuse. Can this problem be solved without changing the new shop UI? Yes, in many ways. First you can allow to sell such items back without penalty so if I spent 100 diamonds to buy chest, I could be allowed to return it back and get 100 diamonds back Second there can be some mechanism to block all diamond spendings on a character/account that will turn all light blue buttons into greyed out buttons. With that mechanism implemented, tapping on any diamond price tag tile in the shop will have no effect. Pretty simple right? Just like you can't buy stuff when you don't have enough diamonds, or when you can't queue up for arena when teammate is offline. All the tools are already available. You just need to apply them. Third you could just remove the shop button while players are in the arena. Like, seriously, how do you imagine that? How would a gladiator in the middle of a fight open a store and purchase some scrolls or potions? This mechanics should simply be unavailable during arena fights to begin with. Prepare for your arena before the fight. That is a more realistic approachm Because of this new UI I can't play arena. It doesn't matter how low the probability of tapping in that area is, when you spam arena as much as I do, the chances of it happening even once are pretty much 100%. In fact, they are 100% because this has already happened. And it will happen to other players as well. And it will happen outside of arena too. No game mode is protected from this accidental purchase. The support refuses to compensate diamonds that were spent like this even if it is obviously an accident. If you don't protest now, it will all end up with a pop up window in the middle of your screen at random moments with a diamond purchase offer. Do not ignore the problem. Your opinion matters.
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New shop menu looks ugly. Like...really really ugly. The previous menu was neatly sorted in a form of a vertical list. Horizontal menu is bad. The arena ranking is removed and you didn't even leave the screen with ranking of this month to see how it ended After a few months of updates we still don't have an item or some other option to stop exp gain which cripples all twin characters by making most game modes unplayable and some unrewardable. Contracts, world bosses, guild raid bosses, daily quests, normal farming - all give experience points Dungeons contain experience in chests in open form. Which means that a twin character can only do a dungeon without opening a chest and because of that they cant get knowledge to donate to guild to level up guild. You could have put experience in a form of a consumable item like those sources and vials of knowledge, so that a player with a twin character can open a chest, get equipment and knowledge and occasional heap of trophy equipment and throw away the source of exp, but nope! Its all or nothing The same problem is with contracts and daily quests. Nobody really farmed monsters in dynamic areas specifically for experience. You could have designed them to provide zero exp and then put some exp source consumable in the chest for completing the daily quest, but nope! Its all or nothing. You could still have monsters in areas around with some exp drop for those who want to level up slightly faster although farming normal monsters for exp is a huge waste of time. You could have put exp sources in insanity contaminated chests and only keep soul shards dropping from killing monsters in pvp locations, but nope! Its all or nothing. The only way for a twin character to obtain insanity chest is to get it from some other player's dead hands either by killing them on PK, or picking up a chest when they are killed by monsters after misjudging their threat level. And soul shards can be obtained rarely as rewards from battle royale, or purchased from shop. That is not cool. The daily tasks are still messed up. You added a bunch of trash tasks that cant be completed without getting exp so once again the twins cant complete all season tasks. This is already on a level of self harm. You literally took a way for a twin character to obtain a costume at the end of skypass premium because now you need to keep doing these exp tasks to progress through the season. And you can only swap one task every 24 hours and it can very well end up with a different exp task, so you would have to spend tons of diamonds to unclog the list of tasks. Thr Halloween/pumpkin moon was unplayable for twins because quests give experience. You could easily fix it by awarding an exp source that i mentioned before instead of forcing exp into a character, but nope! Its all or nothing. But do you know what is the worst thing about these recent updates? The worst part is that you actually PROMISED a way to block exp gain to ensure that the twin characters wont be crippled. Before the exp update even happened, you heard the concerns and promised s solution. And it never happened. And it doesn't even have to be an exp blocking item or an exp blocking option in some game menu. You could have taken the route of providing exp in a form of exp source that could be opened by main players or tossed away by twin players. It doesn't matter if such item can be stored in your warehouse, there is no trade anyway so you cant use someone's else exp containers to level up faster You could have taken the route of losing a % of total exp upon death to a monster. If a player died to a monster he or she could lose about 5% of their exp bar. Its not like there is PK in those regular overworld areas. No, the only way to lose exp on death would be intentional by unequipping gear and letting a monster attack you. But nope, we don't have that as an option to manage exp on a twin character. To all new players who think whether or not to play this "wonderful" game - you have been warned: pretty much all game mechanics are designed against TWIN characters. The only available game activities for the twins at this point are : pvp arena, battle royale, dungeons without receiving reward for completing a dungeon, some mundane daily tasks around crafting and drinking potions and buying stuff for gold/guild tokens/soul shards, and of course PK. Guild fights are also possible but a twin character is pretty much useless there. The only good thing in this update is that there is now a tiny little chance to get arena tokens to buy one of the four arena costumes, which are nothing but cosmetics with no impact on the game. Do you know what HAD impact on the game? Tempered gear before level20. The main reason to do (before level20) dungeons was a slim chance to get tempered engineer gear, and the main reason to do gorgor contracts was to get tempered adept gear. Even if it was one in a thousand or one in ten thousand, it was still non zero. Instead we have alloys. Those hidden quests that the devs mentioned are there to increase the time you spend online, running around and clicking on every npc, bush, tree, rock, crate, barrel, etc. Is that fun? Is that fun for you? Lets talk about payload. The new game mode for guild tournament. What a great and fresh idea...it is not. The payload looks like a shameless copy of the "PUSH" game mode from an infamous "war robots". Whether you realize it or not, you pretty much copied PUSH game mode. And it was available on their test server for a while. Is that plagiarism? Is it really a good idea to mimic a game like "war robots"? Oh and since i mentioned this game anyway, going back to the start of my comment... Do you know which game also has an ugly horizontal menu for their shop that you have to scroll from left to right? Cmon, try to guess. It starts with W and ends with ar robots. I seriously hope that you guys just made it by accident. Because copying is bad and copying from a bad game that is thoroughly critiqued and trash talked by its players is even worse. Did you hire somebody from their team perhaps? I wouldn't trust them. Should we expect purple buttons that are activated by (1 arena fight+one advertisement watch) to get free rewards from daily deals any time soon? How about upgrade timers? Lets make gear take hours or days to upgrade from +n to +(n+1), huh? You should start listening to your players. The dungeon update with those keys was a bad idea and you doubled down with the same mechanics for arena. And don't tell me that you want dungeons to be fast paced action packed. All that is a lie. The dungeons WERE fast paced before you nerfed Mandragora. You literally removed her charge attack which should be swiftly avoided by stepping to the side and you reduced the radius of her AOE attack which should be swiftly avoided by running OUT of that red circle. Mandragora is withering. That's not fast paced. That's the opposite. You crippled the boss. Players should feel sorry for her now. Justice to Mandragora!!!
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Please consider adding a premium item of any kind that will remove/unlearn/grey out the warfare talent. Warfare guild tech is the only tech in the game that has a drawback. Everything else is positive/neutral There are many reasons why the guild may want that tech gone. The guild can change policy, the guild roster can change, the talent could be researched by accident... Obviously turning off guild warfare should not be simple. It is not merely the matter of diamonds, because then some guilds can get the tech, win a war and revert back to peace, becoming untargettable. So in addition to the scroll itself the guild must show its commitment to peace by not waging wars for a certain amount of time (at least one month but can be more) and by paying in other resources (gold, knowledge, soul shards, guild energy, guild tokens). Right now warfare is irreversible, and it can be an infinite punishment for the guild and everyone in it.
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The bots in dungeons are still bugged so we will have to wait for next update... As for new medals, it would make sense to have SMTH pve oriented. The guild war was PvP (fighter, gladiator, destroyer sets), the guild hunt was DG PvE (pioneer, engineer, collector sets), so the next update should cover the third branch of gear (apprentice, adept, seer). Of course this is how it should work in theory. In reality people just go into most of these challenges with heavily upgraded PvP set, collector and seer being the outliers. And the design of new medals implies PvP. I really, really, REALLY hope that it is not just arenas. If this is arena, you are just lazy. Arenas already have leaderboards and seasons and to slap a medal achievement on top of that is not a contribution to the game. It would be the simplest, easiest and laziest way to introduce a new medal. Fortunately, the previous two medals required a guild tech of a circle grade (guild wars and guild hunt). So, perhaps the third type of medal implies a game mode that will be unlocked by another new guild tech that hasn't been introduced yet. And if that is the case, I would really like to see it as a tournament for 1v1 pvp. No potions, bombs, scrolls, guild buffs once inside. Just two players dueling to death and the winner going forward into the next bracket. So at each step there would be half of all players left and another half gets eliminated. That way a player would go through 1/32, 1/16, 1/8, quarter finals, semi finals and if they are strong enough - win in the finals. The reward would be given based on best performance of the guild member, so if one reached semi finals and the rest got beaten in 1/4 or earlier, the guild would have a reward for beating 1/4. The problem here is that a lot of guilds would tie in this competition because tournament operates in powers of two and medals are given for 1st,2nd3rd, top10, top25, so I guess you could also consider the amount of players reaching each next stage of tournament as a tiebreaker, but that would be unfair to smaller guilds and guilds that have players from different time zones. Holding a tournament like this requires participation at a specific time which is troublesome because we have players from different time zones here. But to not have a tournament of some sort would be disappointing. Because then it is not even an update, you are just adding yet another label to fully functioning game mode. It is as useless as boss animations on guild raid screen. The way to organize tournament is to assign matches to specific time, like every hour and not whenever the players are online like we have for arenas. Perhaps players could be disqualified, or we can have a few instances of tournament to accommodate different time zones, but then there will be two champions and we can't allow that...
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[2024.02.13] 1.25 Update: Love Lunacy 2024
BlazeMG replied to Ruscunárë's topic in News & Announcement
where are the true love vials? I spent a whole year carrying boxes with fifth element currency on a gamble that it will be still used, and it is used, but I cant buy them in store! -
the ice clad cache has mercy mechanic at 60 chests instead of 50|75 for dream harvest and it gives you a costume OR a hairstyle. Why cant we have it by the rules of dream harvest with costumes at 50 and hairstyle at 75 but guaranteed and separated, so that getting 75 means that you will have a costume and a hairstyle guaranteed? and getting 60 of those will be tricky because fishing minigame is rather punishing. messing up a single attempt basically means a loss of one hour because 3h white arena chest contains 3 baits. so 1 bait per hour in the worst case scenario. and we only have 17 days on that location. This is very short period of time to get enough fish. please make additional farm-able sources for bait. something that can be dropped from mobs. perhaps those snowman or whatever. even if the chance is low it is still better than nothing. the infernal reindeer is very strong. much stronger than the nightmare boss. that aoe attack inflicts heavy damage and fear. it is simply broken. It is unfair. Even in heavy armour it is super hard to survive it and dodging it is tricky. Maybe it should be nerfed.
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after the update, hunters consistently quit arena. not players hunters bu BOTS HUNTERS. Yes, this happens only with hunter bots. hunter bots go offline. The worst part is that it doesn't happen immediately. They begin match and quit in what looks like 30 seconds or so. very strange bug. And those are definitely bots. they are not in guild and they have gibberish names in latin letters
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the queue is even more bugged than before. Not the just just resets. A dungeon chest that was in the process of unlocking with a working countdown switches to the "not in the process of unlocking" state. It is like you didn't even tap on it to begin the unlocking process. And this bug only occurs to chests in dungeon queue. arena chest queue works fine. another bug is that I receive invitation to join a party for a dungeon even if I don't have free slots for the chest.