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Aloha everyone, let me first say that this guide is based on my personal experience making 3 different Guardians, but focusing on my favorite style and pretty much what most people choose this class for....TANKING. So let's start with stats and how they affect our builds. Note: If you are level 12 or lower and have not done this you will probably want to reset your character to make your life simple. While you are level 9 DO NOT LEVEL UP YET. Instead hit the ARENA hardcore until you collect all the Prizes. These prizes will include Uncommon Gear that will save you alot of resources and give you a large amount of power when you Equip (do not equip them if it will level u to 10). This will also be greatly needed to collect your core gear set in arena from 10-19. STAT DESCRIPTION -Attack Power: Increases Physical Damage. Also increases Bleed damage over time to opponents. -Ability Power: Increases damage done by Abilities. Boosts our Regeneration value, and damage absorbed by our Barrier. -Armor: Decrease Physical Damage recieved by a percent. -Resistance: Decrease Magical Damage recieved by a percent. -Resilience: Decrease Damage recieved from all sources. Also reduces chance of recieving a Critical Hit from other players in PvP areas. -Control Resistance: Reduces how long you are affected by: Stun, Fear, Silence, Root, Taunt, and Sleep. -Block (Class Characteristic): The chance to reduce Directional and Auto Attack damage by 50% (Does not work against Aoe Skills) ARMOR SET All Armor Sets give both the ARMOR and ATTACK POWER stat. Armor sets are selected by players based on the primary stat given once you upgrade them to Uncommon status. The 3 primary level 10-19 sets are: -Adept Set (Composure Stat): This increases the amount of damage you deal to Weak, Regular, and Strong mobs. -Technician Set (Might stat): Increases damage to Elite, Boss, and Champion monsters (also includes Guild Raids). -Gladiator Set (Resilience stat): Our core stat we want to obtain as this Reduces all damage recieved from all sources (not only known for tanking but the best PvP set as the other 2 stats do nothing towards other players). Your Armor will also be broken down into 3 Classes: Light, Medium, and Heavy. (Described below Accessories section) ACCESSORIES All of these will give you the RESISTANCE and ABILITY POWER stat. Just like Armors, Accessories have 3 different Classes to determine stat values: Frantic, Balance, and Guardian. (Description below) -Light Armor / Frantic Accessory: Really High Attack/Ability Power and Low Armor/Resistance. -Medium Armor / Balance Accessory: High Attack/Ability Power and decent Armor/Resistance value. -Heavy Armor / Guardian Accessory: Low Attack/Ability Power and really high amount of Armor/Resistance. Obviously Heavy Armor and Guardian Accessory from the GLADIATOR SET is the most common. This combo will give us the highest amount of Armor, Resistance, and Resilience for optimum defensive value. Note: Though no Guardian ever chooses Light or Medium Armor. There are 2 other selections for Accessories that some players use outside of pure Guardian set. (Sometimes this comes down to RNG, if you cant get the set you want you can always try these options) 1) BRUISER BUILD (All Balance Accessories)- Leans more toward Solo and PvP style players as you have a medium Damage value while still having high defensive stats. 2) HYBRID FIGHTER (Frenzy and Guardian Mix)- You will notice that the Amulet Accessory gives way better stats than the others. So to boost your burst while keeping you tanky, swap out your Gladiator Guardian Amulet for Gladiator Frenzy Amulet. This allows far higher Ability Power to increase your Regeneration ticks and amount your Barrier absorbs. But keeps the Resilience stats to keep your damage mitigation high. This build works best with 2 Frenzy Accessories (one being the Amulet) and 2 Guard Accessories as it targets the highest possible Barrier and Regeneration values. (this build is commonly seen in end game aka 23+ as RNG takes a big role) TALENT TREE The Talent tree is a way to obtain new Abilities and Stats at the cost of Knowledge Points and time. As you gain enough Mastery your character will Level up and unlock the next page of the Talent Tree. Though it is confusing, here is a simple way to prioritize how you want to path the nodes you unlock: -Tank Priority Path Active/Passive Abilities> Chaos Shards> Hit Points> Block> HP Regen> Control Resist> Armor> Resistance > Etc -Bruiser Priority Path Active/Passive Abilities> Chaos Shards> Hit Points> Attack Power> Block> HP Regen> Control Resist> etc Chaos Shards are extremely important for us to become tanky thus why it's 2nd on the Priority list. Once you obtain the Ability and all Chaos Shards in the tree, immediately move on to the next unlocked page unlocking that Ability and Chaos Shards. I get alot of Guardians asking how to power level through a bottleneck (ie stuck at level 15, 16, or even 17 for a week+) but this is not a bad thing. As Guardians are the worst class in mid game (level 12-23, because the DPS classes start to gain scaling skills) this bottleneck gives us time to catch up. Every class gets this bottleneck, so use this time to unlock more Talent Nodes to make use of our optimal end game power spikes (wont make sense to be high level if you will take weeks anyways to unlock the core Talent on that page you have been waiting so long to receive). So if you dont do this during a bottleneck imagine how many low level nodes you could have unlocked while you wait for a single high level node (which takes days to a week to unlock). TANK ABILITY BREAKDOWN As I'm targeting new players with this, I will focus on the Taunt, Aegis, and Hammer of Wrath ability. First of all, the Chaos Shards you obtained from the Talent tree will be absolutely needed to obtain tanking capacity. Each Ability can have a maximum of 3 Talent Crystals equipped at a time. The Talent Crystals are broken down into either a Tier 1 Crystal (requires 1 Chaos Shard to unlock), Tier 2 Crystal (2 Shards needed), and Tier 3 Crystal (needs 3 Chaos Shards to unlock). Second, Aegis is our HEROIC ABILITY. This Ability cannot be removed from our Hotbar but it is a key ability for our class with which several of our Talents and Passives will relate to this skill. So let's get this explained TAUNT- Target a single opponent, forces them to attack us with Auto Attacks for 3 seconds while applying a stack of Weakness. (Our Bread and butter skill but sucks without upgrades) -Challenge (Tier 2)- Ability applies to all Target within 5 meters. (Now this is a Huge Boost, will be very necessary as you keep reading) -Stonewall (Tier 3)- Block all directional attacks for the next 3 seconds. (Once again an INSANELY huge boost for what's to come, our Heroic Ability Aegis). AEGIS- Passive: Gain 3% Block. When you Block an attack, gain 1 Charge. Each charge reduces all incoming Physical Damage by 2%. Active: Gain Barrier effect for 6 seconds equal to the amount of Aegis Charges you have. (The Barrier from this skill is HUGE and as you can see, Taunts Stonewall has insane synergy with Aegis ) -Secondwind (Tier 2): Whenever you gain an Aegis Charge, there is a 30% chance to gain a Regeneration stack (Max 6) (and yet again Taunts Stonewall is showing its prowess) -Revenge (Tier 1): Whenever you recieve damage from an Auto-Attack, there is a 50% chance to reduce the cooldown of Aegis by 1 second (This is such a great Passive as the chance proc can apply to Attacks that are Blocked and even absorbed by the Barrier from this very skill) HAMMER OF WRATH- Deal Physical Damage to a single Target. (Main damage skill in early stages but is a subpar skill in the future). -Healing Blow (Tier 2): Every 3rd time Hammer of Wrath is used, gain a stack of Regeneration for 6 sec. (Time for more Regen stacks but this is still meh, we can make this better) -Vanguard (Tier 1): Decrease this Abilities cooldown by 1 sec for each Blocked Attack. (And yet again, Taunts Stonewall shows its crazy prowess) The Taunt and Aegis skill will forever be part of our arsenal. So prioritize these skills first while Hammer of Wrath will be a temporary skills be an effective one in the lower levels. To best utilize Taunt and Aegis, try to have you Taunt skill off cooldown before using Aegis. Taunt the mob to quickly stack up your Aegis charges. Wait a few seconds before activating Aegis and gaining the Barrier effect. During this time, your Regeneration will be healing you back up and Taunt will be ready to Block more attacks and reapply your Regeneration and Aegis Charges. Rinse and Repeat. Weave Hammer of Wrath in between skills to further refresh those Regeneration procs. With this said I hope this will help all you Guardians to better understand our mechanics and reduce the amount of wasted resources. Feel free to ask me question in the forums or in game and I will be glad to answer if able to. Will be planning to add the mid games skill at a later time and also have a Passive Talents section.
Hello , I've been playing Skylore online for a while now and I have about 300 in-game hours spread around all my charcters so here are the tips and tricks I learned throughout my journey that will prevent you from doing the same mistakes I did in the beggining and hopefully help you progress faster ! How to level up in the early game (Properly) - At first it looks like an easy task that doesn't need much explaining , but you you are wrong! The game doesn't forgive mistakes in the early game and If you don't follow these tips you will waste a lot of time , resources! It will considerably slow your progression leaving you to wonder what to do next and constantly have the feeling of being stuck on the same level for ages. 1. Do not upgrade your common gear ! The common gear you get from the begging of the game will be used only for a short amount of time after which you will swap it for uncommon gear which you can get from arena or dungeon chests. These Uncommon gear pieces give a bonus stat that can be either: - Resilience for PvP (arena and open world) - Composure for PvE (extra damage on weaker mobs) - Might for PvE ( extra damage on Bosses) BONUS TIP: Its easy to complete arena in the first leagues (4-9 , 10-13) and its the fastest way to get uncommon gear pieces thats why i suggest you to start doing it as soon as you get access. 2. Talent Tree progression and chaos shards. On the talent page the most important thing to get first is the skill , secondly the chaos shards and after that everything else ! Chaos Shards are used to upgrade abilities , which make your charcter a lot stronger (Both for PvP and PvE). 3. Do dungeons to get more KNOWLEDGE ! Knowledge is an essential resource in the game , because it is used to gain permanent mastery by learning talents such as new abilities , passives , chaos shards and its also used for enchancing , reforging and combining gear pieces. To boost your progression to the SKIES you should farm mostly dungeon chests as begginer that way you get lots of knowledge by unlocking them every 3 hours. BONUS TIP: You will need at least one alchemist to complete dungeons fast and efficiently! 4. Using Soul Shards efficienctly. Soul shards are used to cleanse the trasures that you get from the adamante caves. DO NOT use them to cleanse grey treasures its a waste of resources ! Cleanse Epic treasures (dropped from world bosses) , because they are the most VALUABLE - opening them provides you with Defense orbs and Adamante crystals that are used for enchaning and reforging items(also you can sell them for extra gold , but I don't recommend it). Anther option is Uncommon treasures (dropped from cave mini-bosses) they give you a little bit better loot than the grey trasures. Focus on the chests that give knowledge instead of gold. 5. How To efficiently use Vigor ? Vigor is consumed after killing a mob. If you can defeat a mob on your own (even if its harder) DO IT , because you will get more resources that way - if you do it with another player you will get only 50 % of the rewards from the kill. High Level players usually farm mobs that are outside the adamante cave receiving knowledge and gold per every kill and ocassionaly a "Gorgor Contract" as drop - its more efficient method of farming. Also try to spend your vigor before doing your daily quests. There are a lot of people at these zones and it will be hard to solo kill a mob. Vigor is recharged by doing arena , dungeons or battlefields. (For 20000 Vigor you can get about 2000-3000 knowledge and gold or more ) BONUS TIP: If you don't have enough space and keep getting a full inventory use the FREE diamonds the game gives you to buy more inventory slots! 6. Join a Guild. Guilds are a great way to boost your progress ! Advanced and active guilds give you acces to passives such as increased gold and knowledge intake , more loot drops , stats boosts and much more. Also if the guild has raid talent unlocked and active members to do it you can get more resources and valuable items from doing a raid! Don't Forget to contribue to your guild by doing the daily guild assignments which reward you with tokens to use in the guild shop and help the guild to grow! WARNING: Most advanced and active guilds that have raids unlocked usually look for players that are at least level 12! 7. Extra Daily Quests You will receive an extra daily quest at levels 13 and 16- If you are close to or have the resources to reach it DO IT as soon as you can because it gives you acces an extra daily quest that you can run twice every day (1 per 12 h) which increaseas your daily income and youprogress a lot quicker! BONUS TIP(CREDIT : Rogravi ) : At level 23 YOU DON'T get an extra daily quest , BUT your first quest UPGRADES! 8. STOP overusing potions ! Potions can be useful , but they are not a must in order to progress or survive. Also they can become sinkhole for your gold if you use them too often due to their price ! The healing potions have proven to be the most useful - saving you in tough situations which reduces your repairing costs , but only use them if you cannot survive without one ! The Strenght/Health boost potions can be used rarely for harder tasks such as completing "Gorgor Contracts" or when fighting "World Bosses/Raids" which makes them unnecessary to progress. 9. Look for a party or create one. If you struggle to progress in arena league or dungeon runs keep failing due to people retreating try looking for a party or create one! A lot of people are looking for parties in world chat who have difficulties completing these tasks , but you can manage do them together. You will also meet awesome people and possibly make new friends along the way to level together and who knows maybe even you might get invited to join a guild! BONUS TIP : Tavern is usually not used by many people , but i think it deserves to be used more often! 10. Dungeon Floors - Most of the time you need to pass 3 floors and meet the main boss of the dungeon on the 4th floor - If you have reached the 4th floor , but you don't see the main boss you should go back a floor or two and find another path instead of starting a fight , because it will be a waste of time and as we all know the dungeon time is LIMITED to 11min. BONUS TIP: Sometimes the mini-boss rooms can be skipped and you can go to the next floor if you don't trigger boss aggro when walking.
Like most of you all, I also hate reading too much text so I'll try to write this as simple as possible. Before choosing which gear to use, it's important to look at which stat an item will have after upgrading it from Common to Uncommon Notice the red squares Composure - Deal more damage to Weak, Regular, and Strong monsters. Might - Deal more damage to Elite, Boss, and Champion monsters. Resilience - Take less damage from attacks and get less likely critical hits from players. I made this thread because I wasn't really paying attention to this while I started playing and now I'm stuck with this mess I have. As you can see from the photos, the attributes it gets can be seen there yet I failed to understand what it meant until I read a Russian guide which was translated through Google. Hopefully with this, you have a better understanding to this guide.