Administrators Laudna Posted December 16, 2024 Administrators Share Posted December 16, 2024 (edited) Skylore 1.32 – Changelog Warriors, prepare to face new challenges in Skylore Update 1.32! This update brings the Gladiator Arena, a revamped reward system for the Arena, an exciting new mode and location for the Guild Tournament, special events to celebrate the Festival of World Creation, and balance adjustments for dungeons and classes. Let's dive into the details! Guild Tournament: Payload The Guild Tournament is back with an exciting new mode – Payload! Head to the Ophyrion Spaceport and challenge rival guilds for control of starships! Teamwork, strategy, and quick thinking are key in this competitive mode. Here's how it works! Battle Overview There are three spaceships on the battlefield. Each spaceship your team controls scores points over time. Controlling multiple spaceships speeds up your point gain. To capture a spaceship, at least one player must be near it. A captured spaceship automatically moves toward a launch pad. If players from both teams are present near a spaceship, the capture process is paused. If there are no enemies nearby, your team can take over the ship. Spaceships will move faster if other players from the controlling team are nearby, while enemy players near a spaceship will slow it down. If there are no enemies nearby, your team can take over the ship. If there are more enemies than allies nearby, a spaceship will stop moving entirely. When a spaceship reaches a launch pad, it creates a portal that teleports nearby teammates back to your base. How to Win The winner is the team that reaches the target score first. If time runs out, the team with the most points at the end of the game wins. Points are earned by: Capturing Starships: Once captured, spaceships earn points for your team over time. Successful Escorts: When a spaceship successfully launches, your team earns a significant amount of points. Killing Enemies: When an enemy dies, points are awarded to the two players who contributed most to the kill. The player with the higher contribution gets more points. Tactical Highlights Success in Payload requires sharp tactics and smart use of the battlefield, which offers a number of tools to enhance your strategy! Here’s what's at your disposal: Temporary power ups scattered throughout the map to strengthen your character. Stealth zones for moving unseen or setting up ambushes. Ongoing battles are visible on the map, allowing you to adjust your strategy on the fly! Registration for the new Guild Tournament Season will open at 22:00 UTC on December 12, and battles will begin at 13:00 UTC on December 17. Gladiator Arena Update 1.32 introduces a completely revamped Gladiator Arena, setting the stage for even greater changes in the future. With this update, the Arena now features a new matchmaking system, an updated weekly reward system, and exciting new prizes for winning. The ranking system has been removed, making the Gladiator Arena a standalone mode, with more details on its development to come. This update revamps the process of opening Arena Chests. After each victory, you'll now receive your reward chest directly in your inventory, ready to open immediately! Each victory will grant you a Gladiator Chest, and there's also a chance to earn an Arena Overlord Chest, which contains more valuable rewards and equipment. During the Festival of World Creation, both types of chests will also contain holiday consumables. Remember that Arena Chests have a limited lifetime, so don't let them sit in your inventory for too long! Arena Keys You'll need Arena Keys to unlock Arena Chests, and each type of chest requires a specific key. Gladiator Key Arena Overlord Key Your hero will automatically receive up to 5 Gladiator Keys each day at 06:00 (device time), which can be used to unlock the Gladiator Chest. However, if you already have 5 or more, you won't receive any more free keys that day. You can check how much time is left until the next key refill with a timer in the key info window. Similar to the Dungeon Keys, both types of keys are available in the Premium Store, and you can also earn Arena Overlord Keys through activities such as: Completing daily quests in dynamic areas Defeating world bosses New Matchmaking System Update 1.32 introduces a significant overhaul to the Gladiator Arena matchmaking system, making matches more engaging and dynamic! Instead of relying on rankings, matchmaking is now based on your character's Mastery, creating more balanced fights that avoid pitting players against much stronger or weaker opponents. You'll also never face the same opponent over and over again, making for a more varied and exciting Arena experience! Reward Track The removal of the ranking and League systems from the Gladiator Arena does not mean there will be fewer rewards – just the opposite! The new Reward Track is now available to all players starting at level 6, along with access to the Arena. The revamped Reward Track offers a variety of prizes, including Gold, PvP gear, Glory Tokens, and other useful resources. The track resets every week and allows players to choose between two versions: a standard version that is available to everyone and a premium version that offers better rewards. While the ranking system has been removed from the Gladiator Arena in this update, it's only temporary. Rankings will return as part of a standalone mode in a future update, as detailed in a recent article on upcoming changes! Dungeon Balancing Our goal is to make each Dungeon an exciting and fair challenge while maintaining a fast-paced, action-packed adventure. With this in mind, several global adjustments have been made: Most regular monsters now have less health Most regular monsters now deal more damage Most monsters now have stronger healing effects Mini-bosses now have less health Certain bosses now deal more damage with their abilities World Creation The cold Arinar winter is here, but there's no better way to stay warm than by immersing yourself in the Festival of World Creation! Celebration is already upon us – Festival will begin on December 18, at 10:00 UTC! Holiday Location Once again, barkers in central squares will invite you to visit the Winter Resort, a festive hub where you can embrace the holiday spirit. Stroll through the bustling holiday marketplace, test your skills in mini-games, and face off against returning foes Ember and the Frost Paladin, now armed with new tricks and strategies! The Winter Resort has received a fresh makeover with beautiful new decorations, making it more festive than ever! We've also fixed numerous bugs to ensure the event runs smoothly! Hidden Quests For the first time, the Winter Resort hides eleven secret quests! These quests don't appear in your Quest Journal and have no visible interaction icons, so only the most eagle-eyed adventurers will discover and complete them! To add to the excitement, we'll be keeping track of players' progress after Update 1.32 is released. The first six players to find and complete all eleven hidden quests will receive a special New Year's gift! Rewards Ring in the New Year with new outfits and festive treasures! The beloved Snowflakes and caught fish currencies are back! Honored Hero's Coat Complete the holiday location's questline to unlock this exclusive costume! Follow the link for a closer look at the costume and its story: Gingerbread House Use your Snowflakes to purchase Gingerbread House chests, filled with: Gold, Soul and Shadow Shards Evergreen Costume Sweet Tooth's Arsenal Simple Armor Alloy Diamonds Holiday Consumables Follow the link for a closer look at the costume and its story: Ice-Clad Cache II Exchange fish caught during the festival for Ice-Clad Caches that offer a variety of rewards: Knowledge Snowman Costume Gold and Knowledge Boosters Simple Accessory Alloy World Creation Catalog Holiday Consumables Follow the link for a closer look at the costume and its story: Holiday Box Available in the store throughout the holiday season, Holiday Boxes contain: Snowflakes Bait Attraction Ticket Holiday Consumables Calendar: Winter Venture Don't miss the new calendar, packed with rewards to help you celebrate the Festival of World Creation! Unlock items such as Attraction Tickets, Bait, consumables, gifts, and valuable currencies! New Effects Update 1.32 introduces two new status effects: Frostbite and Freezing. Frostbite: Deals magic damage every second. If the target stays still for 4 seconds, there is a 10% chance to apply Freezing for 1 second. Freezing: A control effect that roots the target in place, preventing them from taking any action. This effect cannot be extended or renewed while active. Additionally, the Poison effect has been adjusted to reduce healing by 20% instead of the previous 30%. Class Balance Tweaks Mage Sorcerer's Ingenuity – Now also increases damage against targets affected by Frostbite Doppelganger – The Mental Barrier chaos shard will no longer apply a visual effect to the player Heat Haze – Now applies Mental Barrier to the player Ice Sphere – The Icy Halo chaos shard has been updated to apply Frostbite x2 to all enemies within range of the ability instead of the previous effect Shadow Shadow Trade – No longer activates when the player is under the effect of Invisibility Poisoned Blood – Now reduces healing by 20% Alchemist Protective Barrier – The Unstable Barrier chaos shard has been replaced with the Ice Barrier chaos shard, which now applies Frostbite to all enemies within 5 meters for 5 seconds instead of dealing damage to nearby enemies. Directional Transformation – Now applies Frostbite Potion Making – The Surprise Bottle chaos shard now applies Burn x1 and Frostbite x1 Hunter Acid Rain – The Chain Reaction chaos shard can now only activate up to two times Guardian Taunt – Reduced the range of the Challenge chaos shard to 4 meters *** These changes are aimed at making your battles in the Gladiator Arena more dynamic and your victories in the Guild Tournament even more satisfying! Feel free to share your thoughts on these new features in the comments below! See you in the game! Team Skylore Edited December 19, 2024 by Laudna Quote Link to comment Share on other sites More sharing options...
BlazeMG Posted December 17, 2024 Share Posted December 17, 2024 New shop menu looks ugly. Like...really really ugly. The previous menu was neatly sorted in a form of a vertical list. Horizontal menu is bad. The arena ranking is removed and you didn't even leave the screen with ranking of this month to see how it ended After a few months of updates we still don't have an item or some other option to stop exp gain which cripples all twin characters by making most game modes unplayable and some unrewardable. Contracts, world bosses, guild raid bosses, daily quests, normal farming - all give experience points Dungeons contain experience in chests in open form. Which means that a twin character can only do a dungeon without opening a chest and because of that they cant get knowledge to donate to guild to level up guild. You could have put experience in a form of a consumable item like those sources and vials of knowledge, so that a player with a twin character can open a chest, get equipment and knowledge and occasional heap of trophy equipment and throw away the source of exp, but nope! Its all or nothing The same problem is with contracts and daily quests. Nobody really farmed monsters in dynamic areas specifically for experience. You could have designed them to provide zero exp and then put some exp source consumable in the chest for completing the daily quest, but nope! Its all or nothing. You could still have monsters in areas around with some exp drop for those who want to level up slightly faster although farming normal monsters for exp is a huge waste of time. You could have put exp sources in insanity contaminated chests and only keep soul shards dropping from killing monsters in pvp locations, but nope! Its all or nothing. The only way for a twin character to obtain insanity chest is to get it from some other player's dead hands either by killing them on PK, or picking up a chest when they are killed by monsters after misjudging their threat level. And soul shards can be obtained rarely as rewards from battle royale, or purchased from shop. That is not cool. The daily tasks are still messed up. You added a bunch of trash tasks that cant be completed without getting exp so once again the twins cant complete all season tasks. This is already on a level of self harm. You literally took a way for a twin character to obtain a costume at the end of skypass premium because now you need to keep doing these exp tasks to progress through the season. And you can only swap one task every 24 hours and it can very well end up with a different exp task, so you would have to spend tons of diamonds to unclog the list of tasks. Thr Halloween/pumpkin moon was unplayable for twins because quests give experience. You could easily fix it by awarding an exp source that i mentioned before instead of forcing exp into a character, but nope! Its all or nothing. But do you know what is the worst thing about these recent updates? The worst part is that you actually PROMISED a way to block exp gain to ensure that the twin characters wont be crippled. Before the exp update even happened, you heard the concerns and promised s solution. And it never happened. And it doesn't even have to be an exp blocking item or an exp blocking option in some game menu. You could have taken the route of providing exp in a form of exp source that could be opened by main players or tossed away by twin players. It doesn't matter if such item can be stored in your warehouse, there is no trade anyway so you cant use someone's else exp containers to level up faster You could have taken the route of losing a % of total exp upon death to a monster. If a player died to a monster he or she could lose about 5% of their exp bar. Its not like there is PK in those regular overworld areas. No, the only way to lose exp on death would be intentional by unequipping gear and letting a monster attack you. But nope, we don't have that as an option to manage exp on a twin character. To all new players who think whether or not to play this "wonderful" game - you have been warned: pretty much all game mechanics are designed against TWIN characters. The only available game activities for the twins at this point are : pvp arena, battle royale, dungeons without receiving reward for completing a dungeon, some mundane daily tasks around crafting and drinking potions and buying stuff for gold/guild tokens/soul shards, and of course PK. Guild fights are also possible but a twin character is pretty much useless there. The only good thing in this update is that there is now a tiny little chance to get arena tokens to buy one of the four arena costumes, which are nothing but cosmetics with no impact on the game. Do you know what HAD impact on the game? Tempered gear before level20. The main reason to do (before level20) dungeons was a slim chance to get tempered engineer gear, and the main reason to do gorgor contracts was to get tempered adept gear. Even if it was one in a thousand or one in ten thousand, it was still non zero. Instead we have alloys. Those hidden quests that the devs mentioned are there to increase the time you spend online, running around and clicking on every npc, bush, tree, rock, crate, barrel, etc. Is that fun? Is that fun for you? Lets talk about payload. The new game mode for guild tournament. What a great and fresh idea...it is not. The payload looks like a shameless copy of the "PUSH" game mode from an infamous "war robots". Whether you realize it or not, you pretty much copied PUSH game mode. And it was available on their test server for a while. Is that plagiarism? Is it really a good idea to mimic a game like "war robots"? Oh and since i mentioned this game anyway, going back to the start of my comment... Do you know which game also has an ugly horizontal menu for their shop that you have to scroll from left to right? Cmon, try to guess. It starts with W and ends with ar robots. I seriously hope that you guys just made it by accident. Because copying is bad and copying from a bad game that is thoroughly critiqued and trash talked by its players is even worse. Did you hire somebody from their team perhaps? I wouldn't trust them. Should we expect purple buttons that are activated by (1 arena fight+one advertisement watch) to get free rewards from daily deals any time soon? How about upgrade timers? Lets make gear take hours or days to upgrade from +n to +(n+1), huh? You should start listening to your players. The dungeon update with those keys was a bad idea and you doubled down with the same mechanics for arena. And don't tell me that you want dungeons to be fast paced action packed. All that is a lie. The dungeons WERE fast paced before you nerfed Mandragora. You literally removed her charge attack which should be swiftly avoided by stepping to the side and you reduced the radius of her AOE attack which should be swiftly avoided by running OUT of that red circle. Mandragora is withering. That's not fast paced. That's the opposite. You crippled the boss. Players should feel sorry for her now. Justice to Mandragora!!! 2 Quote Link to comment Share on other sites More sharing options...
Edward Elricc Posted December 17, 2024 Share Posted December 17, 2024 Hi, I believe that you implement an information table of which guild will face another guild based on distributed schedules, and you could improve the ranking table by including more guilds in the ranking table 1 to 20 on each continent, the store was messed up Vertical mode is more visually pleasing as it could view items more easily and faster Quote Link to comment Share on other sites More sharing options...
Spuki Posted January 8 Share Posted January 8 (edited) On 12/16/2024 at 3:33 PM, Laudna said: Skylore 1.32 – Änderungsprotokoll Krieger, macht euch bereit für neue Herausforderungen im Skylore-Update 1.32! Dieses Update bringt die Gladiatorenarena, ein überarbeitetes Belohnungssystem für die Arena, einen aufregenden neuen Modus und Ort für das Gildenturnier, besondere Events zur Feier des Festivals der Weltenerschaffung sowie Balance-Anpassungen für Dungeons und Klassen. Tauchen wir in die Details ein! Well, I started the game after the Arena ranking. But I would appreciate it much more with ranking. Edited January 8 by Spuki Quote Link to comment Share on other sites More sharing options...
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