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I have played little bit, done some quests and checked new mechanics and i gotta say its interesting concept to make everyone choose between same 5 classes so we cannot complain about balance that much because we can always make that character ourselves. It's also refreshing to see monster killing as a slower way to level up compared to doing quests but i imagine in the endgame you basically have to farm mobs to get every talent 

I'm not sure if you can really get what i can assume are Skylore's version of miracle coins, gems daily but if so then it's really good strategy because F2P can get them and save to when you eventually add more premium stuff to game but also make rushing talents available for those who don't want to wait or farm for resources   

I can't really say whether this will be better than Warspear in my opinion but we'll see when everything becomes more familiar

Edited by Jcbreff
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