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[2024.03.19] 1.26 Update - Changelog


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Friends! We have prepared for you update 1.26 in Skylore — all the information about it is in this post, read quickly!

Guild Hunt

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When you enter the raid menu, decorated with a new animation, you will find an old enemy in a new guise — the Spider Queen. A terribly painful death awaits those caught in her bonds, and the web is so strong that ordinary weapons cannot cut it. And be extremely careful — spider minions will crawl out of the bodies of the warriors caught in her deadly bonds!

 

The newfound power of the Spider Queen will require the combined efforts of your entire guild, so to make it easier for you to gather your teammates for battle, we have prepared something new for you...

Guild Call

Guild Call is an opportunity for guild heads and their deputies to always stay in touch with their brothers in arms! Clicking the new button on the main guild screen allows you to invite offline guild members into the game with a push message. You can use the Call for any purpose, but not more than once a day.

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Future Medals

Now in the medals menu you can see not only the awards you have already earned, but also the future ones that you can still receive. Among them you will additionally see new varieties of medals, and the number of nominations will expand with future updates. The conditions for receiving them will remain secret for now, but we invite you to write your guesses in the comments.

 

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Other changes

- Fixed an issue where, in rare cases, a Skypass bonus reward could drop a duplicate. To the only character that received a duplicate in this way, appropriate compensation was sent.

- Changed the display of Critical hit power parameter. Now its description is worded as an increase in damage. For example, a Critical Strike Power of 50% means that on a critical hit the character will deal 50% additional damage (previously the total damage was indicated).

- Large monsters no longer display effects that are too large.

- Fixed a bug due to which activity points for a season could exceed the possible maximum.

- Fixed a bug due to which in some cases characters lost the ability to auto-attack.

- Incorrect descriptions of the guild talents Impressive Resilience and Haste have been changed.

- Fixed a bug due to which chests dropped in the Adamantine Grotto and Tenebris were disappearing.
- Fixed a bug due to which characters attacking from a distance could turn in the wrong direction.

 

 ***

 

This is all that we are ready to show today, but not all that we have been working on. Very soon we will publish a list of future changes that await the warriors of Arinar in the coming updates, and we will also talk about the further development of our project.

 

Good luck in your battles!

Team Skylore

Изменено пользователем Ruscunárë
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The bots in dungeons are still bugged so we will have to wait for next update...

As for new medals, it would make sense to have SMTH pve oriented. The guild war was PvP (fighter, gladiator, destroyer sets), the guild hunt was DG PvE (pioneer, engineer, collector sets), so the next update should cover the third branch of gear (apprentice, adept, seer). Of course this is how it should work in theory. In reality people just go into most of these challenges with heavily upgraded PvP set, collector and seer being the outliers. And the design of new medals implies PvP. I really, really, REALLY hope that it is not just arenas. If this is arena, you are just lazy. Arenas already have leaderboards and seasons and to slap a medal achievement on top of that is not a contribution to the game. It would be the simplest, easiest and laziest way to introduce a new medal. Fortunately, the previous two medals required a guild tech of a circle grade (guild wars and guild hunt). So, perhaps the third type of medal implies a game mode that will be unlocked by another new guild tech that hasn't been introduced yet. And if that is the case, I would really like to see it as a tournament for 1v1 pvp. No potions, bombs, scrolls, guild buffs once inside. Just two players dueling to death and the winner going forward into the next bracket. So at each step there would be half of all players left and another half gets eliminated. That way a player would go through 1/32, 1/16, 1/8, quarter finals, semi finals and if they are strong enough - win in the finals. The reward would be given based on best performance of the guild member, so if one reached semi finals and the rest got beaten in 1/4 or earlier, the guild would have a reward for beating 1/4. The problem here is that a lot of guilds would tie in this competition because tournament operates in powers of two and medals are given for 1st,2nd3rd, top10, top25, so I guess you could also consider the amount of players reaching each next stage of tournament as a tiebreaker, but that would be unfair to smaller guilds and guilds that have players from different time zones. Holding a tournament like this requires participation at a specific time which is troublesome because we have players from different time zones here. But to not have a tournament of some sort would be disappointing. Because then it is not even an update, you are just adding yet another label to fully functioning game mode. It is as useless as boss animations on guild raid screen. The way to organize tournament is to assign matches to specific time, like every hour and not whenever the players are online like we have for arenas. Perhaps players could be disqualified, or we can have a few instances of tournament to accommodate different time zones, but then there will be two champions and we can't allow that...

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