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NightMarcher

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  • День рождения 20 ноября

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  1. Absolutley great work. These adjustments will greatly help balance the game. Love it!!!
  2. NightMarcher

    Gold Obtaining Daily

    A daily quest that gets players a bulk of gold to farm for upgrade and repairs would be fantastic. Similar to the daily Adamantine Grotto Daily that gets players 8,200 Soulshards. Gold is a commonly argued upon topic in the world chat which continuously gets worse the higher level you get.
  3. NightMarcher

    Arena Chast Fusion & Queue

    A big complaint I have heard from Players is how useless the Chest rewards from the arena are. A great way to assist with this is the ability for players to fuse Arena chests.This wouldn't only allow for better rewards but also help increase the amount of time player spend online to further regenerate Vigor and assist with player progression. The added gear will help high level player create multiple item set for different combat sitnations (ie.pvp, raids, farming ) Another suggestion would be to create a queue list so players can queue up with a specific class or classes. Me personally, i find it difficult when playing a guardian and than get queued with 1-2 other guardians 4 games in a row. This would be a huge eases of life for players.
  4. NightMarcher

    BEGINNER GUARDIAN GUIDE

    thank you, i get alot of friend invites from new players. i try to assist in game as much as possible. will expand guide in the future. Please feel free to ask any questions and i will be glad to assist.
  5. NightMarcher

    Guardian block?

    No it just looks like it as the shield value stacks over your Hp value and remember that the Barrier value is based on your Ability Power stat and not your total HP.
  6. For new players, be sure to keep an eye on your equipment, not all gear gives equal amount of mastery. As you probably know you gain more Mastery from your Weapon of course. But if you check your Chest Armor compared to the Head, Glove, and Boots. It will give your more stats and Power compared to the others even with equal Enhancements and Level. The same is said for the Pendants Slot in your accessories. So leveling these up will gives you a higher Power Value just like the Weapon slot.
  7. Welcome to Skylore. Alchemist is a very highly sought after player class for any Guild. Though i don't know talents as of yet i can assist with the most popular Armor and Accessory Selection. The Gladiator Armor set, this will be unlocked when you hit level 10 and if you have not noticed as of yet, every gear Set will give your character a specific Stat unique to that Set once you upgrade the equipment to Uncommon rarity. Gladiator Equipment will give you the RESILIENCE stat which will reduce incoming damage from all sources (physical, magical, bleed, poison, etc). This is great for survivability since your role in PvE is to heal the main tank and AoE HoT your teammates. At the Same time in PvP, your a support that focuses on Heals and casting AoE Fears to give your team an advantage (plus it would be great if you don't get One-Shot by Shadows lol). So Heavy Armor is the most common selection for the Highest Survivability, so Heavy Gladiator Armor is the most common choice. Now for Accessories you will focus on Frantic gear, not only does Frantic give you the most Ability Power, but Ability Power gives all forms of Heals (Burst and HoTs) a huge value boost. Best part is if you have Gladiator Frantic Accessories, you will still gain the Resilience stat to further help reduce damage to receive (so its a win win).
  8. NightMarcher

    Balance Guardian

    Yes, the Guardian Class is ment to be a very PvE oriented class. Even in late game PvP is almost impossible as our main damaging skills a single location DoT. So unless you are challenging a team of pure bots, no player will just stand in your DoTs. Ranger will blink away, Shadows will just dive your backline, and Mages will just Teleport. Heck Alchemists will just out Heal your damage since they all wear Heavy Armor, our damage is already subpar and now even lower. Plus they usually have Frantic Accessories to have HUGE heals and HoTs. But on the plus side, Epics and Raid Bosses will just stand there so its a great way to keep up aggro.
  9. NightMarcher

    Guardian block?

    Currently the only reliable Block for lower level characters require 3 Chaos Shards to unlock the STONEWALL Passive for the TAUNT skill. Allowing 3 sec of 100% Block. Being that Regeneration does not stack but actually refreshes, I agree we need higher Block values, a level 19 Guardian with a 9% Block rate is just stupid. But when you hit level 20 n unlock the DESTROYER SET, both the Shield and Sword can unlock the Block substat (if I were u I would reroll until you do) which will be about 220 Block per gear equalling about 9% Block rate each. GL
  10. NightMarcher

    BEGINNER GUARDIAN GUIDE

    I did get a reply from the MODs. According to them there is no Error. The description is ment to mean the Duration of the Effect not the Value of the heal. I personally believe it was an error when translating the game into English in which it reads: "Effects Stack Based On Duration" Which we think is the total value of each Regeneration Tick. But what they should have described was: "Duration Stacks Based On Effect" Which is the overall Duration of the Regeneration with each Regeneration proc.
  11. NightMarcher

    Regeneration does not Stack

    If that is the case the description needs to be changed (i believe its due to the conversion into english and should read. "DURATION stacks based on EFFECT." Not the other way around. Every Guardian i have asked about this, all read the description as a traditional stack method in which the value of the Regeneration goes up not the duration of the Regeneration. I have had several players tell me that it is one of the reasons they quit playing Guardian unless the class gets a rework as the Regeneration "Stack'ing" is unique to this game compared to other MMORPGs that rely on just high Defense and CC. Higher Regeneration values could also increase the tanking ability within PvP instead of us blinking in and Taunting the team than just wait to die hoping our teamates finish off the opponents first. Sorry this is so long. Im a dedicated Guardian main and wish to further help thr Guardian community with small guides and in game community assistance. Thank You and your team for all your hard work.
  12. NightMarcher

    Regeneration does not Stack

    Have tried in multiple ways but notice that the REGENERATION status does not actually stack up to 5 like description says but refreshes instead. This is a concern as it forces Guardians to be pure Tanks to reduce total damage taken (high Resistance low HP Regeneration) and does not encourage Solo or Bruiser style builds (lower Resistance but Higher Ability Power) allowing for much higher Regeneration Values and Burst Damage. Have had other Guardians in my guild confirm this.
  13. NightMarcher

    BEGINNER GUARDIAN GUIDE

    Sadly your right I have noticed that aswell. All it will do is refresh you REGENERATION not actually add another stack of REGENERATION. This is one of the main reasons that in higher leves, HAMMER OF WRATH is replaced by BLADE BARRIER (plus BLADE BARRIER is better for both PvP and PvE uses since it has a higher dmg output, a Defense boost, and an AoE slow effect). I have put in an Error Report about this subject while confirming with other Guardians in my guild.
  14. NightMarcher

    BEGINNER GUARDIAN GUIDE

    Aloha everyone, let me first say that this guide is based on my personal experience making 3 different Guardians, but focusing on my favorite style and pretty much what most people choose this class for....TANKING. So let's start with stats and how they affect our builds. Note: If you are level 12 or lower and have not done this you will probably want to reset your character to make your life simple. While you are level 9 DO NOT LEVEL UP YET. Instead hit the ARENA hardcore until you collect all the Prizes. These prizes will include Uncommon Gear that will save you alot of resources and give you a large amount of power when you Equip (do not equip them if it will level u to 10). This will also be greatly needed to collect your core gear set in arena from 10-19. STAT DESCRIPTION -Attack Power: Increases Physical Damage. Also increases Bleed damage over time to opponents. -Ability Power: Increases damage done by Abilities. Boosts our Regeneration value, and damage absorbed by our Barrier. -Armor: Decrease Physical Damage recieved by a percent. -Resistance: Decrease Magical Damage recieved by a percent. -Resilience: Decrease Damage recieved from all sources. Also reduces chance of recieving a Critical Hit from other players in PvP areas. -Control Resistance: Reduces how long you are affected by: Stun, Fear, Silence, Root, Taunt, and Sleep. -Block (Class Characteristic): The chance to reduce Directional and Auto Attack damage by 50% (Does not work against Aoe Skills) ARMOR SET All Armor Sets give both the ARMOR and ATTACK POWER stat. Armor sets are selected by players based on the primary stat given once you upgrade them to Uncommon status. The 3 primary level 10-19 sets are: -Adept Set (Composure Stat): This increases the amount of damage you deal to Weak, Regular, and Strong mobs. -Technician Set (Might stat): Increases damage to Elite, Boss, and Champion monsters (also includes Guild Raids). -Gladiator Set (Resilience stat): Our core stat we want to obtain as this Reduces all damage recieved from all sources (not only known for tanking but the best PvP set as the other 2 stats do nothing towards other players). Your Armor will also be broken down into 3 Classes: Light, Medium, and Heavy. (Described below Accessories section) ACCESSORIES All of these will give you the RESISTANCE and ABILITY POWER stat. Just like Armors, Accessories have 3 different Classes to determine stat values: Frantic, Balance, and Guardian. (Description below) -Light Armor / Frantic Accessory: Really High Attack/Ability Power and Low Armor/Resistance. -Medium Armor / Balance Accessory: High Attack/Ability Power and decent Armor/Resistance value. -Heavy Armor / Guardian Accessory: Low Attack/Ability Power and really high amount of Armor/Resistance. Obviously Heavy Armor and Guardian Accessory from the GLADIATOR SET is the most common. This combo will give us the highest amount of Armor, Resistance, and Resilience for optimum defensive value. Note: Though no Guardian ever chooses Light or Medium Armor. There are 2 other selections for Accessories that some players use outside of pure Guardian set. (Sometimes this comes down to RNG, if you cant get the set you want you can always try these options) 1) BRUISER BUILD (All Balance Accessories)- Leans more toward Solo and PvP style players as you have a medium Damage value while still having high defensive stats. 2) HYBRID FIGHTER (Frenzy and Guardian Mix)- You will notice that the Amulet Accessory gives way better stats than the others. So to boost your burst while keeping you tanky, swap out your Gladiator Guardian Amulet for Gladiator Frenzy Amulet. This allows far higher Ability Power to increase your Regeneration ticks and amount your Barrier absorbs. But keeps the Resilience stats to keep your damage mitigation high. This build works best with 2 Frenzy Accessories (one being the Amulet) and 2 Guard Accessories as it targets the highest possible Barrier and Regeneration values. (this build is commonly seen in end game aka 23+ as RNG takes a big role) TALENT TREE The Talent tree is a way to obtain new Abilities and Stats at the cost of Knowledge Points and time. As you gain enough Mastery your character will Level up and unlock the next page of the Talent Tree. Though it is confusing, here is a simple way to prioritize how you want to path the nodes you unlock: -Tank Priority Path Active/Passive Abilities> Chaos Shards> Hit Points> Block> HP Regen> Control Resist> Armor> Resistance > Etc -Bruiser Priority Path Active/Passive Abilities> Chaos Shards> Hit Points> Attack Power> Block> HP Regen> Control Resist> etc Chaos Shards are extremely important for us to become tanky thus why it's 2nd on the Priority list. Once you obtain the Ability and all Chaos Shards in the tree, immediately move on to the next unlocked page unlocking that Ability and Chaos Shards. I get alot of Guardians asking how to power level through a bottleneck (ie stuck at level 15, 16, or even 17 for a week+) but this is not a bad thing. As Guardians are the worst class in mid game (level 12-23, because the DPS classes start to gain scaling skills) this bottleneck gives us time to catch up. Every class gets this bottleneck, so use this time to unlock more Talent Nodes to make use of our optimal end game power spikes (wont make sense to be high level if you will take weeks anyways to unlock the core Talent on that page you have been waiting so long to receive). So if you dont do this during a bottleneck imagine how many low level nodes you could have unlocked while you wait for a single high level node (which takes days to a week to unlock). TANK ABILITY BREAKDOWN As I'm targeting new players with this, I will focus on the Taunt, Aegis, and Hammer of Wrath ability. First of all, the Chaos Shards you obtained from the Talent tree will be absolutely needed to obtain tanking capacity. Each Ability can have a maximum of 3 Talent Crystals equipped at a time. The Talent Crystals are broken down into either a Tier 1 Crystal (requires 1 Chaos Shard to unlock), Tier 2 Crystal (2 Shards needed), and Tier 3 Crystal (needs 3 Chaos Shards to unlock). Second, Aegis is our HEROIC ABILITY. This Ability cannot be removed from our Hotbar but it is a key ability for our class with which several of our Talents and Passives will relate to this skill. So let's get this explained TAUNT- Target a single opponent, forces them to attack us with Auto Attacks for 3 seconds while applying a stack of Weakness. (Our Bread and butter skill but sucks without upgrades) -Challenge (Tier 2)- Ability applies to all Target within 5 meters. (Now this is a Huge Boost, will be very necessary as you keep reading) -Stonewall (Tier 3)- Block all directional attacks for the next 3 seconds. (Once again an INSANELY huge boost for what's to come, our Heroic Ability Aegis). AEGIS- Passive: Gain 3% Block. When you Block an attack, gain 1 Charge. Each charge reduces all incoming Physical Damage by 2%. Active: Gain Barrier effect for 6 seconds equal to the amount of Aegis Charges you have. (The Barrier from this skill is HUGE and as you can see, Taunts Stonewall has insane synergy with Aegis ) -Secondwind (Tier 2): Whenever you gain an Aegis Charge, there is a 30% chance to gain a Regeneration stack (Max 6) (and yet again Taunts Stonewall is showing its prowess) -Revenge (Tier 1): Whenever you recieve damage from an Auto-Attack, there is a 50% chance to reduce the cooldown of Aegis by 1 second (This is such a great Passive as the chance proc can apply to Attacks that are Blocked and even absorbed by the Barrier from this very skill) HAMMER OF WRATH- Deal Physical Damage to a single Target. (Main damage skill in early stages but is a subpar skill in the future). -Healing Blow (Tier 2): Every 3rd time Hammer of Wrath is used, gain a stack of Regeneration for 6 sec. (Time for more Regen stacks but this is still meh, we can make this better) -Vanguard (Tier 1): Decrease this Abilities cooldown by 1 sec for each Blocked Attack. (And yet again, Taunts Stonewall shows its crazy prowess) The Taunt and Aegis skill will forever be part of our arsenal. So prioritize these skills first while Hammer of Wrath will be a temporary skills be an effective one in the lower levels. To best utilize Taunt and Aegis, try to have you Taunt skill off cooldown before using Aegis. Taunt the mob to quickly stack up your Aegis charges. Wait a few seconds before activating Aegis and gaining the Barrier effect. During this time, your Regeneration will be healing you back up and Taunt will be ready to Block more attacks and reapply your Regeneration and Aegis Charges. Rinse and Repeat. Weave Hammer of Wrath in between skills to further refresh those Regeneration procs. With this said I hope this will help all you Guardians to better understand our mechanics and reduce the amount of wasted resources. Feel free to ask me question in the forums or in game and I will be glad to answer if able to. Will be planning to add the mid games skill at a later time and also have a Passive Talents section.
  15. NightMarcher

    LF Shadow Guides

    Hey man, thiugh I can't help with skill and talent build I can gives you recommendations for starting gear. First start by getting GLADIATOR GEAR. This set focuses on the Resilience stat. The stat reduces all incoming damage from every source also including players and monster damage by a %. ABILTY POWER is an important stat to all classes as it increases the amount of damage your Skills do. Of course ATTACK is major as it not only increases your melee attack damage but also the amount of damage your Bleed causes to the Target. LIGHT ARMOR AND FRANTIC/BALANCE ACCESSORIES give the bulk of your damage. Accessories give Ability Power and Resistance while Armor gives Attack and Armor. If you focus on PvP aim for Balance Accessories for a little more Resistance but if you love PvE than Pure Frantic to helps within farming. Also remember that the AMULET accessory and CHEST Armor give more Stats than the other pieces. So focus on leveling these first for a huge boost in power.
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