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BlazeMG

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Posts posted by BlazeMG

  1. After you turned off the server and restarted it, all dream harvest sprouts disappeared.
    I had one green pumpkin (about to get ripe), three bushes (about to turn into green pumpkins) and one sprout (about to turn into a bush)
    that's (46+) + 3*(23+) + 1*(0+) horse worth of plant growing time.
    At the very least I lost 46+3*23 = 115 hours of gardening time and I am certain that my dream harvest had a few more hours per plant (hence the + sign on each term).
    assuming that they were 1 hour away from switching to next state the numbers are
    (46+22) + 3*(23+22)+1*(0+22)=68+3*45 + 22 = 68+135 + 22 = 225 hours of gardening time.
     
    so I lost somewhere in between 115 and 225 hours
     
    ten growth potions compensate for 1 period of 23 hours. so I need at least fifty to recover to bare minimum. or 98 to recover to possible maximum loss.
     

    This was not my fault. All players lost their harvest. please compensate it accordingly. The easiest way is to simply send us a certain amount of growth potions via in-game mail, but you can also restore the plants.

     

    I will copy this text to bugs section as well

    and to the main branch of the update news

  2. URGENT QUESTIONS!!!

    Is there a mercy mechanic for 200 chests of the "Prophetic Dream Casket" type and for  "Dream Harvest" type?

    How often do we have to water the pumpkins on the garden?

    the Dream Totem, a special consumable that attracts aggressive creatures from the Dream World. A great way to get more holiday items and currency, or the opportunity to set dangerous monsters on players! - ok so that thing summons unfinished nightmares. There are mobs with the same name in new location and other nightmares too. Do THOSE drop any event currency at all or is it pointless to farm inside of the new location and we can only get event currency dropped as loot from monsters if they are summoned by the totem?

    also, why did you bring back group contracts after the horrible experience from the previous event? Didn't you have enough of helpers' spam in chat? Didn't we have like...the biggest amount of frauds and scammers to leech of the naive players to get their contracts without offering anything in return? It was the WORST part of killing jokes and you brought that back!

     

  3. ok, this is unusual to have not one but two bugs related to one part of the game, but it happened.

     

    1) First there were reports from players that arena is bugged in a way that they immediately lose a battle after the battle starts without even fighting the opposite team. This bug was probabilistic and occurred in about 10% cases. I didn't witness it myself but I saw a second bug which is

    2) change of arena type before the cooldown for the current arena type reached zero. We were spamming sinister graveyard map when suddenly we entered lake of fire. The timer wasn't even a round number. There were hours and minutes left. It was definitely out of order to fight on lake of fire, but it didn't end there! In a few minutes the arena type changed again and this time it was abandoned shooting range! You you heard me right, in a few minutes we experienced all three arenas. The abandoned shooting range then persisted in accordance to cooldown timer, but still - this is not how arenas should behave!

  4. Oh please, really? Do you know how rare those were? And now there is no chance to get tempered adept/gladiator/engineer? I played for a year and couldn't get even one although I spammed dungeons. A small...very small chance to obtain that gear is what made it interesting and promised at least some advantage in perspective. What about blacksmith chest that can be purchased for guild tokens? It has a chance of tempered gear for your current level. Are you going to nerf them too? What is the point of them then? Without tempered gear they are no different from treasure chests for daily quests and from pvp areas. I haven't seen a single post on the forum from the people complaining that tempered gear of lower level equipment is ruining the game! This wasn't even a topic of discussion! There wasnt a conflict between lower level tempered and current level normal. Most players will not stay at 19- level anyway to abuse tempered gear for anything. It feels like this entire decision was done against me.

    Please, reconsider your decision about tempered gear before level 20. It was not wrong. And it couldn't be abused because whenever you fight against higher levels you are at a disadvantage even with tempered gear. And the chances WERE small! I am serious when I am saying that I played for a year and couldn't get a single piece of it. Why would you change the 0.001% chance to the full ZERO? Tempered gladiator was a reason to do battlegrounds, tempered adept was the reason to do gorgor contracts.

    Look at the leader board of arena. How many tempered pieces do you see now? Zero!

    Look at the leader board of battleground. How many tempered pieces do you see now? Zero!

    top ten players of current battleground and and least top ten players of league 2 of arena are all wearing normal gear. Not the tempered one.

    Literally, nothing could be blamed on tempered gear.

    It is not wrong to give a slight edge to players who were in this game for so long as to get a piece of tempered gear. and if they stay at 19-, so what? They will not beat 34 lvl character with full set of epic destroyer, no matter how much their levels are scaled down.

    If you think that tempered gear at 19- is SO bad, you can at least decrease the drop chance even further, but don't make it ZERO! You could even decrease it to zero without telling us! 99% of players wouldn't even notice! Why did you even tell us? We would still have hope...

    no new tempered gear for the duration of event is acceptable if you don't want to suddenly disrupt some power balance. But there is no power balance! There is difference in skill and sometimes it is just two players vs one and tempered gear wont save you against two opponents.

    You can still have resources to enhance normal 20lvl gear to tempered, just make it so that lower lvl gear can't be upgraded with those resources. It is so easy. Like a few lines of code! If(in adept/gladiator/engineer/apprentice/fighter/pioneer set) {don't upgrade to tempered}. Just put a simple if statement to check for lvl of gear and skip if it is too low.

    Removing content from the game is not fun. It is the opposite of fun.

  5. this is not an internet problem. I can play the game for hours but connection disappears only when there are 5-10 seconds before the chest is opened or 5-10 seconds before the kragg daily quests update. The connection doesn't disappear completely. It is not enough to throw me out of the game into lobby but it is enough to show that red "no connection" symbol. You did smth that weakens connection to the server at those specific moments. Since it happens consistently within a few seconds before chest is unlocked/kragg daily quest is updated, I assume it has smth to do with those.

  6. Whereas player B may have played 500 matches and won 450 of them

    and player C only played 1 match and won it and has an incredible 100% win rate. No thanks. If player B wants to prove he is better and get that sweet sweet #1 on the leaderboard, he should keep that win rate and play 1500 more matches. And if he can't play that much, then he shouldn't consider a leaderboard. It is summer season now, children are on vacation. They have lots of free time to play this game. you can't punish them because someone has to work all day in the office. Arena is one of the few places where you CAN'T buy progress for diamonds. You can't buy score. You have to invest your time. Actual time, not the time at work converted into money converted into diamonds. Only hardcore arena grind!

    selecting a low level player... this should be still available because we have guild task to participate or even win certain amount of arena battles with your guildmate in team. even if it means playing at a disadvantage because one player is lower lvl than the other two, it is still necessary to progress guild.

  7. this bug appeared on arena after the update.

    Before the update during the prepare phase inside that small rectangle surrounded by fire you could tap on any place outside and your character would approach the border of a rectangle to the closest point to the area outside.

    after the update tapping outside of rectangle makes character ignore the command and stand in place even if the character is NOT at the edge of the rectangle.

    This is bad because you want to be at the edge of rectangle when it disappears so that you can charge into battle faster and get better control of the area.

    please fix this bug it is more annoying than you think

  8. These quests are updated every 12 hours, but only when you are online. - This answer is INCORRECT

    Yesterday I was online when the 12-hour cool-down timer ticked and it didn't refresh. Why? Because I was in a dungeon at that time. The quest only refreshed on exit from dungeon. I suppose this is also true for other game modes like arena|battlefield and perhaps gorgor contracts and guild raids.

    Please fix it if it is a bug. It's not fun to wait the last few minutes before timer resets without doing game mods.

  9. this is not just a pvp problem. This is a general problem. We need channel switch to farm world bosses and ESPECIALLY event-based world-bosses like Shawron or Ember. Waiting 15+ minutes on the map before the boss respawns because you are afraid that arriving to the map five minutes later will push you to the other channel where you will have to wait 28 minutes instead of 15 IS NOT FUN. It is not fun to stare at a screen for 15 minutes without doing arena|dungeon meanwhile, tapping on the screen to not be pushed out of the game for prolonged afk every few minutes. channel switch is essential game mechanic. Also, it would be really great is event-based world bosses had a respawn cooldown at 23h 55m or 11h 55m instead of 24h and 12h respectively to account for the time it takes to kill it.

  10. This is a bug+suggestion post so I will also copy it to bug branch of the forum. I will also copy it in a letter to support.

     

    Today I lost 30 diamonds when I used the "replace activity" button. I pressed the button around 4:30 UTC, right after the button turned green. I am not colourblind and I am certain that the button was green. What I think happened is that the server didn't register that action as the action that occurred 24h 00m 01 second after the previous free activity replacement but instead something like 23h 59m 59s. Obviously there is no reason for me to press the button to replace activity for premium currency when there is like 1 second left before the action becomes free. 30 diamonds is NOT the price to pay for saving 1 second of time.

    I don't know if you will restore me those diamonds or not, although it would be kind of you if you did. And I am a free-to-play player so those diamonds weren't purchased for real currency anyway. You did not earn anything from me on that bug.

     

    The suggestion part

    Rather than solving dozens of disputes from players in similar circumstances every month, it would be much better to solve the problem at its core. The way the game is now it is inevitable that some players will accidentally double tap on chest to get it insta-unlock or accidentally press on the screen right before the "revive at current spot" button appears or, as it happened to me today - press the replace activity button the second after its 24h cool-down is over with a server delay.

    1)- you can put an option to protect your in-game diamond wallet with a password

    2)- you can put an option of the "are you sure?" pop-up window for any premium currency spending action

    3)- you can put a simple checkbox to block the spending of diamonds unless the checkbox is "ticked" in the options.

    the first option is the most secure as it protects your wallet from people who got access to your device and entered the game, but there can be problems with people forgetting their password that they used to protect the wallet.

    the second option can become annoying for players who are more willing to spend money and don't want to see those annoying pop-ups

    the third option is the option I suggest to implement. For all players who want to spend currency - nothing will change. They will just leave the option "ticked". But for all free-to-play players who have a very limited amount of diamonds from various events, this option is a HUGE quality-of-life improvement of the game. With that checkbox unticked all blue buttons will be greyed-out. So even if you press the button to replace activity or revive at spot or insta-unlock the chest, it will simply not work.

    Implementing this checkbox is extremely simple. It doesn't take much coding skill. It is a simple if then else statement.

  11. This is a bug+suggestion post so I will also copy it to suggestion branch of the forum. I will also copy it in a letter to support.

     

    Today I lost 30 diamonds when I used the "replace activity" button. I pressed the button around 4:30 UTC, right after the button turned green. I am not colourblind and I am certain that the button was green. What I think happened is that the server didn't register that action as the action that occurred 24h 00m 01 second after the previous free activity replacement but instead something like 23h 59m 59s. Obviously there is no reason for me to press the button to replace activity for premium currency when there is like 1 second left before the action becomes free. 30 diamonds is NOT the price to pay for saving 1 second of time.

    I don't know if you will restore me those diamonds or not, although it would be kind of you if you did. And I am a free-to-play player so those diamonds weren't purchased for real currency anyway. You did not earn anything from me on that bug.

     

    The suggestion part

    Rather than solving dozens of disputes from players in similar circumstances every month, it would be much better to solve the problem at its core. The way the game is now it is inevitable that some players will accidentally double tap on chest to get it insta-unlock or accidentally press on the screen right before the "revive at current spot" button appears or, as it happened to me today - press the replace activity button the second after its 24h cool-down is over with a server delay.

    1)- you can put an option to protect your in-game diamond wallet with a password

    2)- you can put an option of the "are you sure?" pop-up window for any premium currency spending action

    3)- you can put a simple checkbox to block the spending of diamonds unless the checkbox is "ticked" in the options.

    the first option is the most secure as it protects your wallet from people who got access to your device and entered the game, but there can be problems with people forgetting their password that they used to protect the wallet.

    the second option can become annoying for players who are more willing to spend money and don't want to see those annoying pop-ups

    the third option is the option I suggest to implement. For all players who want to spend currency - nothing will change. They will just leave the option "ticked". But for all free-to-play players who have a very limited amount of diamonds from various events, this option is a HUGE quality-of-life improvement of the game. With that checkbox unticked all blue buttons will be greyed-out. So even if you press the button to replace activity or revive at spot or insta-unlock the chest, it will simply not work.

    Implementing this checkbox is extremely simple. It doesn't take much coding skill. It is a simple if then else statement.

  12. the new interface for seasonal activities is horrible. Previous interface looked like a scroll, like an actual piece of paper with tasks to do. It felt really authentic and fantasy-like. Now it is more gamified, arcade-looking. And presenting activities in the form of a list one under the other made more sense. Humans make lists of things to do in that specific format. one line per task! Now we have tasks in small rectangles from left to right. This doesn't look like a list of tasks. I wish there was a way to return the old style. you can still have the new features like buying activity points on the progress tab. but why butcher the list of tasks?

  13. 4) the requirements for activities changed. Hoarder now needs 12 white items instead of 15, adventurer duty needs 4 quests instead of 6. this is bad.

    hoarder is a cheap task that only gives 100 points. most players will want to replace it to get task for 200 points or more. but you need to open chests every three hours and there are other sources of loot. with 15 items it was easier to delay this task long enough to have it replaced. you can only replace once per 24 hours. same for adventurer duty. its a cheap 100 point task and now doing just one full quest in dynamic area is more than enough to complete it.

  14. other changes not noted by the devs

    1) The model of the sandals that you get at the beginning of the game as your starting shoes got reworked. Now the "sandals" have a model of the brown boots. They looked like green boots before. Way to go. Few more updates and I am sure you will manage to use an actual picture of sandals

    2) The sharp "whoosh" sound that you heard whenever you claimed reward from seasonal activities is gone. Why? why? WHYYY? Was it not obvious that the sound effect that was in place for so long and became so sweet to the ear because it is associated with receiving a reward, should not be removed? Right now you click on reward and it silently goes into your inventory. Do you even understand that it was essential? There is no way it could be justified.

    3) Character remains in party after clearing the dungeon. Again - why? These are random people! We are not talking about party you gathered intentionally. It's random! Why would I want to be in that party again? All parties are now the same party comp of 2 dd, one tank one healer. And there is no guarantee that all three teammates will need ANOTHER run through the dungeon. The previous version where our characters were assumed to be socially awkward and immediately broke free from any random party after the dungeon made more sense. If i need one of those teammates again, I will make sure to contact them during the first run through the dungeon.

  15. the quests in dynamic areas seem to change at midnight and afternoon but I noticed that daily quests in pvp areas like crystal cave or kragg behave differently. at first they were at 8 am for me, then at noon, then at 10 am and now they occur again at noon. So there is some hidden variable that determines when the quest starts. Also the quest wasn't expired, so it is not like they return to certain schedule on timeout.

    my question is how does that work?

  16. GUIDE UPDATE 2---

    first I would like to correct a mistake in the original guide. I wrote that tree hounds are a serious threat. I was wrong. The main damage was not from a tree hound but from rootgrabbers. They explode on death and cause severe AoE damage. I though it was from tree hound because they are always in one group. So the new approach is to ignore tree hound and kill one rootgrabber first then wait for your healer to heal you from that explosion while fighting anything OTHER than a second rootgrabber and then kill the second rootgrabber.

    Now the main part - game's update. Now the game tries to balance the party with one healer one tank and two damage dealers. Does that mean that my previous advice of going in full heavy armour is no longer relevant? No, it is the same. But for a different reason. Now the game will force those balanced parties at the cost of level mismatch. So a level 30 character can be in a group with level 7 character in the same dungeon. And of course low level characters are less experienced and will die to often so having heavy armour to tank when you level 7 tank dies to a telegraphed attack is still a good choice.

    Regardless of your teammates level you will always get the chest of your character level so you don't have to leave when someone is lower lvl than you are.

    The monsters in the dungeon are still at the level of the lowest lvl party member and the lower that level is the easier it will be to complete the dungeon. Enemies have proportionally less hp and use special abilities less often at lower levels so it is convenient to have a low level teammate as long as they are not complete noobs who don't know to run out of red zones of telegraphed attacks and have some healing potions on them.

    Another important thing to know is that now there are bots not only on arenas but also in dungeons. You will improve your chances of playing with humans if you accept dg invitation at the top of the screen with some players already in the lobby. If three players are waiting for you - you will have full human team. If two are waiting you can have 3 or 4 humans on your team including yourself. if only one is waiting then you will have at least on human teammate. So it is better to get into dg through a pop up invitation rather than from initiating a raid yourself, but someone has to initiate a raid anyway. To handle this I recommend to at least find one party member before going to dg so that you have two guaranteed human players.

    Elariel is still a good reason to nope out especially with noobs who don't know to attack green and red fire-lings and to kite her away from fire-lings.

    flower lord became slightly more difficult because noobs still don't know to always kill his summons before proceeding with beating the main target

    magnetron and spineslasher cause as much trouble as you expect from your teammates standing in red zones of telegraphed attacks.

    Finally - the steel claw and venom spitter subbosses are also skippable like flogrilla and object 251.

    The steel claw is skippable on moving from south-east to either north-east or south west. (and in opposite directions too)

    venom spitter is skippable on moving from south-west to south east or in oppsite direction from south-east to south west

     

    • Like 1
  17. those are probably in game bots. reporting them won't help because they are bots given to you by the game itself, not some human players who decided to free their time from playing the game and used some third-party software to make those bots

  18. so today players began to talk about trade feature that will be added in an update. The problem is that trade will ruin a lot of things in the game.

    trade of equipment will allow players to simply buy the level ups. Doesn't even have to be real trade. Just borrow your armour to a player so he can get mastery from it and then take it back. the mastery cap will not decrease and the player will have lvl 20+ unlock with the prospect to get better chests, new locations, etc

    trade of heaps of trophy equipment - same problem. Players will buy out upgrades to lvl up faster. Same for orbs of defense because those are used for upgrades.

    trade of alchemy stones - even worse. Players will be able to easily min max their build and do ridiculous things with aligned secondary attributes on blue/purple equipment. And it will deprive YOU of the profit from selling alchemy stones for diamonds. Same for Archeon crowns because they can be traded for alchemy stones.

    trade of potions - useless. They can buy it from gorgors

    the only meaningful trade would be trade of costumes, so that players who have two of a kind can trade one copy for another costume/weapon skin that they don't have.

    The only kind of trade that COULD be good, is if free players could buy inventory/warehouse expansions from other premium players, because right now those can be obtained only for diamonds and an alternative for in game gold would be great.

    Perhaps the option of selling gorgor contracts is not that bad. It will be a small improvement for those who try to obtain tempered equipment.

    other kinds of trade are bad for your current game model. Anything that allows to level up faster takes away the necessity of using skypass for exp bonuses. In fact it takes away the necessity to play the game. Just borrow a few pieces of equipment from your friend/guild mate and now you are 20+ with all necessary end-game content unlocked. At this point you may as well make a big fat button "skip to lvl 20" on the main interface of the game.

    I sincerely hope that you will NOT include any trade that will ruin the game balance. Because one little mistake is enough to make the whole gaming experience useless.

  19. OK, so the bots on battlefield (royal battle) weren't great help before but at least they moved. They were too dumb to attack barrier even when the deadly fog was right behind them but AT LEAST THEY MOVED. They could attack each other bots and sometimes if you were VERY lucky - other players. But in the last battle they did NOTHING! literally nothing.

    The bot spawns and rage quits. The nickname becomes gray and the character just stands in one place. I know those were bots. No guild, name in latin letters and impossible to read gibberish. Those were definitely bots. And they weren't even moving. And it happened again and again. It was not a one-time bug. It happened 3 or 4 times in a row before I found a human teammate.

    Please fix bots, and while you are at it, please teach them to at least attack barriers to not die in fog.

  20. matchmaking isn't bad. it is HORRIBLE! More time waiting for party, party members with huge lvl difference, much lower than my character and now...

    bots? We have just been in dungeon with a guardian character who was just running after us without attacking ANYTHING! And it was definitely a bot. He left immediately after final boss died. Normal players don't behave like this.

  21. you messed up the guild task reset timer!

    now the guild tasks change every time I reenter the game and it gives random time before they are refreshed!!!

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