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Alchemist

Here you can leave your suggestions for the Alchemist class

  1. Started by Leo,

    Here is my proposal: given the significant changes introduced with each game update, I believe there is an opportunity to improve the Alchemist, specifically regarding its healing abilities. Since the class was updated to include damage-dealing skills, it has lost some of its original essence; it would be beneficial to reinforce its primary role—healing—and add skills focused more on group support. Most importantly, the class should have a resurrection ability, even if it comes with a substantial cooldown. While the Alchemist is just as important as any other class, many players have likely felt—especially following recent updates—that something is missing. I ask any play…

    • 0 replies
    • 305 views
  2. Started by Bunwel,

    Hi! Would be nice to have a 3rd slot for gear (heal, DPS, pvp)

  3. I know a few balance changes are going to be implemented in the next update.. But i want to give my thoughts just in case. Before the last update, the alchemist class was perfectly balanced in terms of overall contribution at Arena and it also had different playstyles related to the skills being used. Normally the skills used for arena would be as follow: Even though 1 skill was avaliable to be exchangeable due to the high meta importance of the other ones, it still forced alchemists to adopt different playstyles to make use of it. Such thing was possible because those skills were similar in terms of importance or difficulty to use: …

  4. Introdução • Nesse tópico iremos falar sobre o Alquimista, Seu desenvolvimento no jogo e possíveis variedades de jogabilidade. • Separei os principais pontos em 3 partes (1,2,3). • Neles, podemos analisar questões de Primeira Impressão, Estética e Funcionamento das Habilidades e uma breve reimaginação de como seria um alquimista de uma outra forma. ••• Parte 1 - Primeira Impressão • Comecemos pela Primeira Impressão: ao selecionar o alquimista, nos colocamos frente a frente com uma classe fora do padrão, com frascos pesados em suas costas e pulseiras mágicas que convertem determinados resíduos em "…

      • Thanks
    • 1 reply
    • 4.1k views
  5. Started by CharadaGG,

    To be honest, I didn't know if I reported this in SUGGESTIONS or BUGS... But here we go. When using the "Unstable Mixture" skill, while the enemy (Shadow) is invisible, The "POT" animation automatically becomes invisible before you even touch the target. Why does this happen? Something planned from the Devs to maintain some kind of balance? Anyway, I suggest: If this is a BUG: Fix the visual effect and leave the skill in sight of the alchemist. If that's on purpose: At least they could leave it in plain sight before they even touch the target. I appreciate the devs' attention and look forward to the res…

    • 0 replies
    • 2.8k views
  6. Started by skull,

    Just a balance suggestion for alchemist: Would be cool to have this healing ability (screenshot below) with for example 2x lower cooldown and maybe 2x lower healing for balance purposes, because in dungeon its pretty hard to keep all teammates alive because all of them are taking damage but spell cooldown is very high and it would be cool to heal less but faster.

      • Thanks
    • 4 replies
    • 4.8k views
  7. Started by mano88,

    passive called Bracing Tonic, to be honest this kinda weak 3rd passive that i encounter from all class, since this doing nothing and give only 5% increase max health to allies only in radius.. since all alchemist passive give benefit to allies, and last passive is for Damage, then i suggest the 3rd passive should benefit you. how bout change it to "fast response = if you got CCed (root/stun/fear), all your ongoing skill cooldown faster by 2sec, can only triggered in xx-sec"

    • 1 reply
    • 2.3k views

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