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BlazeMG

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  1. BlazeMG

    inventory max size

    New Year brought a lot of opportunities to earn diamonds and those can be used to increase the size of inventory. I have reached 80 slots and the + button disappeared. Is it possible to expand it further with inventory expansion+1 items that are present in bundle packs? If not, what will happen if a character with maxed out inventory receives such inventory+1slot item? The obvious solution would be to pass that item to another character, but there is no trade neither between different characters, no between characters on the same account. It would be a waste to lose such bonus.
  2. BlazeMG

    game resources_cont

    How about the images of the runes? Those purple things that rotate in the corner of the loading screen and on the pillars in PvPvE zones? Those could be great ideas for decoration. I am sure someone will add them on the toys of their Christmas tree. Also - do they have any meaning? You could have a quest based on them. A puzzle of some sort.
  3. BlazeMG

    question about UI (interface)

    in inventory some items have yellow and/or green upward facing arrow in the bottom right corner of the tile. These arrows are only seen on gear. What do these arrows mean? I guess green means more mastery, but what the yellow arrow is for? also - probably a related question how does mastery from gear is calculated? I understand that it increases with improvement of gear, but what happens if you take a different gear from the same lvl/class? let's say I have an uncommon piece of heavy gladiator armour at 20+10. If I replace it with another uncommon piece of heavy adept armour 20+10 will I gain mastery? What if I use uncommon piece of light adept armour 20+10?
  4. BlazeMG

    arena bug - score

    on the abandoned range map it is possible to have a tie. the game will display the defeat message, but the score is not -18points. in fact this is the only way to get a score that is an odd number. can you fix the banner so that it shows correct amount of points awarded/withdrawn?
  5. BlazeMG

    step into the abyss guild assignement bug

    This assignment requires you to kill 4 elite monsters on adamantine grotto:upper level. Most enemies there are bosses. The is an elite enemy. That ancient mushroom in the centre of the area, but when I killed it, the quest didn't register the progress. I am sure that I killed it. There were only two players there, and the other one died half way through so I finished the elite enemy solo and received drop. But there is no progress for this assignment. Is there an error in the description and I am supposed to go to the lower level?
  6. BlazeMG

    arena bug - bots stop fighting

    OK, this is a weird one. Observed on a graveyard arena. Mid fight one of the bots in my team stops fighting and just stands near re-spawn point at our base. I thought first it was a clone of the mage but no, that was an actual character. Completely inactive. I know this is a bot because of the time of the day (fewer players play at night and parties are filled with bots) and gibberish nickname (all bots have those and are not in guilds). Is this a bug or a balancing trick to make the fights more even? Is this an attempt to add another layer of randomness to the challenge, to emulate players better? Did this happen to anyone else? Happened again on abandoned range. It seems that arena is irrelevant for the bug.
  7. BlazeMG

    small changes, big annoyance

    First of all - the change of the game icon I can accept. Not everyone plays as muar so I can see why you have changed it to a more generic icon of knowledge sign. but other changes are much worse. Please, give us an option to turn off that sparkling effect in all menus. Perhaps some players will like it and some will be indifferent, but for some it is wrong. It is distracting. It doesn't have to be obligatory for everyone. I can ignore quests of the other faction that became available for character of my faction, but I can't ignore those sparks. The audio clue of pressing a button was enough. If you want to improve UI allow us to block the spending of diamonds because it is so simple to make accidental double tap on a chest to begin to unlock it and to immediately have it unlocked for a fee. I still keep the chest with reward for rating this game in my inventory because while the diamonds are in that chest, there is no threat of accidentally spending them on instant unlock of a chest. THAT is inconvenient and takes away one slot of my inventory. There is also one thing I am not certain about. I don't know if it is just me, but I can SWEAR that the text lines of gorgors have changed. The things that a gorgor from a chest says when you activate a gorgor contract. Something about getting in while you still got legs? Yeah, that phrase! Where is it? It was funny. And why would you change it? It didn't have spelling errors. If it ain't broken, why fix it?
  8. BlazeMG

    arena leader board refresh bug

    This is a simple bug for leader board. It is supposed to show you players from a single league (your current league), but if another character levels up from 9 to 10 or from 13 to 14, he/she is still present in leader board of your league, although he/she has no right to be there. It is not a severe bug because leader board has no real effect unless it is the final league, but it should be fixed to encourage players close to top 10 to play a few more battles. Example: player Wrbraz is in second league leader board but he is lvl 14. If it is not fixed, it creates a possibility for abuse where one character starts at max level for current league at the beginning of the month, plays a single arena, then levels up and plays the rest of the month in the next league, using abilities and equipment that are not available for the rest of players from the current league. And I know that you may think that higher league means higher difficulty, but this not always the case, because it is not the difficulty of battles against players that matters most but "the density" of players. Even if players from higher league are stronger, if there are fewer of them on the server, the rest will be replaced by bots and bots are "an average, fixed" difficulty with predictable patterns that can be used to your advantage. how to solve: simple solution - remove players who are not in the league from the leader board difficult solution - leave the players after they moved to the next league but don't add points from new battles to their score. So if a player had 5k points in league one and moved to league two, his/her result with 5k will be visible in league one (if top 10 players don't push him out from the leader board) until the end of the month, but the points earned in league two are counted towards league two. This option means that a single player can IN THEORY compete in two (or even more) leagues at once.
  9. BlazeMG

    game resources_cont

    A while ago I asked you to send me images of the loading screen because it was an awesome piece of art (and you did, thank you) but today you updated the game and players are greeted with this goblin engineer repairing model 05 robot art. And of course I would like to have that too. But to create a topic to request a piece of art every time it is implemented is wasteful. So, my suggestion is to make a dedicated page, that will have all arts that are free for download for players (and in different resolutions), who will want them as desktop backgrounds and add to that page any new arts like that picture I saw today. Also, this topic can be expanded further to have not only arts, but other assets from the game that can be obtained easily without hacking the game. Game soundtracks may be copyrighted, but any player can disable sound effect, leaving music on and record in game music for himself to use as a ringtone. There is no reason to keep those hidden. A link to download mp3 would be appreciated. I mean...the crystal cave ambient is on par with soundtracks from Harry Potter movie. I am sure many people would like to have it. Or tavern music. Battle theme, anybody? They are all great. Kudos to composer! Then you announced new appearances for noxes and humans. Well, any player can begin to create a new character, navigate through the list, and take screenshot of every possible appearance. If you already put pictures of characters wearing premium costumes on your site, why not put pictures of characters in standard (knower) uniform to see possible faces instead? It is not a weapon or armour for high level character that you can't equip immediately to see how it will look on a character. Appearances of characters is within 1 minute from launching the game. I could do that myself but I don't want to violate any rules.
  10. Is there a way to tell apart quests of two factions? For those of us who WANT to complete only the original quest line of a corresponding race, that would be great. Perhaps mark them with a different colour? or even better, to have an option to hide those quests. More quests are better, but adding quests of opposing faction is a lazy approach to make more quests...and it breaks continuity.
  11. BlazeMG

    retry, details, (exit)

    not technically a bug but a problem that should be solved. Right now when the game is unavailable|undergoing maintenance, players can either retry to connect or open details in browser. To close this game from this condition player has to swipe and the game "resists" quite a lot to close it using the built-in functions of the tablet. (the window with retry|details shakes instead of just allowing to minimize it and exit to tablet's desktop). There should be an exit button just like there is a shutdown option on OS that is available at login screen so that a person who turned on a computer, can turn it off using software approach instead of turning off the power, even when they can't log in.
  12. Is there a way to continue this conversation in private? Because we are treading on the territory of some major competitive advantage. I agree that to obtain such table requires effort and the effort has to be rewarded. I can explain my reasons to you and your team of administrators because you have to know, and right now you either pretend to be ignorant or actually believe that such knowledge won't help. And it is hilarious and ironic in a way. Because Skylore is about knowers and gaining power through knowledge, and those purple robes you get at the start of the game have meaning beyond simple aesthetics, at least for me. I would also say that "all you need to know is..." phrase would be a severe offense, punished by demotion or even banishment from the ranks of the knowers, because it is not correct for one person to decide the extent of knowledge of another person. You can even use it for a side quest in the game, but this is off topic. My deal is: your knowledge of level requirements in exchange for my knowledge of how to benefit from it. No cheats, all is fair and in accordance to game rules. This is about game mechanics.
  13. BlazeMG

    advanced training guild upgrade

    What is the class stat? It is not clear from the description in the game. Sounds like something that will be specific for different classes. Could you explain it or (better) add explanation into the game?
  14. This only gives me info about mastery for the next level, not a chart of mastery required for EACH level. If my character is level 15, I will know how much to gain for level 16, but not for level 17 and so on. so how much is required FOR EACH level?
  15. how much mastery is required to gain lvl 2, 3 and so on? is it the same for all classes?
  16. thank you for your response. If you allow, I may suggest a few ways to handle this: 1) the most obvious solution is to make chests that contain fighter and gladiator sets, with pieces of gladiator set being less common, so that players are motivated to farm for those chests more if they want a gladiator set. 2) for those who already have fighter set, there could be an option to exchange existing piece of set for the same piece but of the different type (light for balanced/heavy, balanced for light/heavy, heavy for light/balanced) with additional cost. The cost may be either gold/knowledge/some other resource, or it can be in the form of penalty (exchanged item loses all upgrades, perhaps even go down one colour, e.g from green to white). Another option may be an exchange of an item from one set for the same type of item from another set with a downgrade. for example a pioneer piece(obtained from dungeon) for fighter piece (from arena) 3) allow to "flush" the ranking of the character in the league along with progress of that league. There are three fighter chests available as progression rewards for characters in league 2 (one for armour, one for jewelry and one for weapon). The contents of those chests are comparable to the contents of the chests a player would win normally from participating in arena, so it won't ruin the balance that much...if at all. Could be done directly by a player or as a punishment for deserting from a few battles in a row. 4) use the preexisting mechanic of restricting the level of the character. It is implemented in daily events and gorgor contracts. If effective level goes below 10, so should the level of the chest. Perhaps some rare fighting event where characters from different leagues can fight on equal terms... 5) crafting...right now there are no resources dropped from enemies, only equipment/gold/knowledge 6) trade between characters WITHIN one account. I know that there is no trade between PLAYERS, but if one person has multiple characters on a single account, there could be an option to pass equipment from one to another. But this one would require protection from abuse, since using better equipment levels your character up, passing an endgame gear to a lvl 1 character will turn that character into an end-game character...but if the item passed is WORSE than the currently equipped (like in this example with gladiator/fighter set) it could be allowed, since a character who receives a weaker item can not use it to boost his/her own level. as for aesthetics...the penalty is not as huge as you would expect if we are talking about a single piece from a set (lets say...a body piece). a character can have a hat,gloves,boots and all jewelry from gladiator set, but a vest from a fighter set. and for the power you lose in stats from wearing such body piece, you actually gain certain advantage at disinformation. If an enemy assumes your appearance based on your visible armour and it is the only weak piece...you can actually lure players to attack you and regret it. Aesthetics IS weapon when used for deception. finally, i would like to disagree with this -> There is no point in using the Fighter's Set there is a point in using fighter's set or any set lighter than the one expected for your characters current level. The point is about control. The control of your characters level. You CAN use gladiator set, but if you try to use more pieces from it, or to improve pieces you have beyond certain point, you move up a level...and sometimes you move up to the next league and now the gladiator set is inferior to some other set. Also there talents you learn for knowledge. You can have a character in fighter set with WAY MORE talents at the same mastery level as the character in gladiator set with a few talents. AND when this character (with fighter set) DOES level up and switches to gladiator set...his/her talents don't disappear. So it is a much bigger gap in strength from leveling up and updating your gear. And I could give a few more examples, but I believe I have made a point here. This is not about competitive pvp alone. It affects A LOT of parts of the game.
  17. So the goal is to kill the strong enemy in contract location...but I killed one and got no gear. Is the drop supposed to be 100% guaranteed from killing the boss (and it means that there was a glitch) or below 100% (and I was just unlucky that time)?
  18. items of what set are dropped from gorgor contracts? And what are the requirements for them to even drop? I had a lot of contracts completed but only received gold and knowledge.
  19. I read in a guide that the reward for killing monsters is determined by the lowest level of the character in the group (if you farm in a group that is), and the level penalty for killing low level MONSTERS is not strictly one level (for example you can still get VERY low amounts of gold and chests from lvl 6 monsters if your own character is lvl 10) which means that a lvl 10 character can obtain apprentice set of armour of any variety (light, balanced or heavy). There are also treasure chests from adamantine grotto that will be low level if you farm with a low level character in your party. But what about fighter set? It is obtained from chests that you gain from arenas. And after you move from league 1 to league 2 (at level 10) the chests will contain gladiator set. At least that is what I observed. And the level of the chest IS declared at the arena menu screen. The interesting thing is - the first few rewards for league 2 progression are chests with fighter armour/accessories/weapons(specific for your class), and only after that there is gladiator gear. So the game implies that fighter set should be still relevant at least at lvl 10. But what if those chests contained the wrong pieces of fighter set? Is it possible to obtain fighter items from level 10 chest from arena? What set is dropped from the chests (lvl 8-lvl 9) from adamantine grotto? Why would anyone want a fighter set instead of gladiator set? For the same reasons as any other "lighter" equipment in comparison to the heavier one. Lower level of your armour means that it is cheaper to repair (if you are short on gold, that is relevant), cheaper to upgrade (progress bar moves further from combining with another item, less gold and knowledge for upgrade), and honestly...it can look aesthetically better. Skylore is an RPG and to have a character that looks in a specific way is part of a game, even if it means disadvantage. Another famous rpg "Runescape" (I apologize in advance if it is forbidden to mention other games on this forum) had it as an achievement - to play with suboptimal gear. I don't think that it makes a lot of sense to lock away one of the three sets of gear( 1)normal pve, 2)dungeon pve and 3)pvp ) for each league behind the (single) lvl penalty, because the stronger gear for the same build can be obtained just by playing, without thinking about anything REMOTELY as complicated as finding a lvl (9- ) companion to farm adamantine caves. Finally, I know that if characters from different leagues are in party, they will fight on arena for the stronger league (lvl 9 character is dragged to fight with lvl (10+) and not vice versa), but this lvl(9-) character DOES NOT obtain lvl 10 chest even if he/she wins that fight against lvl (10+) opponents (which is quite an accomplishment considering the difference in equipment). I am waiting for the answer to this riddle.
  20. BlazeMG

    game resources

    Thanks a lot. That is exactly what I wanted.
  21. BlazeMG

    game resources

    1920x1200. also - sorry for posting in bug section. I am still new to the forum and didn't notice I was in a wrong part of it.
  22. BlazeMG

    game resources

    The loading screen background looks great. I would like to have it as a wallpaper on my tablet. Can you send me that picture and the previous ones? I joined the game just recently and it has been around for two years. I wouldn't want to miss on those assets.
  23. BlazeMG

    UI bug after update on 25th of august

    in the top right corner of the screen there is a round button with a star that leads to activity centre. It has the list of various tasks to complete. After the update the first and the last entries in the list are cut off. By default only lower half of the first entry is visible and similarly only the upper half of the last entry is visible. The text can be still read, but this is inconvenience.
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